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Reload this Page [Tutorial] Hacking the Emerald Title Screen - Tutorial by KhaosKnight

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  #26    
Old July 10th, 2013 (04:17 PM).
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Does anyone know how to edit the glowing yellow lines? I want to use them in my titlescreen, but cannot find the images necessary in unlz.
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  #27    
Old July 10th, 2013 (04:22 PM).
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This tutorial was great, but is there anyway to change the "(C) 2005 GameFreak inc." ?
how do you change/ edit that? Thanks in advance
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  #28    
Old July 23rd, 2013 (08:50 AM).
JSJ JSJ is offline
 
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I tried to change the title screen but when i import this stands:
"Image is not Indexed"
Please help!! The title changed. But i need also the title screen.
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  #29    
Old August 23rd, 2013 (02:28 AM).
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can i use the sprite ._.
cause i want to insert it in my hack :o
i'l credit you
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  #30    
Old August 23rd, 2013 (11:04 PM).
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ryanp92 teach me please lol
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  #31    
Old September 22nd, 2013 (03:10 AM).
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Let's say I want to insert an image to ocupy the whole titlescreen. Can I insert a much bigger tileset? Or would that just screw up the whole titlescreen? Thanks.
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  #32    
Old October 4th, 2013 (07:34 PM). Edited October 4th, 2013 by Nelsyv.
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Anyone know why this is happening? I've yet to change the pallette so I know it's going to look funny color-wise, but why is it all off-center and shrunken? What did I do wrong, and how can I fix it?

Actual titlescreen:

oi43 (dot) tinypic (dot) com/23k6ywx (dot) jpg


What it should be:

oi40 (dot) tinypic (dot) com/2mwf98h (dot) png


EDIT: So now I tried using an image that fit the map perfectly (this one: "oi42 (dot) tinypic (dot) com/2yjpyyu (dot) png") instead of a 128x128, and unLZ refuses to repoint even if I give it the offset for the free space. What is going on?!
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  #33    
Old October 14th, 2013 (04:43 PM).
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Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
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  #34    
Old October 14th, 2013 (06:06 PM).
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Quote originally posted by kaedearagaki:
Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
Would you explain in detail? Because that just made no sense to me LOL
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  #35    
Old October 20th, 2013 (07:30 PM).
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thank you, have not tried, but I think it will work
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  #36    
Old May 6th, 2014 (05:34 PM).
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Nice nice. :D So then, will the cloud effects still occur? I'm making an Emerald edit. I'd like the cloud effects still occur. And next, how do I edit the "(c)2005 GAMEFREAK inc."? It is also part of the title screen too.
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  #37    
Old May 7th, 2014 (05:11 AM).
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Quote originally posted by RaileysXerilyasRX:
Nice nice. :D So then, will the cloud effects still occur? I'm making an Emerald edit. I'd like the cloud effects still occur. And next, how do I edit the "(c)2005 GAMEFREAK inc."? It is also part of the title screen too.
Search it on Unlz-Gba I think it's on the first post though The cloud effect, can be remove as well.
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  #38    
Old May 8th, 2014 (02:34 AM). Edited May 8th, 2014 by hashtag.
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Quote originally posted by V.V:
Search it on Unlz-Gba :) I think it's on the first post though :P The cloud effect, can be remove as well.
Ok! I did it! I just can't find it on UnLZ at the first. Well, thanks. :)

Quote originally posted by Eren Jaeger:
Okay, I successfully figured out those glowing/flashing yellow.
It's the palette that is not read in the game because on APE it only has a limited color.
so, yeah, I've successfully made another titlescreen.
Yeah. The last or the 16th color in the palette is actually the one that cannot be changed and glowing into bluish green to yellow. When I tried first, the 16th color in palette makes that part flashing. Well, in my second try, I just made the sprite into 15 colors when I'm going to decrease it in IfranView. I'm using IfranView for indexing and palette by the way. Then, I written it to the ROM and it worked. The part with the flashing finally get rid but not actually gone (it is hidden).

Everyone who doing this, the "16th color" in the palette is actually the one that cannot be changed and glowing into bluish green to yellow. Just decrease it by 15 colors. For Emerald hackers. I dunno this situation shares in Ruby and Sapphire.

Well, just giving knowledge around. :3
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  #39    
Old June 26th, 2014 (09:24 PM).
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PLEASE HELP! I tried to use an image of Ekans but it turned out distorted with the tiles all jumbled. Sorry but I can't provide an image (I'm new). Thanks!
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  #40    
Old July 1st, 2014 (02:15 PM).
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Hello, although this thread is old, I found it very helpful for use in my hack but unfortunately I want to change the appearance of my screen again but after repeating the steps, it has not changed. Help?
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  #41    
Old August 9th, 2014 (07:18 PM).
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can i ask you something?
do you know the version palette offset for pokemon ruby??
thanks in advance
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  #42    
Old September 13th, 2014 (11:35 PM).
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hello there guys, I whose wondering is anyone here willing to help me out, I have problem inserting tilesets to my hack in other words I dont know how to do it correctly, so if you are willing to help out pleas contact me, plz
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  #43    
Old September 14th, 2014 (02:06 AM).
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Quote originally posted by sigmaceti:
hello there guys, I whose wondering is anyone here willing to help me out, I have problem inserting tilesets to my hack in other words I dont know how to do it correctly, so if you are willing to help out pleas contact me, plz
You shouldn't request for help here though Beginner’s Lounge is the place to be or just make a team at le team room.
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  #44    
Old October 4th, 2014 (10:00 PM).
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I'm still confuse....it rearrange...could someone help me...
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  #45    
Old October 5th, 2014 (06:57 AM).
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This tutorial seen awesome. Nice one buddy.
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  #46    
Old December 8th, 2014 (03:32 AM).
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This post helped me a lot. I got type mismatch or invalid palette loaded when I tried to load the .pal file in APE. Tried to re-export the palette on irfanview but same thing still happens. Any solution?

Also, does anyone here know what is the offset of the credits? The one that shows 1st when the rom is loaded (the one with the black background) I can't post a screenshot I'm new anyone please respond. Thanks!
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  #47    
Old February 5th, 2015 (12:38 PM).
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really thanks for that tutorial. Only this tutorial helped me to find it out. thanks again :D
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  #48    
Old February 15th, 2015 (06:25 PM).
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A very simplified way to do this would be:
1.Make your titlescreen sticking to 15 colors. (do http://www.pokecommunity.com/showpost.php?p=8237593&postcount=38 to avoid errors)
2.Save the pallet from irfanview, then use this (http://www.pokecommunity.com/showthread.php?t=303594) to convert to APE.
3. Do this, (http://www.pokecommunity.com/showthread.php?t=298030) to avoid having to redraw the TS in APE, saves a lot of time too.
4.Do what the guy in the first post said, with UNLZ, then import the APE pallet.

If done properly, you could do it in < 5 minutes assuming you already got your TS ready.
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