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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #76    
Old October 16th, 2013, 07:49 PM
AntiRellik1's Avatar
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Quote:
Originally Posted by jsziede View Post
0-6: Percussive chordophones and idiophones
7: Xylophone?
8: Tubular Bells
9: Vibraphone?
10: Music Box
11-12: Idiophones
13: Accordion
14: Acoustic Guitar
15: Acoustic Guitar
16: Overdriven Guitar
17: Overdriven Guitar
18: ???
19: Upright Bass
20: ??? (a bass instrument)
21: Slap Bass
22: ??? (a bass instrument)
23: String Ensemble
24: Viola or Violin (I'm not sure)
25: Cello
26: Pizzicato Strings
27: Harp
(...)
49-51: Not an instrument
52-53: Squares (used in the credits)
54: Not an instrument
55: Whistle
56: ??? (sounds like a synthetic cymbal)
57: a type of Organ
58-59: Not an instrument
60-69: Vary depending on voicegroup (....)
70-89: Not an instrument
90-127: Some of these are the sound effects (.....)
All sounds on your list were off when I used it. Then I realized that in my case 24 (not 23) is the Strings Ensemble, the equivalent to Tango Accordion in normal midi. Same thing happened to me with the rest of the instruments. For me 30 was the Trumpet, not 29. After checking with more instruments I noticed every instrument was off by 1.

I use the HGSS patch for Emerald. Are all the instruments you guys inserted organized the exact same way in every rom? I'm using your list now, but obviously using the number+1 otherwise the instrument would be wrong lol. Just a heads up, in case anybody else is having problems inserting their own tracks using the instruments in your patch
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  #77    
Old October 17th, 2013, 08:50 AM
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Quote:
Originally Posted by AntiRellik1 View Post
All sounds on your list were off when I used it. Then I realized that in my case 24 (not 23) is the Strings Ensemble, the equivalent to Tango Accordion in normal midi. Same thing happened to me with the rest of the instruments. For me 30 was the Trumpet, not 29. After checking with more instruments I noticed every instrument was off by 1.

I use the HGSS patch for Emerald. Are all the instruments you guys inserted organized the exact same way in every rom? I'm using your list now, but obviously using the number+1 otherwise the instrument would be wrong lol. Just a heads up, in case anybody else is having problems inserting their own tracks using the instruments in your patch :)
My apologies, I made that list according to their number in Sappy rather than a midi editor. Basically the only differences between the Emerald patch and the FireRed patch are the location of the data and the songs that are included. There is also a bug in the Emerald patch that will be an easy fix.
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  #78    
Old October 17th, 2013, 08:33 PM
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Quote:
Originally Posted by jsziede View Post
My apologies, I made that list according to their number in Sappy rather than a midi editor. Basically the only differences between the Emerald patch and the FireRed patch are the location of the data and the songs that are included. There is also a bug in the Emerald patch that will be an easy fix.
Yeah, I supposed that the differences between EM and FR would be data location, pointers and such. No need to apologize! Keep up the great work guys.
BTW, I still keep getting isntruments freezing while running the ROM on Sappy. Haven't tried on my Android phone though.
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  #79    
Old October 18th, 2013, 09:34 AM
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Tested and apparently everything is perfect, thank you!
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  #80    
Old October 19th, 2013, 10:59 AM
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If anyone would like to help shoot me a PM, as I'm working on the BW/2 music now, and this is sorta aside for me, not cancelled, just not priority.
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  #81    
Old October 21st, 2013, 09:14 PM
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Quote:
Originally Posted by gogojjtech View Post
If anyone would like to help shoot me a PM, as I'm working on the BW/2 music now, and this is sorta aside for me, not cancelled, just not priority.
I'm really busy with college and other stuff, otherwise I'd help.
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  #82    
Old October 22nd, 2013, 02:32 AM
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Quote:
Originally Posted by AntiRellik1 View Post
I'm really busy with college and other stuff, otherwise I'd help.
As of now it's just an assemble song since the instruments are in (freakin' finally)
The only thing that requires work is the gb music versions of everything. That's an assemble and port from a specific voicegroup, and it has over 140 instrument slots, not just 128.
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Last edited by gogojjtech; October 22nd, 2013 at 02:33 AM. Reason: Spelling
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  #83    
Old October 26th, 2013, 10:51 PM
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Quote:
Originally Posted by gogojjtech View Post
As of now it's just an assemble song since the instruments are in (freakin' finally)
The only thing that requires work is the gb music versions of everything. That's an assemble and port from a specific voicegroup, and it has over 140 instrument slots, not just 128.
You mean the only thing left to do is to port the songs, loop them and insert? Fill me up, I might be able to help out when I get some free time. It'd be more comfortable to use something like Skype or the likes.
Anyway, I have a problem with my ROM, most tracks don't work (HGSS ones). The GBA music just plays. I tried the manual patch 6 times. All the original Emerald music is there, the only ones that get changed are the routes, but the battle themes and such... they just seem to not be there at all.
It's like patching it doesn't have any effect whatsoever. It's odd. The only thing I've done to the ROM after patching it is some mapping and inserting tilesets. This is strange... since between tilesets and mapping there is basically no interference with music. I tried playing a bit with the songtable in hex but no luck :\ You guys had any similar problem in the past?
Anyway, the only way to make it all work is just exporting the songs from a clean patched Emerald rom and re-inserting in sappy in my hack, using the same offsets. Seems to work perfect, but it's better to be one the safe side xD

Last edited by AntiRellik1; October 26th, 2013 at 11:47 PM.
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  #84    
Old October 27th, 2013, 12:31 AM
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Quote:
Originally Posted by AntiRellik1 View Post
Anyway, I have a problem with my ROM, most tracks don't work (HGSS ones). The GBA music just plays. I tried the manual patch 6 times. All the original Emerald music is there, the only ones that get changed are the routes, but the battle themes and such... they just seem to not be there at all.
It's like patching it doesn't have any effect whatsoever. It's odd. The only thing I've done to the ROM after patching it is some mapping and inserting tilesets. This is strange... since between tilesets and mapping there is basically no interference with music. I tried playing a bit with the songtable in hex but no luck :\ You guys had any similar problem in the past?
Anyway, the only way to make it all work is just exporting the songs from a clean patched Emerald rom and re-inserting in sappy in my hack, using the same offsets. Seems to work perfect, but it's better to be one the safe side xD
Strange... I'll check it out tomorrow and make sure that my manual has the correct information. Can you tell me exactly which songs work and which ones don't work?
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  #85    
Old October 27th, 2013, 10:50 AM
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Quote:
Originally Posted by AntiRellik1 View Post
You mean the only thing left to do is to port the songs, loop them and insert? Fill me up, I might be able to help out when I get some free time. It'd be more comfortable to use something like Skype or the likes.
Anyway, I have a problem with my ROM, most tracks don't work (HGSS ones). The GBA music just plays. I tried the manual patch 6 times. All the original Emerald music is there, the only ones that get changed are the routes, but the battle themes and such... they just seem to not be there at all.
It's like patching it doesn't have any effect whatsoever. It's odd. The only thing I've done to the ROM after patching it is some mapping and inserting tilesets. This is strange... since between tilesets and mapping there is basically no interference with music. I tried playing a bit with the songtable in hex but no luck :\ You guys had any similar problem in the past?
Anyway, the only way to make it all work is just exporting the songs from a clean patched Emerald rom and re-inserting in sappy in my hack, using the same offsets. Seems to work perfect, but it's better to be one the safe side xD
Teamviewer helps more since I can control CPUs from it. And it's not THAT simple, but due to my progress it WILL be that simple XD
Plus don't forget about the GB music
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My Music Hacking Videos
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The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
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  #86    
Old October 27th, 2013, 03:14 PM
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Quote:
Originally Posted by jsziede View Post
Strange... I'll check it out tomorrow and make sure that my manual has the correct information. Can you tell me exactly which songs work and which ones don't work?
In a nutshell, nearly everything after "Shoal Cave" in the Sappy list is all GBA, Including the Shoal Cave one. I'll make a list later. It's odd, since Shoal Cave was replaced by the Burned Tower theme and the Island Cave theme was replaced with the Dragons Den one, so were all the Battle themes. But in my ROM they play the original tracks. In a clean PATCHED Emerald rom all the new songs are there.

Quote:
Originally Posted by gogojjtech View Post
Teamviewer helps more since I can control CPUs from it. And it's not THAT simple, but due to my progress it WILL be that simple XD
Plus don't forget about the GB music
Will send you a PM.

BTW, yay for me for Beta Testing xD lol

Last edited by AntiRellik1; October 27th, 2013 at 03:20 PM.
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  #87    
Old October 27th, 2013, 04:15 PM
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Quote:
Originally Posted by AntiRellik1 View Post
In a nutshell, nearly everything after "Shoal Cave" in the Sappy list is all GBA, Including the Shoal Cave one. I'll make a list later. It's odd, since Shoal Cave was replaced by the Burned Tower theme and the Island Cave theme was replaced with the Dragons Den one, so were all the Battle themes. But in my ROM they play the original tracks. In a clean PATCHED Emerald rom all the new songs are there.



Will send you a PM.

BTW, yay for me for Beta Testing xD lol
Are you sure that you used the most recent manual? All of the songs from Shoal Cave and after were the songs made for the second update.

Also note that only the FireRed, Ruby, LeafGreen, and Sapphire patches need assistance, I'm still working on the Emerald patch (slowly but surely).
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  #88    
Old October 27th, 2013, 06:44 PM
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Quote:
Originally Posted by jsziede View Post
Are you sure that you used the most recent manual? All of the songs from Shoal Cave and after were the songs made for the second update.

Also note that only the FireRed, Ruby, LeafGreen, and Sapphire patches need assistance, I'm still working on the Emerald patch (slowly but surely).
Yes, I used Manual 1.2. Didn't work. I re-downloaded Manual 1.2 just to be completely sure. Same results. I'm just reinserting the tracks again using the same offsets and pointers in Sappy. No problems so far.
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  #89    
Old October 27th, 2013, 07:15 PM
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Quote:
Originally Posted by AntiRellik1 View Post
Yes, I used Manual 1.2. Didn't work. I re-downloaded Manual 1.2 just to be completely sure. Same results. I'm just reinserting the tracks again using the same offsets and pointers in Sappy. No problems so far.
I figured out the problem. I didn't add the changed pointers in the song table in Table.bit for the Manual1_2.rar. It's fixed now. Here's a link.

Thank you for pointing this out (and the bug that you pointed out earlier).
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  #90    
Old October 27th, 2013, 11:47 PM
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Quote:
Originally Posted by jsziede View Post
I figured out the problem. I didn't add the changed pointers in the song table in Table.bit for the Manual1_2.rar. It's fixed now. Here's a link.

Thank you for pointing this out (and the bug that you pointed out earlier).
No problem! Glad to be of help.
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  #91    
Old October 28th, 2013, 11:28 AM
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1.2 of the Emerald patch has been fixed. Just re-click the download guys
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  #92    
Old November 8th, 2013, 10:44 PM
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I know it's been a while, but I've finally updated the Emerald patch!
More songs have been added and I've also attempted to fix the endless noise bug.
If want to apply the patch to a hacked Emerald ROM, be sure to follow the manual that's included in the .rar archive.

Link

List of new songs:
Spoiler:
358 Crystal - Battle with Legendary Dogs --> Battle - Entei
479 Battle - Regirock, Regice and Registeel --> Battle - Suicune
480 Battle - Legendary Pokémon --> Battle - Ho-Oh
481 Battle - Rival --> Battle - Rival
486 Evil Lurks --> Radio Tower Takeover
491 Cinnabar Island --> Cinnabar Island
492 Lavender Town --> Lavender Town
499 Viridian Forest --> Viridian Forest
500 Mount Moon --> Mt. Moon
503 Route Theme 8 --> Route 1 Theme
504 Route Theme 9 (FRLG Intro) --> Route 24 Theme
505 Route Theme 10 --> Route 3 Theme
506 Route Theme 11 --> Route 11 Theme
508 Battle 3 --> Battle - Kanto Gym Leader
509 Battle 4 --> Battle - Kanto Trainer
510 Battle 5 --> Battle - Kanto Wild Pokémon
511 Battle 6 --> Battle - Raikou
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  #93    
Old November 8th, 2013, 11:03 PM
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Send a message via Skype™ to V.V
Would this work on my already hacked rom?
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  #94    
Old November 9th, 2013, 12:31 AM
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Quote:
Originally Posted by Sagittarius View Post
Would this work on my already hacked rom?
If you're referring to Emerald, all data is located between 0x1200000 and 0x1400000. So if you have anything located in that area then your hack is not compatible.
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  #95    
Old November 9th, 2013, 08:13 AM
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Nice Jsziede, did you update the thread on romhack?
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My Music Hacking Videos
Proof that I'm the third best Temple Run player in the Universe "You callin' me a liar?" "I ain't callin' ya for dinner."
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
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  #96    
Old November 10th, 2013, 02:11 AM
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Quote:
Originally Posted by gogojjtech View Post
Nice Jsziede, did you update the thread on romhack?
Yes, although I'm pretty sure that you have saw it by now. I've added the new link and updated the song list.
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  #97    
Old December 6th, 2013, 06:46 AM
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looks amazing. cant wait it try it out
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  #98    
Old December 8th, 2013, 07:05 PM
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With a new month comes a new update. I present version 1.4 of the Emerald patch! With most of the open world themes finished, all that's left are the encounter themes and fanfares. If there is a theme from HGSS that you like and is missing from the Emerald patch, please send me a message.

Link

Changed songs include:
Spoiler:
512 Pallet Town --> Pallet Town
513 Oak's Lab --> Oak's Lab
514 Oak's Theme --> Oak's Theme
518 Pokémon Tower --> Sprout Tower
520 Cerulean City --> Cerulean City
521 Celadon City --> Celadon City
525 Vermillion City --> Vermilion City
526 Viridian City --> Viridian City
540 Net Center --> Global Terminal
541 Mystery Connection --> Global Trade Station
543 Mount Ember --> Sinjoh Ruins
557 Pallet Town (fame mix) --> National Park


There is also a manual included in the archive that explains how to apply the patch to a ROM that has already been modified.
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  #99    
Old December 10th, 2013, 01:17 PM
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Successfully updated. Nice work
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I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.
My Music Hacking Videos
Proof that I'm the third best Temple Run player in the Universe "You callin' me a liar?" "I ain't callin' ya for dinner."
The SoulSilver Music Patch - The Black Music Patch - Mega-Huge Sappy Tutorial - Time-Based Events - Yet Another Sprite Resource
­
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
Pokémon Platinum Red
Pokémon Platinum Blue
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  #100    
Old January 3rd, 2014, 03:55 AM
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Quote:
Originally Posted by gogojjtech View Post
SS Patch Updated! New Songs:
258 - Get Item (V3)
259 - Get Important Item (V3)
260 - Get Badge (V3)
261 - Get Key Item (V3)
262 - Get Berry (V3)
270 - You Fail It (V3)
276 - Route 42 (V3)
280 - Olivine City (V3)
307 - Rocket Hideout (V3)
308 - I forgot the name of this town, but it has a bunch of slowpokes in it (V3)
309 - Goldenrod City (V3)
310 - Win Trainer Battle (V3)
311 - Win Wild Battle (V3)
312 - Win Gym Battle (V3)
314 - Cianwood City (V3)
315 - Rival! (V3)
316 - Rival Appears! (V3)
319 - You caught a Pokemon! (V3)
334 - Ice Cave (V3)
339 - Battle Ancient Pokemon (V3)
340 - Battle Ho-Oh (V3)
341 - Battle Lugia (V3)

Downloads:
UPS Patch FR v1 - http://www.mediafire.com/?c2lib9gb3nzo7cj
UPS Patch FR v2 - http://www.mediafire.com/download/6i...r_Patch_v2.ups
UPS Patch FR v3 - http://www.mediafire.com/download/ya...er_Patch_v3.7z
Yes, that's great.By the way The City which has lot of slowpokes around it is AZALEA TOWN.
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