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Reload this Page [Graphics] 50 Sinnoh Overworld Sprites

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  #1    
Old August 13th, 2013 (01:29 PM). Edited August 18th, 2013 by Lu Bu.
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I've finally finished making all the Sinnoh ones, they are constantly moving ones not ones that just sit in the corner doing nothing.

All have been tested for Pokemon Essentials version 11. If you find any issues please let me know.

Please give credit to Lu Bu if you use them.

Hope you enjoy them and any feedback would be appreciated.

~Lu Bu~
Attached Thumbnails
darkrai.png‎   Torterra.png‎   magnezone.png‎   yanmega.png‎  
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File Type: zip Pokemon Overworld Sprites.zip‎ (1.12 MB, 200 views) (Save to Dropbox)
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Old August 13th, 2013 (03:57 PM).
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while they look nice and tidy, they are the sprites from HG/SS, and in that game they were constantly moving - these will not be moving so to have it look like that is awkward - it should be like player sprites, with 2 feet in the first and 3rd shot, and then with 1 foot on the others to create the walking simulation
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Old August 14th, 2013 (09:42 AM).
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I know these are my first ones I can always edit them.
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Old August 14th, 2013 (03:37 PM).
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Quote originally posted by Saving Raven:
while they look nice and tidy, they are the sprites from HG/SS, and in that game they were constantly moving - these will not be moving so to have it look like that is awkward - it should be like player sprites, with 2 feet in the first and 3rd shot, and then with 1 foot on the others to create the walking simulation
Actually, In HG/SS, The pokemon walked slower then you. So it should be 1st and 2nd spots are the same, 3rd and 4th are the other.
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Old August 14th, 2013 (04:00 PM).
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Quote originally posted by Harvey_Create:
Actually, In HG/SS, The pokemon walked slower then you. So it should be 1st and 2nd spots are the same, 3rd and 4th are the other.
no, you're wrong, they are constantly moving in HG/SS (the game where all these sprites come from) and are never standing still - they move at the same pace as you but continue to move, the problem that arises in fan games is that they tend to be static when there is no movement (they stand still when they are not moving) which the sprites are not made for - what I was saying before was that if this resource is to be useful for people (unless I'm wrong and people have the pokemon constantly moving) the pokemon have to reflect NPC sprites - with 2 feet, 1 foot 2 feet 1 foot
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Old August 18th, 2013 (10:56 AM).
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Updated - Now all Sinnoh (moving) overworld sprites, not just 50.
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Old October 22nd, 2013 (02:12 PM).
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I know I'm a bit late, but what you're posting has been done for every pokémon from 1-493. It's kinda pointless.
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Old February 8th, 2015 (01:25 PM).
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Quote originally posted by Goloog:
I know I'm a bit late, but what you're posting has been done for every pokémon from 1-493. It's kinda pointless.
Where would you find said sprites?
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Old May 23rd, 2015 (10:57 PM).
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These are a life saver- thanks so much!
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