The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Resources
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Resources Everything you need to help make your game can be found in here. You can also post your own resources. Remember to give credit!
The thread revival limit does not apply here.

Reply
 
Thread Tools
  #1    
Old August 13th, 2013 (01:29 PM). Edited August 18th, 2013 by Lu Bu.
Lu Bu's Avatar
Lu Bu
 
Join Date: Nov 2011
Gender: Male
I've finally finished making all the Sinnoh ones, they are constantly moving ones not ones that just sit in the corner doing nothing.

All have been tested for Pokemon Essentials version 11. If you find any issues please let me know.

Please give credit to Lu Bu if you use them.

Hope you enjoy them and any feedback would be appreciated.

~Lu Bu~
Attached Thumbnails
darkrai.png‎   Torterra.png‎   magnezone.png‎   yanmega.png‎  
Attached Files
File Type: zip Pokemon Overworld Sprites.zip‎ (1.12 MB, 163 views) (Save to Dropbox)
Reply With Quote
  #2    
Old August 13th, 2013 (03:57 PM).
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Send a message via Skype™ to Saving Raven
while they look nice and tidy, they are the sprites from HG/SS, and in that game they were constantly moving - these will not be moving so to have it look like that is awkward - it should be like player sprites, with 2 feet in the first and 3rd shot, and then with 1 foot on the others to create the walking simulation
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #3    
Old August 14th, 2013 (09:42 AM).
Lu Bu's Avatar
Lu Bu
 
Join Date: Nov 2011
Gender: Male
I know these are my first ones I can always edit them.
__________________
~The Mighty Lu Bu~
Reply With Quote
  #4    
Old August 14th, 2013 (03:37 PM).
Harvey_Create's Avatar
Harvey_Create
Pokemon Apex Team Member
 
Join Date: Nov 2012
Location: Iowa
Gender: Male
Nature: Naughty
Send a message via Skype™ to Harvey_Create
Quote:
Originally Posted by Saving Raven View Post
while they look nice and tidy, they are the sprites from HG/SS, and in that game they were constantly moving - these will not be moving so to have it look like that is awkward - it should be like player sprites, with 2 feet in the first and 3rd shot, and then with 1 foot on the others to create the walking simulation
Actually, In HG/SS, The pokemon walked slower then you. So it should be 1st and 2nd spots are the same, 3rd and 4th are the other.
__________________
This signature has been disabled.
Exceeds signature width limit (strictly 600 pixels or less).
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #5    
Old August 14th, 2013 (04:00 PM).
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Send a message via Skype™ to Saving Raven
Quote:
Originally Posted by Harvey_Create View Post
Actually, In HG/SS, The pokemon walked slower then you. So it should be 1st and 2nd spots are the same, 3rd and 4th are the other.
no, you're wrong, they are constantly moving in HG/SS (the game where all these sprites come from) and are never standing still - they move at the same pace as you but continue to move, the problem that arises in fan games is that they tend to be static when there is no movement (they stand still when they are not moving) which the sprites are not made for - what I was saying before was that if this resource is to be useful for people (unless I'm wrong and people have the pokemon constantly moving) the pokemon have to reflect NPC sprites - with 2 feet, 1 foot 2 feet 1 foot
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #6    
Old August 18th, 2013 (10:56 AM).
Lu Bu's Avatar
Lu Bu
 
Join Date: Nov 2011
Gender: Male
Updated - Now all Sinnoh (moving) overworld sprites, not just 50.
__________________
~The Mighty Lu Bu~
Reply With Quote
  #7    
Old October 22nd, 2013 (02:12 PM).
Goloog's Avatar
Goloog
Automaton Pokémon
 
Join Date: Jul 2012
Location: Tokyo, Japan
Age: 17
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Goloog Send a message via Skype™ to Goloog
I know I'm a bit late, but what you're posting has been done for every pokémon from 1-493. It's kinda pointless.
__________________
#623 Golurk ゴルーグ
9'02" | 727.5lbs
It flies across the sky at Mach speeds. Removing the seal on its chest makes its internal energy go out of control.
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 03:49 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.