Go Back   The PokéCommunity Forums > Creative Discussions > Roleplay Theatre > Roleplay Casting
Reload this Page Drake's Salvation [M] [OOC]

Notices
For all updates, view the main page.

Roleplay Casting Lounge about in Out-Of-Character discussions linked to individual roleplays. This is the best place to find existing roleplays to join, or create the sign-up thread for a roleplay of your own!
New threads in this forum are to be approved by a moderator before they are displayed.



Reply
 
Thread Tools
  #1    
Old October 27th, 2013 (06:37 PM). Edited November 2nd, 2013 by Khawill.
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
All of us were placed in our roles, our fates were chosen the moment we were born. This world is dangerous, wild magic seeps into the wildlife and threatens our existence. Dragons are the main source of this seepage, each one is a fountain of malicious magic that tips the balance of nature. Regardless of individual goals, the quests carried out by each group will benefit humans, and put us one step closer to a better world. You have no choice, since you have passed your training, you are destined to die in battle or until you can no longer fight. You will kill dragons, bandits, and anyone who gets in your way.

That is the life of our people


Cities: (New!)
Spoiler:

Capital City: This city has a main square centered around the Head Cathedral. Magic is the entire focus of this city, and those who don't have it are treated like second class citizens. The only exceptions holds for combat groups, where they are revered and treated as heroes, and often kept away from the magicless areas if the city. The city is moved every few years due to the high concentration of magic users, and can be hard to find without guidance. That in mind, because both Summoners and Battlemages use this as their main city, they can always find their way back home.

Capitol City is not only the largest and safest city, it is the main city. The entire country is run by a King Lancer named Leon VIII and a Queen Summoner who is unknown. The Queen has more power, and is believed to be able to see the future and cleanse the world when the time comes. Only the king's face has been seen, and the King is the one who carries out the queens word.

Lance City: This city is famous for the quality of life citizens have. They have a 5% crime rate and all people live equal. The city is run by a republic, meaning all heads of the city's government are elected, though still serve the king and queen. The queen trusts them enough to run the city entirely on their own, and as such they have a great deal of loyalty to her. Walking through the streets, a common greeting would be a blessing of the king or queen. Every household has a portrait of both on their walls.

Lance City is the most politically sound city, and can also be the safest if you are not a Freelancing Lancer. The city constantly attracts monsters with its festive nature, and city guards are always lancers who haven't passed their exam. Outsiders are treated with great kindness by every citizen as long as they praise the queen, and groups are seen as heroes.

City of Fighters: This city is one of the most dangerous for outsiders, but considered to be the most fun. It is left alone by the queen due to it being the home-city of the Bruiser clan. The town is full of energy, mostly from all of the bars, arenas, and competitions there are. The center of the city is the main arena, where two people can fight to near death. Often times, it can be used for two groups to battle it out in a test of strength and teamwork. There is an annual tournament held there that has variable rules each year.

Fighting is allowed on the streets, and brawls are expected to break out. The citizens of this city enjoy watching and participating in an honorable fight, and outsiders often get into the spirit too. There is no segragegation because there is no central power to them. All citizens respect the queen's authority, and never think of treason.

This city is the most fun one to go to. It is also considered to be as safe from monsters and dragons as the Capitol City.

City of Tradesmen or Thieves: This city is the main-city of the Raptor clan. This city is the most crime ridden of all cities. Outsiders are susceptible to being mugged, pick-pocketed, or swindled. The city's trade-off is their extensive share of goods to sell. Half the time it is stolen, but all of it was made inside the city. Various silks, clothing, jewelry, and art can be found in this city. The city name can change depending on who you ask (most people who call it the city of thieves were stolen from in the first place).

The city is controlled directly by the queen, and has many enforces roaming the streets. It is considered to be the queen's jewel. The city's economy is a completely free market though. Capitalism is a main driving force for everything that gets done. As such, people who own stores are the the nicest people in town. Finally, this city is not fond of the king or queen, and rumors are often spread detailing terrible things about them. There is a large variance between poor and rich people, though it is never because of looks, magical ability, or beliefs.

City of the Arrow: This city is known for its progressive attitude. Although the city is the main city for the Raptor clan, many scientists flock here. The city is in the middle of the largest forest on the continent, and not a single tree was cut down. Scientists enjoy the seclusion of the city, which is farthest from the Capital City, and right in the middle of most of the country's natural resources. The Raptor clan serves as the only authority of the city, and they are more concerned wit preserving nature. As such, all of the technology developed in this city is green and efficient.

Outsiders are unable to visit this city unless accompanied by a Raptor or Smoke and Mirrors member. Entering the forest without one will cause you to walk in and eventually walk out. Even battlemages and summoners are unable to enter and navigate the forest. The reasoning is widely speculated by the scientists that all the trees are one organism with a massive amount of magic, and it is speculated that only the Smoke and Mirrors clan and Raptor clan are worthy of entering. The theory for this is that they are the most balanced humans of all, and closest with nature.

The use of magic in this city is strictly prohibited.


Detailed Clan Descriptions
Spoiler:

Bruiser Clan: Male only. This clan consists of males who exhibit large strength potential but almost no magical ability. Most males stand between 6-7 feet tall, and have very defined muscles. Their knowledge of battle is high, while other areas are minimal. Their training focuses on following orders, and direct combat tactics. Bruisers are often uncontrollable in combat, and it is inefficient to tell them how to fight. They spend much of their time fighting, lifting, running, and fighting. They are trained in large swords, metal gauntlets that blast air after a punch, large hammers, or no weapon at all. (Short ranged fighters). Bruisers are very resistant to magic.

Required Personality Traits: They are only required to be tough, personality traits are not that important here. Though it should be remembered that bruisers have a very tough training regiment that removes fear, softness, and dislike for battle. They have an aversion to mindless killing (especially outside of combat) honor is their driving force.

Lancet Clan: Male only. This clan is for males who show above average strength and strategic prowess. They are physically fit and suitable to fight, though are much more useful as a leader. Males in this clan are between 5"6 and 7ft, where smaller men are at a disadvantage. Their training focuses on all aspects of combat and some aspects in politics. Their physical training is split between strength and dexterity so that try can better wield their weapons. Due to the large amount of learning Lancet members take, they are only trained in extendable lances or poles which are 5-6ft long and extends to over 12. They also possess small reserves of magic in order to project themselves, their voice, or an image of their groups's flag to inspire others. The lancet requires magic in order to extend during a thrust as well. Medium range fighters.

Required Personality Traits: Due to their training, all members of this clan are confident, charismatic, and intelligent. Moral alignment is not a factor, nor is bravery. Not all members are wise, though many have good judgment. Their driving force is the safety of their team and the glory of completing quests.

Raptor Clan: Gender Neutral. This clan is for males with relatively high magical ability, and females with the lowest magical ability. Males tend to be below average in strength, and above average in accuracy, intelligence, and agility. Females tend to have the highest relative strength and lowest relative magic. Their dexterity is also relatively lower. The Raptors are excellent at providing long range cover, guerrilla tactics, surviving in the wild, and communication through hawks. They have limited close combat experience and will use the environment an their magic to run away. Their magic is also used to protect themselves from the weather or avoid swimming. Their weapon of choice is a bow, and their arrows are created from their magic supply. Long range and guerrilla.

Required Personality Traits: Being cunning, resourceful, and ruthless. They do not second think kill commands, nor do they have an aversion for it (if they do it isn't shown). They are also generally cold, though can also be very kind. Their driving force is money.

Smoke and Mirrors Clan: Gender Neutral. Males tend to have to lowest relative strength and highest relative magic. Females are below average in magic and above average in strength. This clan focuses on assassinations and supportive combat. They are trained in stealth and escaping as well as disguises and impersonations. They use their magic to see in the dark and change appearance, as well as distract targets. They specialize in a variety of non-heavy weapons along with disbarment of any weapon. Magic is often used to sharpen a weapon and to have concealed ones.

Required Personality Traits: They are the same as raptors in many respects, except they are trained to fear death. This fear is very subconscious, and completely takes over the body, increasing the character's chance of survival. They are also much more reserved, and can come across as ice cold. They can be considered cruel. Their driving force is money, surviving, and killing along with any personal goals (this is the most selfish clan.)

Battlemages: Female only. This clan consist of females whose strength is equal to their magic. This is impossible for males, and as such consists of entirely females. They are masters of combat and magic, making them very adept at guarding key figures or group leaders. They are often second in command to Lancers, due mostly to their focus more into efficiently using their combat abilities. Their strength can be increased using their magic. They choose a weapon on the first day and specialize in it, they are able to use almost any weapon, and normally the weapon is conjured with magic. Long, medium, short range.

Required Personality Traits: Battlemages are trained to be protective of others. The safety of the Summoner and Lancer overrides the safety of the Mage. They are fearless and strong. Morality is irrelevant, protection is the only alignment. Their driving force is their will to protect.

Summoners: Female only. Summoner are the most important member of a group. They provide magical support, while also being trained in diplomatic measures. They have the ability to create creatures using their magic, which can range from dog to dragon (depending on amount of magic used). Their importance lies in their born ability to consume monsters' magic, either taking its life force too or simply to remove their magical threat to humans. (Life force is addictive, and is often looked down upon, but it also yields a much higher amount of magic). This ability allows them to make areas safer, kill dragons permanently, or tame animals. Females in this clan always have a lot of magic and the ability to consume magic. Females with high magic but no ability to consume are trained to become Battlemages with focus more in magic. All ranges, weapons are usually not needed.

Required Personality Traits: All Summoners are kind and good. They are charged with the important task of permanent removal of magic from animals, and permanent killing of dragons. Their training prepares them for these tasks, though it doesn't train them to handle fights against other humans, and some are very sensitive to human killings. They are also concerned with all members of the group. All summoners did not have the choice of saying no to joining. Their driving force is to protect the country.


Less Detailed Clan Descriptions
Spoiler:

Leader, Fighter, Diplomat: Lancer (Also directly protects Summoner in cities)

Second in Command, Guardian, Fighter: Battlemage (Also protects Lancer in combat along with projecting orders)

Diplomat, Medic: Summoner (Creatures fight for them)

Medic, Survival Expert, Sniper, Trapper: Raptors (Charged with providing for group, taking out key targets from a distance, and field aid)

Assassin, Thief, Marketer, Weapons Expert, detector, tracker: Smoke and Mirrors Clan. (Often works with the Raptors in all fields, their tasks often intersect)

Fighter: Bruiser Clan. (Bruisers work with all members of the group in some way, often in a physical manner. Things such as hunting, trap setting, protecting, camp set up, and cooking are not uncommon tasks. They are able to do anything instructed a long as instruction on how is given)


The World
Spoiler:

In this world, magic exists as an essential part of complicated life. All animals posses it, and it does certain things to the body. The amount of magic possessed during development of any animal determines gender. Magic is also increased as strength decreases (and vice-versa). No male has over 40% magic, while no female has over 60% strength or under 25% strength. Magic also has a small influence on ability to learn complex ideas. (All humans have a base amount of magic which is ignored in percentages).

Due to the nature of the world, and the recent rise of wild magic (Magic possessed by animals or plants that does not affect intelligence) it has become essential for every country to create clans. After a child is born, they are taken from family and sent to a school to test magic growth, potential trade skills, and learning curve until they are twelve. They are then assigned to a clan in which they spend another six years in training. A country has 6 main combat clans, most of which has a main city. Hundreds of other clans exist that are meant to train children in a specialized field.

When the six years are over for the combat clans, they are then supposed to group up and form groups. The process is begun when the Lancet Clan releases their students. The students are then required to make a pilgrimage to each major clan city in order to recruit a member. Afterwards, all six of them travel the land, either doing military work (such as fighting off foreign invaders) or monster hunting (such as killing wild dragons, dogs, or vicious animals). They are also very often given missions, each of which benefits the country, pays the group, and gives them fame and prestige.


The Player
Spoiler:
You are a member of a group that just came out of training. Quests are not issued, you must search for and often compete to find them. Usually they are given by village elders, or posted on billboards in the grand cities. The players can belong to one of two different groups. One group led by me, and one led by another. The other group's leader will be picked by me. Summoners will not be playable, as they are very close to godlike, they are characters controlled by me.


Rules
Spoiler:
-Forum Rules Apply
-Fighting will be conducted in a turn based manner. Lancer>Battlemage>Bruiser>Raptor>Dagger an Ambush will result in a reverse order. Monsters vary in when they will fight in between his order.
-There will be no group v group battles, as they are too complicated. 1v1s are to be conducted by the two involved.
-Death will result in the chance to create a replacement character (who will be fresh out of training again.)
-The RP is as violent as the player interprets it. As such the RP will only have a rule against inappropriate actions and excessive vulgar language.
-Inactivity is toxic to this RP, as such 3 days is the maximum time you can wait before a post unless prior notice is given. Additionally a fight reduces this maximum to one day. It is assumed that joining the RP means you understand this very important rule and will find time to make a post.
-Not following the rules will result in a pm, there will be no public mention, and I will allow you to leave on your own accord.
-Finally, I do not want any exceptions to the gender distinctions of the clans, there is a very clear reason to each of them.


Sign-up
Spoiler:
Name:
Clan: (No summoners, only one lancer. There are two of every other role available)
Appearance: (Remember your clan and looks should match up in some manner, no lanky bruisers or beefy raptors)
Personality:
Fears:
Goals:
Group: 1 or 2 (Fill up 1 first, then 2)


Players/Charcters
Spoiler:

Group 1
1. Khawill: Lancer (Reserved)
2. Sir Bastian: Battlemage (Accepted)
3. Heretostay: Raptor (Reserved)
4.
5.

Group 2
1.
2.
3.
4.
5.


Roles Available
Group 1:
1. Bruiser
2. Smoke and Mirrors
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #2    
Old November 1st, 2013 (04:49 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,551
Hey Khawill! Grats on getting this accepted, it looks pretty damn awesome! Very... D&D meets MMORPG-esque, which is only a plus. I love the idea of the different clans and that you actually play as part of a group with different skills. I do have a few questions though...

1. Is it only Lancers who go to the big cities to look for comrades? And how old are the students when this happens?

2. Are we already part of a group, or are we hoping to be picked by one?

3. How does... well, -this- work? Do we just make up stuff that happens, or will you be doing NPC work, like we go to the billboard and you go "There seems to be wild animals about, hoho, better go slay them!"?

4. Magic, as big a part of the RP as it is, it's a little vague how it works in this world. Take a battlemage for instance. She's able to summong up a staff and use her magic to make herself stronger (and possibly more sturdy as well), but can she fling fireballs? Can she hurl her weapon and then use magic to either pull it back or disintegrate it and re-summon it? Does this take up a set amount of mana so when that's exhausted, she needs to rest a while? Or does it have to do with a person's stamina, so that you get exhausted when you use more and more magic?

I'd -love- to be a part of this, and I can't wait to hear your answers to my questions
__________________
Titans!
a superhero roleplay
Quantum
art by Churaka
Reply With Quote
  #3    
Old November 1st, 2013 (08:11 AM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
1. Lancers start off the journey, their first "mission" is to find members for their group. It begins after they finish their final exam. Since the exam has certain conditions, unlimited retakes, and a hard to pass system, it can take years for some kids. That being said, all Lancers are at least 17 but can be any amount of years older. The average is around 20 though.

2. I want to start it with finding the last member, which is the Summoner (who is an NPC) that will be the group's first Mission. If there enough people for a second group, then that group will have already been formed and will begin in the same town as the first group

2a. A section for towns and stories will be made when the RP begins, if you fall behind in story the first post will be great for reference.

3. Between missions there will be a free roam type system, generally don't leave the town. The lancer, summoner and Battlemage will be the ones to actively search for missions

4. Magic works very much the same as traditional magic. The only real limit to what magic can do is the amount of magical potential a person has.

Bruiser: Very little, this equates to basically only magic that effects the own body. They often are the only clan immune to magic. Because they don't use it for body enhancement, the little magic they have is almost always completely devoted to magic absorption. Absorbing magic restores their stamina.

Lancer: Small amount, Able to create small objects at a range of about six feet. Additionally they use their magic to enhance their strength, and operate their lance.

Raptor and Smoke Clans: Medium amount, magic can be used to create objects that can remain in existence for up to a mile. They can increase the speed of projectiles, and reduced the sound waves they omit. They are also able to create illusions around themselves that give a sense of invisibility. They are also able to interacted with elements such as fire, water. Though they can not create it.

BattleMage: Able to create elements. Battlemages are able to have full control of objects they create with enough training. They can do everything the above clans can do with magic, except also to others besides themselves. Their potential is very high, but they don't rely on magic much.

Summoners: Close to Demi-gods, they are only inhibited by their morals and timid personality. Additionally, they are held back by their own bodies, which prevents extensive use of magic. It is believed they can change reality, though people believe that is just a result of their powerful mind based magic. Summoners who abandon their body becomes a lich. Liches have not been seen in over two hundred years.

Magic is not related to stamina, with exception to bruisers. Additionally, mana is not a resource. Magic can be compared to thoughts. It doesn't take much energy to think, and you can never be tired of thinking.

Extensive use of magic doesn't have physical affects. The real consequence is that magic often results in ill effects on the enviroment. It is much like radiation to plant life, and can create areas of descolence. That being said, every few years the Battle Mage and Summoner cities are completely moved.


I don't think it was said, but I would like to emphasize the strength of a Battlemage. I will judge the SU of a Battlemage much harder than any other SU. That being said, they are not the most powerful class, just the most easy to abuse.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #4    
Old November 1st, 2013 (08:54 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,551
Hmh, interesting... I meant to ask as well, how is magic cast? Is it verbal, mental, are there rituals that you need to perform for certain powerful spells? Or is it like you said with thought, you just need to 'will' it and be strong enough and it'll happen? So a battlemage could summon a staff and engulf it in flames, but in a way that protects herself from said flames, without even speaking a word?

I also think that while yes, you can never be 'tired' of thinking, there's still mental exhaustion. Like back in school, when you were doing mathematics for hours on end and you could get a headache or just see numbers in front of you. But that's a minor point, if you say that's how it is, that's how it is
__________________
Titans!
a superhero roleplay
Quantum
art by Churaka
Reply With Quote
  #5    
Old November 1st, 2013 (11:11 AM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
Magic requires one to concentrate on the spell. How much concentration it takes is dependent on the scale of the spell. It can be done without uttering a single word, but oftentimes mages use concentration words. These are personal, so two people may not have the same word for one spell. (Example: A lancer calling down a standard may yell the name of his teacher, or he may yell the word flag. Example 2: A Battlemage may have a name for their preferred weapon that they may say to summon it.) Concentration words merely prevent stray thoughts. Spells do not affect the caster.

That kind of exhaustion would apply as well then, though it isn't because of the magic, more because of the amount of concentration it takes.


Edit: The other clans don't have as rigorous of a test as Lancers. The average age for graduation is between 17-19 though like lancers, older is possible.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #6    
Old November 1st, 2013 (11:41 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,551
Right, this looks great! I think I could get behind this RP, seems very cool. I shall reserve a spot for a Battlemage and get right to work on an SU!

Oh, and I assume that the other clans' trainees are 'let loose' after their test and just kind of... wait around their town for the lancers to show up, yeah?
__________________
Titans!
a superhero roleplay
Quantum
art by Churaka
Reply With Quote
  #7    
Old November 1st, 2013 (12:23 PM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
That essentially it. Usually not being chosen means you were considered below average and that you should train for another year
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #8    
Old November 2nd, 2013 (12:51 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,551
And here we go, here's my SU! Let me know if something needs to be changed, or... you know, whatever :3

Valerie Mills - SU

Name: Valerie Mills

Clan: Battlemage

Appearance: Visual reference: Valerie is a slight bit taller than what’s the norm for girls of her age, but only by half a head or so. She has blue eyes and shoulder-length, chocolate-y brown hair in semi-curled tips, most of the hair gathered just over her left shoulder. She wears a pair of brown, shin-length boots with only the slightest bit of heel to them, a pair of red leggings beneath a crimson-esque burgundy hued skirt with a red sash wrapped around her waist with a pouch or two attached to it.

Beneath a loose-and-long-sleeved semi-vest of the same colour as her skirt, she wears a tight-fit, red linen shirt with long sleeves, which end in a pair of brown gloves. Around her neck, she wears a long, brown scarf-hood, that both keeps her warm and can act as a hood, should she need it. Around her neck, beneath the scarf, also hangs an oval, silvery pendant with a bright blue gemstone in its middle. It isn’t large, but it’s the most valuable thing she possesses.

http://fc07.deviantart.net/fs70/f/2013/023/1/5/nevara_by_tigerbites-d5sif9x.png ( Only less fancy material, same colour clothes, only a slight heel on her boots, which are also meant to be a bit taller, no yellow socks, a matching sash around her waist, blue eyes and chocolate-y brown hair instead of white. )

Personality: Being a battlemage and, from early childhood, learning that she’s supposed to be one of the key figures in holding together the group she would hopefully join, Valerie adopted a positive mindset with a semi-bright, semi-realistic outlook on life. She won’t be blinded by hoping something will happen if it seems improbable, but rather try to find a way around it. She isn’t one to simply continuing to hammer against an issue and hope that it bends to the pressure, but rather to try different things in order to find a way around; In combat as well as in other situations.

Valerie, as so many others, didn’t know her parents, and so, the whole ‘family’ subject has become quite the sore spot to her, and can bring her out of her concentration with doubts, worry and curiosity. She dislikes fighting with those she considers her friends and she’ll more often than not try to avoid subjects that might sow conflict, possibly even if the subject at hand would be rather important to discuss.

As positive an outlook as she has, she also sees the world for what it is. It can be a lovely place, kept safe by the many groups traversing around, or it can be utter misery, when you look at certain people in certain situations. The fact that she knows this, makes it that much easier for her to try and abuse those she thinks deserves it, for example trying to bring down the cost of an overpriced tavern room for her and her companions, either by charm, or by using her guile.

She can be as much of a friend as she can be an enemy, and with her magic in tow, she can make quite the dangerous enemy, even if it seems laughable that she’s chosen a sleek bo staff as her preferred weapon.

Fears: Toads, snakes, anything slimy, losing a comrade, abandoning her duty to her friends more than her country, drowning.

Goals: Finding a group she can befriend and help protect, enjoying her life as much as possible, making enough money for her to put a little aside for herself, finding information regarding her parents.

Group: To be decided ( I’d like to wait and see who else signs up and talk a little to them OOC first if that’s alright. )



__________________
Titans!
a superhero roleplay
Quantum
art by Churaka
Reply With Quote
  #9    
Old November 2nd, 2013 (04:24 AM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
Accepted
The only thing I would like to point out is that group 2 does not exist yet. I want to fill up 1 with 5 players, and then 2, that way there is a chance of a full group. So by default right now, you are group 1, if there are 8 more players that sign up, then you can switch groups if the RP has not started.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #10    
Old November 2nd, 2013 (04:47 AM).
Sir Bastian's Avatar
Sir Bastian Sir Bastian is offline
Quantum
Silver Tier
 
Join Date: Feb 2012
Location: Denmark
Age: 25
Nature: Jolly
Posts: 1,551
Sounds good to me! Now we just need to get more people in here. Oh, and thanks for accepting me :3
__________________
Titans!
a superhero roleplay
Quantum
art by Churaka
Reply With Quote
  #11    
Old November 2nd, 2013 (05:31 AM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
no problem, I'm going to add in the cities/political system in the mean time.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #12    
Old November 2nd, 2013 (02:55 PM).
<Challenger>'s Avatar
<Challenger> <Challenger> is offline
The Hero of the Skies and Time
 
Join Date: Jul 2012
Location: East Coast, USA (Represent!)
Age: 17
Gender: Male
Nature: Jolly
Posts: 2,426
I can't turn down this! This sounds amazing! Could I be reserved for a Raptor?
__________________
"Even though I am Hylia reborn, I am still my father's daughter, and your friend. I'm still your Zelda... So I'm going to ask you a favor, sleepyhead. Ever since we were kids, I'd always be the one to wake you up when you slept in. But this time, when all of this is over, will you come to wake me up?"
- Zelda
Reply With Quote
  #13    
Old November 2nd, 2013 (03:06 PM). Edited November 2nd, 2013 by Khawill.
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
Absolutely, I'll give to tuesday
My sign up.

"In the name of King Drake Leon and The High Summoner I will become a legend!"
Name: Noel I
Clan: Lancer
Appearance:
Spoiler:
Noel is about 19 years old, and stands at a height of about 6"5. The picture is pretty accurate (not mine) except his weapon is more like the one in the second photo.

Personality: Noel chose his name because it was the reverse of the king's. His devotion the king and queen is tremendous, and works hard to get noticed by them. His focus shouts are "For the High Summoner!" and "Hail Leon!" representing his devotion to them. He is a serious and strong-willed boy, with very little in the realm of fun. He has a high tolerance for other humans, and shows a lot of sympathy. He often takes the blame for things those weaker than him have done, and will honorably take the punishment as long as the crime was not against the king or queen. The only people he dislikes are those that insult the crown. He believes himself a symbol of the crown, and tends to the people with kindness and grace.

Noel has the dream of becoming a legend. This is achieved by slaying a dragon solo. This feat earns lancers the title "Drake*" and comes with a blessing from the king and queen. The only people to have done this are King Drake his son King Drake II, King Leon III, and King Leon VIII. The later two were kings, while Drake and Drake II were mere villagers, and the title king was given many years after their death. (in the days were clans did not exist, and the High Summoner was the only leader.)

Noel believes in the strength of all humans, and attempts to motivate people when they feel weak. He doesn't believe that anyone is inferior, only that they are misguided or lazy and need a push. He does not shy away from a fight, an argument, or a quest. He will insist on being the first one into a fight, and the last one out of a fight, regardless of the danger, just to prove his strength. This is not to say he is suicidal though, and will retreat from a losing fight if it means he will be able to fight again.

Fears: The death of his team, becoming crippled, and being inferior. He also fears betraying the king and queen, or being unable to serve them. He also feels uncomfortable with love, seeing it as a weakness and distraction.

Goals: To become a legend by slaying a dragon alone and be blessed by the queen. He also wants to help purge the land.
Group: 1

*Drake comes before the name, but after profession titles. (King Drake Leon) Additionally the name Leon has been used by lancers very commonly to reflect the first King Leon, who managed to slay two dragons alone in his lifetime. The title is really only used by Summoners and Lancers.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #14    
Old November 2nd, 2013 (04:05 PM). Edited November 2nd, 2013 by <Challenger>.
<Challenger>'s Avatar
<Challenger> <Challenger> is offline
The Hero of the Skies and Time
 
Join Date: Jul 2012
Location: East Coast, USA (Represent!)
Age: 17
Gender: Male
Nature: Jolly
Posts: 2,426
Here's the base form of my sign up.

Name: Nasu
Clan: The Raptors

Appearance: (Remember your clan and looks should match up in some manner, no lanky bruisers or beefy raptors)

Personality: Nasu is cynical, prideful, and is willing to go through anything to prove his skill. He is very arrogant, and views all those who don't pass the exams as weaklings who have no right to defend the land. Even though he's part of the new team, he isn't in it for the actual defense of the land, but for the glory that comes with it. He wants to be known as the strongest Raptor of all time, mainly because his father is an important figure in the tribe, which also contributes to his elitist attitude. Most other Raptors don't have highborn parents, which leads him to view others as insignificant, weak, and stupid. True, he is good at he what he does, he's very strategic and intelligent, and brave, but he refuses to recognize his downfalls: He's quick to anger and will charge ahead, regardless of the danger, he taunts his enemies in order to get them angry, and will let his enemies recover from a wound to test his abilities.

Fears: Failing to complete his mission, large fires, being outmatched, and dying in vain.

Goals: Solstice has three goals:
1. To be the best shot in the land
2. To earn the right to die
3, To be known as a heroic Raptor

Group: 1 (The Best)
__________________
"Even though I am Hylia reborn, I am still my father's daughter, and your friend. I'm still your Zelda... So I'm going to ask you a favor, sleepyhead. Ever since we were kids, I'd always be the one to wake you up when you slept in. But this time, when all of this is over, will you come to wake me up?"
- Zelda
Reply With Quote
  #15    
Old November 3rd, 2013 (09:35 AM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
It is going well so far Heretostay, but nobody in this world actually knows who their parents are. Children are taken several months after birth to be trained and placed in their job. This is actually going to become a very large part of the story
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
  #16    
Old November 3rd, 2013 (12:58 PM).
<Challenger>'s Avatar
<Challenger> <Challenger> is offline
The Hero of the Skies and Time
 
Join Date: Jul 2012
Location: East Coast, USA (Represent!)
Age: 17
Gender: Male
Nature: Jolly
Posts: 2,426
Gotcha. I'll fix it when I return from youth. In the meantime...AWAAAYYYY!
__________________
"Even though I am Hylia reborn, I am still my father's daughter, and your friend. I'm still your Zelda... So I'm going to ask you a favor, sleepyhead. Ever since we were kids, I'd always be the one to wake you up when you slept in. But this time, when all of this is over, will you come to wake me up?"
- Zelda
Reply With Quote
  #17    
Old November 3rd, 2013 (03:49 PM).
Khawill's Avatar
Khawill Khawill is offline
Swaggins
Silver Tier
 
Join Date: Aug 2012
Location: The Cave of Hymns
Age: 19
Gender: Male
Nature: Brave
Posts: 1,490
By the way, instead of having all of the world's lore in the first post (which would certainly get cluttered) I will have an NPC who is simply named "Wise Lorekeeper" who will appear in every major location to give answers in game. Additionally questions can be asked in this thread for a direct answer (note that not all things will be answered.)

Occasionally I will use Noel to explain the cultural and political aspects of a town for the sake of information.
__________________
College Bound, Mentally Sound.

Frio & Elise || Jayce & Jayce 2
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 04:45 PM.