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  #351    
Old November 18th, 2013 (03:09 PM).
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We are all waiting in anticipation for your next batch of tasty media for us, bro!
Just keep working. We'll support you, through and through!
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  #352    
Old November 18th, 2013 (03:13 PM).
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Can't wait for some new stuff - isnt a new release not too far away?
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  #353    
Old November 18th, 2013 (05:49 PM). Edited November 18th, 2013 by Atomic Reactor.
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Yeah like seriously, it's super close to the next release. Just waiting on 4 fakemon sprites. Then I can finish the whole story event thing. Then I can go in, add some side missions and stuff, bug test and do a run through of the game and it's good to go. Just waiting on some sprites lol.

EDIT:

Not sure if I've shown this off yet or not. It's been on my youtube page for a couple months though.
http://www.youtube.com/watch?v=aLBqCUy1xiE
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  #354    
Old November 23rd, 2013 (12:15 PM).
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Ok here's a new screenshot, not much I know.



A sewer system for under the biggest city in the game, and a good place for side missions and poison pokemon.

Credit to Alistair for some of the tiles.
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  #355    
Old November 27th, 2013 (01:20 PM).
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Here's a video of the large city you'll be able to explore in the next demo.
https://www.youtube.com/watch?v=3IBDbpmTlHs&feature=c4-overview&list=UUVBRG0gc6k-cWp3Bcgxiukg
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  #356    
Old December 3rd, 2013 (02:39 PM).
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You guys are lucky that the lack of posts don't bother me lol. I don't need your attention!

Here's my favorite track that was just composed for my city of Rosewood.
http://www.youtube.com/watch?v=gr_ZDM1qYKM&feature=share&list=UUVBRG0gc6k-cWp3Bcgxiukg
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  #357    
Old December 3rd, 2013 (04:55 PM).
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a thug town? pretty neat - the music is fitting for a thug town
iunno what else to say its cool
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  #358    
Old January 16th, 2014 (10:10 AM).
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I hope you keep working on this hack. So far, im enjoying it so much man you wouldn't believe it XD
  #359    
Old January 16th, 2014 (10:15 AM).
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Thanks! But you should probably quit playing it if you are. The demo is coming out real soon ,and unfortunately, you won't be able to transfer save files over :/

Also, here's a trailer for the demo!
http://youtu.be/zDZlG0A0InA
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  #360    
Old January 31st, 2014 (04:20 AM).
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Quote originally posted by Atomic Reactor:
Thanks! But you should probably quit playing it if you are. The demo is coming out real soon ,and unfortunately, you won't be able to transfer save files over :/

Also, here's a trailer for the demo!
http://youtu.be/zDZlG0A0InA
Even thats good you can't transfer save file, we will play longer :D Haha can't wait man to play.
  #361    
Old January 31st, 2014 (06:38 PM).
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Here's a video with the download link!

http://www.youtube.com/watch?v=-BX3hx8vkxE
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  #362    
Old January 31st, 2014 (06:59 PM).
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dat sylveon
Can't wait to test it out! congrats on getting out the demo!
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  #363    
Old January 31st, 2014 (07:27 PM).
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Thank you! Next release will be the final one!
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  #364    
Old February 2nd, 2014 (10:39 PM).
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Two questions. 1. Where are Ralts found and 2. How do you pass the Gaia Tower? There isn't any clues besides this " This bit of sand is more fertile than the rest." help please.
  #365    
Old February 2nd, 2014 (10:52 PM).
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Ralts can be found on Route 7!

After you meet Archie in the top of the tower, you're done. Just leave the desert haha
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  #366    
Old February 3rd, 2014 (08:39 AM).
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Such a great game! I am just playing it now after downloading the new demo.

Still feels fresh and fun, and the Fakemon fire starter is cool to play with.

-Found one problem, when I spoke to the trainer left of Nurse Joy in Nidopoint Woods, my game crashed.
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  #367    
Old February 3rd, 2014 (01:01 PM).
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Quote originally posted by frankiesay:
Such a great game! I am just playing it now after downloading the new demo.

Still feels fresh and fun, and the Fakemon fire starter is cool to play with.

-Found one problem, when I spoke to the trainer left of Nurse Joy in Nidopoint Woods, my game crashed.
Are you using Windows 8? It seems like people who have windows 8 keep having their game crash.
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  #368    
Old February 3rd, 2014 (01:49 PM).
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Really nice game! But, I did find a few bugs. I don't know if this is the place to report them, but I don't know where else.

1. There's a little error on the Fairy type. I don't really know if it affects game play, since I haven't encountered any Fairies yet, but it's still there. I has looking through the PBS, and found that Fairy's weaknesses are listed: PoISON and STEEL. As far as I'm aware, Fairy might not be weak to Poison because it isn't in all Uppercase.

2. For me, at least, music doesn't play in certain places. Like Palmbreeze Town (Or was it a city...) and Route 2A and B. Also, certain sound effects bring up a little error report for me, but it doesn't actually crash the game. I just find it a little annoying how the sound when Nurse Joy heals your pokemon brings up an error report. Again, this bug might just be my computer or something, it might be different for others.
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Ultimate Monotype Challenge (Ghost)
Ultimate Progress: Firered 0/8, SoulSilver 0/16, Sapphire 0/8, Platinum 8/8, White 2 0/8, Y 2/8

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(Ghost) Black 0/8
(Poison) White 0/8
  #369    
Old February 3rd, 2014 (01:59 PM).
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Quote originally posted by Meppy:
Really nice game! But, I did find a few bugs. I don't know if this is the place to report them, but I don't know where else.

1. There's a little error on the Fairy type. I don't really know if it affects game play, since I haven't encountered any Fairies yet, but it's still there. I has looking through the PBS, and found that Fairy's weaknesses are listed: PoISON and STEEL. As far as I'm aware, Fairy might not be weak to Poison because it isn't in all Uppercase.

2. For me, at least, music doesn't play in certain places. Like Palmbreeze Town (Or was it a city...) and Route 2A and B. Also, certain sound effects bring up a little error report for me, but it doesn't actually crash the game. I just find it a little annoying how the sound when Nurse Joy heals your pokemon brings up an error report. Again, this bug might just be my computer or something, it might be different for others.
Thank you for this! I will take a look at the PBS folder haha, thanks!

Also, I forgot to set the music for 2A and B, so that's why that doesn't work. And unfortunately, the sound engine is just buggy sometimes and won't play the selected song. So, sorry about that. Also, can you show me what error message comes up at the Pokecenter? It sometimes doesn't play the healing tune, but I've never had an error pop up.

Thanks again!
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  #370    
Old February 3rd, 2014 (04:00 PM).
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Quote originally posted by Atomic Reactor:
Are you using Windows 8? It seems like people who have windows 8 keep having their game crash.
Nope, using Windows 7.

Also... I just caught and used a Slakoth's Yawn. It has missed every single time, and I have used it eleven times. Bit strange. Sorry if this is a "thing" I haven't checked. Just thought I would make a note of it in case no one had noticed.
  #371    
Old February 3rd, 2014 (04:14 PM).
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Quote originally posted by Atomic Reactor:
Thank you for this! I will take a look at the PBS folder haha, thanks!

Also, I forgot to set the music for 2A and B, so that's why that doesn't work. And unfortunately, the sound engine is just buggy sometimes and won't play the selected song. So, sorry about that. Also, can you show me what error message comes up at the Pokecenter? It sometimes doesn't play the healing tune, but I've never had an error pop up.

Thanks again!
You're welcome. As for the error...

Spoiler:
"undefined method 'context' for nil:NilClass"
[Section039:99:in 'bgmActive'", "Section039:159:in 'Audio_me_play'",
"Section030:154:in 'me_play'", "Section019:1542:in 'command_249'",
"Section019:426:in 'execute_command'", "Section019:190:in 'update'",
"Section019:104:in 'loop'", "Section019:195:in 'update'", "Section021:100:in
'update'", "Section021:98:in 'loop'", "Section021:111:in 'update'", "Section021:67:in
'main'", "Section021:64:in 'loop'", "Section021:71:in 'main'", "Section135:57:in
'mainFunctionDebug'", "Section135:34:in 'mainFunction'", "Section135:68",
"Section135:67:in 'loop'", "Section135:76"]


That's what the error report says. I might have messed it up a bit though, since I can't copy and paste it. Also, I found another little bug, that I'm not sure I want you to remove, because it speeds up training quite a bit . When you run into a building (or out of one), and keep running before the screen shows the area, the entire game speeds up. You know when you hold SPACE on the Visual Boy Advance and the game speeds up? Yeah, it's like that. The only way to fix it is to walk normally into a building. But again, It might be just my computer or something.
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Current Challenges (The ones that are underlined are complete)

Ultimate Monotype Challenge (Poison)
Ultimate Progress: LeafGreen 0/8, SoulSilver 0/16, Sapphire 0/8, Platinum 0/8, Black 2 2/8, Y 0/8


Ultimate Monotype Challenge (Ghost)
Ultimate Progress: Firered 0/8, SoulSilver 0/16, Sapphire 0/8, Platinum 8/8, White 2 0/8, Y 2/8

Singles
(Ghost) Black 0/8
(Poison) White 0/8
  #372    
Old February 3rd, 2014 (09:02 PM).
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I found a Game breaking glitch. After the Krimson or Crimson, (whatever it is) stealth mission I am stuck like the cut-seen when he/she walks off. Some insight please
  #373    
Old February 3rd, 2014 (09:53 PM). Edited February 4th, 2014 by Atomic Reactor.
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@Meppy: I think I actually had that put in for people who want a little more fast paced game haha. So no, it's not a glitch :)

@Suchanut02 I actually fixed that in this download. Here you go!
http://goo.gl/DZCUGi
You'll just have to copy and paste the file "game.rxdata" over to this new folder!
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  #374    
Old February 4th, 2014 (01:46 AM).
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Hey, mate!
I found myself a glitch. :P
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  #375    
Old February 4th, 2014 (04:56 AM). Edited February 4th, 2014 by NeoSpeedFreak.
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Where I can get Yanma and Skorupi?
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