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  #176    
Old July 14th, 2013 (09:10 AM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
If you have the demo, check the PBS folder. Each card set has its own txt file, in which all their cards are defined. New card effects require scripting.
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  #177    
Old November 23rd, 2013 (01:25 PM).
p.claydon
 
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hows the progress going looking forward to being able to play few tcg matches
  #178    
Old November 25th, 2013 (08:02 AM).
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
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I haven't worked on this mod since the last time I posted about it. It's still on my To Do list; I just don't know when I'll come back to it.
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  #179    
Old November 25th, 2013 (08:38 AM).
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Zeak6464
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Can you write a guide on how to add it in ?
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  #180    
Old November 25th, 2013 (08:55 AM).
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
No, of course not. This mod doesn't exist yet. All I've got so far is a handful of half-complete scripts, and there's no way I'm going to provide support for them.
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  #181    
Old November 25th, 2013 (09:26 AM).
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Worldslayer608
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So is this going to be something to add to Essentials so you can play both a classic pokemon game with a TCG kind of "mini" game? I am not sure if I am understanding this correctly, or if it is part of a project you are calling Essentials which is basically a collection of building blocks for different pokemon based game types.
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  #182    
Old November 25th, 2013 (09:52 AM).
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I think the TCG is too big to be used as a "mini-game". My intention is for this to be more like a total conversion than an add-on, wherein any game using this mod will be a TCG game only. I will absolutely not support anyone wanting to use this as just part of a regular Pokémon game (even though it'll be possible to do so).

Once I get back into this, I'll rewrite the first post of this thread to have all the information and such.
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  #183    
Old November 25th, 2013 (10:01 AM).
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Worldslayer608
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Quote:
Originally Posted by Maruno View Post
I think the TCG is too big to be used as a "mini-game". My intention is for this to be more like a total conversion than an add-on, wherein any game using this mod will be a TCG game only. I will absolutely not support anyone wanting to use this as just part of a regular Pokémon game (even though it'll be possible to do so).

Once I get back into this, I'll rewrite the first post of this thread to have all the information and such.
YAY! To me, Essentials is more about an array of core mechanics and I really like the idea of it basically being the building blocks for different approaches on Pokemon FGD than just a compilation of scripts to encompass something that is more of an all-in-one kind of set up. Once I get my 3D modeling down and a base of Pokemon and Characters I wanted to try and find a collaborative partner for setting up a 3D engine core. However, it is such a big undertaking XD.
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