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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #126    
Old December 15th, 2013 (06:11 PM).
xTHx
 
Join Date: Dec 2013
Gender: Male
Hey, someone can send a new link to download the musics of normal moves?
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  #127    
Old March 7th, 2014 (09:05 PM).
Seth Pegasus's Avatar
Seth Pegasus
 
Join Date: May 2012
Gender: Male
This video has all the move sounds. All you have to do is record the audio or download the video and work from there.
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  #128    
Old May 10th, 2014 (08:22 PM).
TheSlash
 
Join Date: Sep 2011
Gender: Male
Quote originally posted by Giu:
Hello everyone,

About a month ago I said I had something like 100 animations to add to Essentials. It turned out that some of the animations had a problem and most of them could not be used.
I fixed the problem now, and the animations are working perfectly fine.
Would anyone volunteer to upload them separately and organise them in the wiki?

I really hope it helps this awesome project.

Cheers,

Giu
I need password please! edit all animations is very tiring...
sorry for my english
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  #129    
Old May 11th, 2014 (06:03 AM).
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塗 ゆり
 
Join Date: Apr 2011
Location: France
Age: 21
Gender: Other
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@Seth Pegasus : Wow, I didn't know a such video existed @_@
I'll probably record the sounds, thank you :3
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  #130    
Old May 13th, 2014 (02:06 AM).
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Boonzeet
Pokémon Kairos Developer
 
Join Date: Apr 2009
Location: Manchester, UK
Gender: Male
Nature: Serious
I produced a sound for the "Confused" status effect (cartoon birds) if it's handy to anyone

http://lequi.me/uploads/confused.mp3
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  #131    
Old May 13th, 2014 (09:42 PM).
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Seth Pegasus
 
Join Date: May 2012
Gender: Male
@TheSlash Here are the animations GIU uploaded.

This link will show you all the animations so you can download the ones you want.
https://www.mediafire.com/folder/zzgolrmnvchkz/All_Individual_GIU_Animations

This link will download all the animations in a RAR file for convenience.
http://www.mediafire.com/download/ojg0odc4bp8mp8z/GIU_Animations.rar
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  #132    
Old May 28th, 2014 (05:48 AM).
TheWanap's Avatar
TheWanap
Developing: Pokemon: Cursed Time
 
Join Date: Feb 2014
Location: Finland
Gender: Male
Nature: Jolly
Quote originally posted by Seth Pegasus:
@TheSlash Here are the animations GIU uploaded.

This link will show you all the animations so you can download the ones you want.
https://www.mediafire.com/folder/zzgolrmnvchkz/All_Individual_GIU_Animations

This link will download all the animations in a RAR file for convenience.
http://www.mediafire.com/download/ojg0odc4bp8mp8z/GIU_Animations.rar
Thanks but where I should but 'em?
Nice work everyone btw, gonna use these in my fangame if I get 'em working
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  #133    
Old May 28th, 2014 (12:33 PM).
Seth Pegasus's Avatar
Seth Pegasus
 
Join Date: May 2012
Gender: Male
You have to take the animation file and put it in the main folder for your game, where the game.exe file would be. Then you open up the editor.exe and go to the animations option, and go into the animation editor.

Click on Import Animaion and the animation that you added to your main folder will be right there. Then just exit and save and your animation will be in your game.

Some of the attacks are already in the essentials v13. You can just scroll thought the animations in the editor to see what you already have.

You can get more info on animations on the wiki

http://pokemonessentials.wikia.com/wiki/Attack_animations

Have fun.
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  #134    
Old December 27th, 2014 (11:03 AM). Edited December 27th, 2014 by KillerMapper.
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KillerMapper
Helix Follower
 
Join Date: Sep 2014
Location: Paris
Gender: Male
Hello, I took a look at the animations, and to be sure moves which have a different orientation between player and opponent (like water gun, rollout...) need 2 different animations? One for each side?

I made a water sport and rollout animation but the rollout one isn't correctly placed when used by the opponent so I guess it needs another animation.

Edit : I forgot to ask : rollout is a 5-turn move (if it doesn't miss), so it should be possible to make 5 animations (first rollout will be slow, last one will be fast)?

Another thing, is it possible to delete a pokémon sprite in an animation? For now I just move the sprite outside of the battle window but if someone use a big sprite (legendaries tends to be huge), the top may still be visible.

I'm also looking for the decrease stat sound from B/W... I got the increase sound in the video with all animations, but there isn't the decrease one sadly in.
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  #135    
Old 2 Weeks Ago (03:59 AM).
Pumone
 
Join Date: Oct 2013
Gender: Female
Hi all, I have some really nice animations sheet and I'm about to implement them in the game.

I'd prefer to take example from pokemon showdown animations, like there is 1 animation for each type.

So FIREBLAST and FLAMETHROWER will have the same COMMON_FIRE animation, HYDROPUMP and SURF will have the same COMMON_WATER animation an so on....

Is it even possible?

Thank you.
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