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  #1    
Old January 1st, 2014 (07:06 PM).
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Hello I'm helping some buddies with a feature. I do not normally use Pokemon Essentials and I have built my own engine for my own game and I'm finding out veeeery quickly that pokemon essentials is a totally different. I managed to make my feature work outside of where it needs to be injected, but I am having great difficulty in determining where it should be injected.

Anyone with information regarding how Pokemon Essentials or RPG Maker transforms Text typed in the event screen into a message box would be greatly appreciated. I'm not familiar with Ruby or its derivatives used in RPG Maker so pardon me if this seems like something that could be handled like that...

I figured I could grab text here and there and just execute it as a little quick instance, but it seems like Pokemon essentials is just not doing the trick for me, but they insist on using it. The DLL is confirmed to work (I use the same thing for my own game).

Also, is there a way to globally define an external call? So that I can call it without having to define it over and over? That might be causing an issue in loops.
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Old January 5th, 2014 (04:19 AM).
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Interpreter class do the events for RPG Maker XP. Look at 'def command_101'. In Essentials, 'def command_101' is redefined at PokemonMessages script section, so look at this section instead.
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Old January 14th, 2014 (07:56 PM).
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Hi, I am one of the buddies who daigonite is assisting with this feature.
We have now got our feature working for text boxes which are outside of battle. If anyone can give some insight into how text works in other areas of essentials such as the menus, battlesystem, ETC. it would be most appreciated.
Cheers,
Aaron
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