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  #1    
Old January 7th, 2014 (02:42 PM).
Alesteir Alesteir is offline
 
Join Date: Oct 2013
Gender: Male
Posts: 60
It may seem like a silly question but I can't seem to figure an easy way for it.

When it's an autorun event it's not a problem as the player movements are freezed but recently I had to use parallel events as autorun was not okay in those cases and as I press the key arrows (needed during the Parallel process to do other things) the player beneath moves together with it.

I tried various options in move route (all of them, from direction fix, to stopping the animation), I even tried to use the move route in script form as I thought it was weird the player could move with direction fix ON (but I suppose it only locks the direction but can still move).

Is there a workaround I didn't think or anything I missed to easily accomplish the temporary player's movement freeze?
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  #2    
Old January 7th, 2014 (03:38 PM).
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Stochastic Stochastic is offline
 
Join Date: Dec 2013
Gender: Male
Posts: 112
There could be a better way of doing this depending on the exact context, but here's how you could do it.

Search for "def update" in script Walk_Run and add a new line after "def update",

return if $game_switches[69]

Now when switch 69 is ON, the player will not move. You can change the number of the switch if you like.
Hope this helps!
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  #3    
Old January 7th, 2014 (03:45 PM).
Alesteir Alesteir is offline
 
Join Date: Oct 2013
Gender: Male
Posts: 60
It worked perfectly :D Thanks a lot!
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