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  #376    
Old November 10th, 2013, 07:51 PM
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Mateo
Johto Region Champion
 
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Quote:
Originally Posted by Negaman View Post
I definitely remember downloading it through the huge link in the first page. I discovered this hack here, after all.
Looking at the script again, I think I see where the problem is coming in. There is an un-needed "If false :jump" command at the start of the script without anything that would set it as true or false. As such, whether it jumps to the "no room for items" or not is determined by whatever value is already in that ram address from any other event. (This ram address is one that gets used by most scripts as a temporary place to store values such as whether you answered yes or no, or whether there is room for an item or not, etc.)

Enter the gameshark code 010173D1 and try talking to the Pokeball again, then just turn the code off. Don't keep it on the whole time you are talking to the Pokeball either. Have the code on, talk to the Pokeball, then turn the code off while it is showing the text. There is another check in the script after the text comes up, so you won't want it to continue forcing that value to be x01. You just want it to do that long enough to make the event run.

Basically, this will just force it to be "true" while the code is on. You'll want to turn the code off when you're done though, because continuing to play with this code on would make the game assume you answered "yes" to every question regardless of what you actually pressed and could cause other weird things, so don't keep it on all the time. But it aught to fix it so you can pickup the badges.


EDIT: Or, if you wanted to "hack the hack" to just fix the actual error, you could just open the rom in Johtomap, load that map for the train station, click on the Pokeball, and change its script pointer to 44FD instead of 44FA and it won't even load that pointless check and will just run the code like it is supposed to.
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Last edited by Mateo; November 10th, 2013 at 08:02 PM.
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  #377    
Old November 10th, 2013, 08:02 PM
Negaman
 
Join Date: Feb 2012
Gender: Male
Quote:
Originally Posted by Mateo View Post
Looking at the script again, I think I see where the problem is coming in. There is an un-needed "If false :jump" command at the start of the script without anything that would set it as true or false. As such, whether it jumps to the "no room for items" or not is determined by whatever value is already in that ram address from any other event. (This ram address is one that gets used by most scripts as a temporary place to store values such as whether you answered yes or no, or whether there is room for an item or not, etc.)

Enter the gameshark code 010173D1 and try talking to the Pokeball again, then just turn the code off. Don't keep it on the whole time you are talking to the Pokeball either. Have the code on, talk to the Pokeball, then turn the code off while it is showing the text. There is another check in the script after the text comes up, so you won't want it to continue forcing that value to be x01. You just want it to do that long enough to make the event run.

Basically, this will just force it to be "true" while the code is on. You'll want to turn the code off when you're done though, because continuing to play with this code on would make the game assume you answered "yes" to every question regardless of what you actually pressed and could cause other weird things, so don't keep it on all the time. But it aught to fix it so you can pickup the badges.

Worked like a charm. Thanks very much, Mateo.
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  #378    
Old November 10th, 2013, 08:06 PM
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Mateo
Johto Region Champion
 
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Quote:
Originally Posted by Negaman View Post
Worked like a charm. Thanks very much, Mateo.
No problem, glad I could help.
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  #379    
Old November 11th, 2013, 02:52 AM
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I'll make sure to release a fixed version.

Not that it will help much people, because they are only going to be downloading old .jar versions anyway.
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  #380    
Old November 11th, 2013, 03:09 AM
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ブラック
 
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Wow, that titles with the cars. Looks great! \^o^/
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  #381    
Old November 19th, 2013, 04:08 PM
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Freako
 
Join Date: Feb 2012
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I have released another update. 1.13

http://pokemonbronze.net/downloads

It fixes some major bugs, so if you haven't finished the game yet or haven't played it. This is the version to get.

-Fixed some more spelling and grammar issues.
-Fixed bug which allowed you to fight FLYNN multiple times.
-Fixed a bug which made a crucial item ball unobtainable for some people.
-Fixed being able to view town map on house walls where there was no map.
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  #382    
Old November 22nd, 2013, 04:26 AM
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EkshtrimSama
 
Join Date: May 2007
Nature: Adamant
Finished paying it this week. Quite good! I've enjoyed it
Question is, I know it's final, but aren't there any plans for the 4 Kanto gyms? is there anything to do after Cerulean Cave?
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  #383    
Old November 22nd, 2013, 03:52 PM
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Freako
 
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Nope. That's the end of the game.

A lot of Kanto assets were used in Kohto so there's not much I can do with it.
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  #384    
Old December 1st, 2013, 03:29 PM
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Pingouin7
¬‿¬
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Join Date: Feb 2008
Age: 20
Gender: Male
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From the looks of it, this is going to be my favourite Pokémon romhack.

I especially like that artwork of the protagonists and the starters you put on the website.
Spoiler:



Are we meant to be able to see a couple of the original locations from Gold/Silver on that bottom-left island on the Town Map when scrolling through, though?
Another issue I've noticed with the Town Map, this time in Kanto: the cursor gets stuck in an infinite loop when you get near the Pokémon League area.
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Last edited by Pingouin7; December 1st, 2013 at 04:01 PM.
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  #385    
Old December 1st, 2013, 06:26 PM
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Quote:
Originally Posted by Pingouin7 View Post
From the looks of it, this is going to be my favourite Pokémon romhack.

Are we meant to be able to see a couple of the original locations from Gold/Silver on that bottom-left island on the Town Map when scrolling through, though?
Another issue I've noticed with the Town Map, this time in Kanto: the cursor gets stuck in an infinite loop when you get near the Pokémon League area.
I've listed that in the readme.
The infinite loop thing I think is left over from Gold considering you're not able to get to the rest of Kanto until after the elite four.

Anyway, we've come across a game breaking bug, but I have a way to fix it.
To avoid it, whatever you do, do not save your game inside Acre Forest. It will make you unable to move and progress any further. If you happen to get this bug, this is how you fix it:


1. Rename your save and load it in Pokemon Gold
2. Use DIG or an ESCAPE ROPE to exit the current area
3. Save inside the nearest Pokemon Center
4. Rename and load your save back into Pokemon Bronze
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  #386    
Old December 7th, 2013, 08:04 AM
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Join Date: Jul 2010
Location: Celadon City, Kanto
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That gonna be soooo Cool!
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  #387    
Old December 31st, 2013, 10:14 PM
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This hack brings back all the nostalgia.
I love it so far.
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The Past -------------------- The Future
Pokémon Teal Version
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Pokémon Ultimate ZX
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Uiyto region map still in progress...
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  #388    
Old January 2nd, 2014, 08:59 AM
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Vitya
 
Join Date: Jan 2014
Gender: Male
I myself was thinking of using Gold as a base to start my first rom hack.

Bronze looks very well done for a first, and I hope I could accomplish something even half as good as this is.
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  #389    
Old January 2nd, 2014, 10:48 AM
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The screenshot looks good friend goodluck
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  #390    
Old January 2nd, 2014, 10:37 PM
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Quote:
Originally Posted by dydd90 View Post
The screenshot looks good friend goodluck
Good luck? It has been finished for months now.
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  #391    
Old January 16th, 2014, 03:59 PM
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Join Date: Feb 2012
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New Pokemon Bronze update. Version 1.2

Changes:

-Fixed a bug that would almost destroy your game save if you saved in ACRE FOREST.

-Changed a gift TM.
-Removed a Pokémon from an elite four team.
-Fixed more spelling and grammar issues.
-Fixed an incorrect collision value in MEMORIA TOWN.
-Changed some phone conversations.
-Changed some wild Pokémon locations.
-Removed a hidden item that crashed the game.
-Moved the egg holding daycare sister.

Download here: http://pokemonbronze.net/downloads
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  #392    
Old February 4th, 2014, 11:16 PM
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New Pokemon Bronze update. Version 1.21

Changes:

1.2 would crash on rival battles. This has now been fixed.

Download here: http://pokemonbronze.net/downloads
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  #393    
Old February 4th, 2014, 11:53 PM
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PhantomMewtwo
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Join Date: Jan 2014
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Age: 12
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Hey, i need a better link or and attached file(i like zip not rar)
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  #394    
Old February 5th, 2014, 05:20 PM
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Quote:
Originally Posted by PhantomMewtwo View Post
Hey, i need a better link or and attached file(i like zip not rar)
Click it again. There's a surprise.
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Last edited by Freako; February 5th, 2014 at 05:56 PM.
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  #395    
Old February 25th, 2014, 10:22 PM
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Al3X
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Join Date: Jun 2009
Gender: Male
Nature: Relaxed
Ah this is still looking great, I really got squeeze some time in to start playing this.
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  #396    
Old March 3rd, 2014, 10:00 AM
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Porto
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Join Date: Jan 2014
Location: Earth
Nature: Relaxed
Great, good to see someone is making a Gold hack!
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  #397    
Old March 16th, 2014, 04:22 PM
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thescourgex2
Like a sir!
 
Join Date: Apr 2011
Location: Canada
Gender: Male
Nature: Relaxed
This is easily the best rom hack i have played yet! its is very well made. loved every minute of it and it made me feel how i did when i first played the original gold!
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  #398    
Old March 18th, 2014, 09:20 PM
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Giving this a go. Sounds good and I enjoy the look if the custom sprites and environments. :D
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  #399    
Old March 18th, 2014, 11:38 PM
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Freako
 
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Quote:
Originally Posted by thescourgex2 View Post
This is easily the best rom hack i have played yet! its is very well made. loved every minute of it and it made me feel how i did when i first played the original gold!
Best ay? That's quite a compliment. I'm happeh.
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  #400    
Old March 19th, 2014, 03:54 AM
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For some reason, my anti-virus thinks that, not only this thread, but your site also, is a "potentially malicious website" I don't believe this one bit. Right?
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◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤..

If you're looking for a good time, or just want to chat, come over to Weloxux and I's channel at:
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