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Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
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  #26    
Old January 11th, 2014, 06:20 AM
Dylanrockin's Avatar
Dylanrockin
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I was wondering how I would be able to apply this to my game. Because as it is right now, this is just a standalone thing. Do I just copy and past all of my files over to this? Or would I copy and paste these files over to my game? And, would it be able to support the current version of Pokemon essentials as it is now?
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  #27    
Old January 11th, 2014, 06:51 AM
linkthehero's Avatar
linkthehero
 
Join Date: Sep 2012
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i wouldn#t use this
the kit is 2 years old and the it got some big errors =(
but he did a good job and i make a kit like this ,but based on latesd version
i'm almost finish ,but i have to edit the battle system and edit the region map script
the problem is i hate to script ,becouse i#m not so good =(
  #28    
Old February 23rd, 2014, 12:37 PM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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So here we go again new version released, check first post for changelog.
Post all bugs, and maybe some suggestions here or PM me.
Based on Pokemon Essentials v13

Pokemon Essentials DS v1.0

Remember to download The Pokemon Pack v1

Pokemon Pack v1
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Last edited by venom12; February 23rd, 2014 at 12:52 PM.
  #29    
Old February 23rd, 2014, 12:47 PM
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Zeak6464
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Well for the most part it seems to run fast , not laggy at all.
Battles are fast.
Storage right now .... seems the moving part doesn't work from party to storage..
"Here one day gone the next!"
http://www.indiedb.com/games/pokemon-legends-of-kanto

Last edited by Zeak6464; February 23rd, 2014 at 12:59 PM.
  #30    
Old February 23rd, 2014, 02:15 PM
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
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A DS kit is an awesome resource, kudos - my only suggestion (without actually checking anything of this beyond the change log) would be for you to see how the PC storage UI is done ion x/y, it gives the player far more control over the system than any other game, and since it is your next goal for the next release, in-case you aren't already, you should look towards that.

In any event, good luck with this!

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

  #31    
Old February 23rd, 2014, 03:48 PM
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
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When I use essentials quick new game, this happens.

And in thye proper new game menu when you finish naming the player.

Just strollin' to my next destination...
  #32    
Old February 23rd, 2014, 03:59 PM
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venom12
Pokemon Crystal Rain Relased
 
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Quote:
Originally Posted by The Glitch View Post


When I use essentials quick new game, this happens.

And in thye proper new game menu when you finish naming the player.
Oh i forgot to remove that bug, umm will be fixed in tommorow release, right now just use debug.

EDIT: Version 1.1 released update your old script.rxdat with new one.

https://dl.dropboxusercontent.com/u/...Scripts.rxdata

Code:
Changelog of Pokemon Essentials DS v1.1
Edited the options scene to fit with just one screen and removed large resolution.
Also fixed bug with moving window after change of resolution
Edited in spriteset_map viewport to let images show picture from events use full sreen.
Added rest funcionality to Following script
Added support for mouse in battle moves selecting and mega form button
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Last edited by venom12; February 23rd, 2014 at 04:30 PM.
  #33    
Old February 23rd, 2014, 04:28 PM
Luka S.J.'s Avatar
Luka S.J.
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Quote:
Originally Posted by venom12 View Post
Oh i forgot to remove that bug, umm will be fixed in tommorow release, right now just use debug.
Lol, told you. It's the loops that are broken. Just gotta remove the [1] from sprites[1].
[STOPPED][DEMO] Pokemon Blue Chrome
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  #34    
Old February 24th, 2014, 08:47 AM
Playerin
 
Join Date: Jul 2013
When I open the pokemon party window while using the new 1.1 script, I get the following error. I don't receive this error if I stick with the original 1.0 script:

Exception: NoMethodError
Message: undefined method `pbMouseinAreaRight?' for #<Game_Mouse:0x94b27a0>
PokemonParty:791:in `pbChoosePokemon'
PokemonParty:753:in `loop'
PokemonParty:799:in `pbChoosePokemon'
PokemonParty:1916:in `pbPokemonScreen'
PokemonParty:1913:in `loop'
PokemonParty:2040:in `pbPokemonScreen'
Custom Menu:613:in `pbIndex'
Custom Menu:612:in `pbFadeOutIn'
Custom Menu:612:in `pbIndex'
Custom Menu:365:in `input'

If I replace the new PokemonControl with the contents of the old one, I don't seem to get this problem anymore

In addition, when I need to select a pokemon from my party for some event (for example, when I select pokemon to participate in the battle tower), the "Confirm" button slightly overlaps with the 6th pokemon party slot. (Sorry, I can't post a picture at the moment due to my post count).

Last edited by Playerin; February 24th, 2014 at 09:04 AM. Reason: Added details on misaligned buttons
  #35    
Old February 24th, 2014, 09:39 AM
Luka S.J.'s Avatar
Luka S.J.
S.J.Ware HD
 
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Quote:
Originally Posted by Playerin View Post
When I open the pokemon party window while using the new 1.1 script, I get the following error. I don't receive this error if I stick with the original 1.0 script:

Exception: NoMethodError
Message: undefined method `pbMouseinAreaRight?' for #<Game_Mouse:0x94b27a0>
It's just a typo. Should be pbMouseInAreaRight?, with the capital "I". No need to replace all of PokemonControls, just fix the typo.
[STOPPED][DEMO] Pokemon Blue Chrome
[DEVELOPING] S.J.Ware
[DEVELOPING] Tykanite
  #36    
Old February 27th, 2014, 06:38 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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Ok update v1.2 comes here! So Some changed has been done, also finished Stortage system and little more, check the change log. You need to download v1.0 then v1.2 and replace data.

Code:
Changelog of Pokemon Essentials DS v1.2
Fixed the typo of pbMoseInAreaRight in pokemon party
Fixed bad positions of confirmation and cancel in pokemon party
Edited Load Scene to not move sprites up when mysterygift is on
Finished Pokemon Stortage System
Fixed few things in Summary screen also gaved mouse support
Finished the summary scene
Pokemon Essentials DS v1.2
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  #37    
Old February 27th, 2014, 11:18 AM
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
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I notice the Following script is in this engine, how exactly do you activate it?

Just strollin' to my next destination...
  #38    
Old March 14th, 2014, 07:23 AM
Elyssia's Avatar
Elyssia
 
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I don't know if anyone else noticed this in the evolution Scene?
For some odd reasons it displays the Pokémon in the center of the entire window.
In this case, behind the Line in the middle...

Using version 1.2.


  #39    
Old March 19th, 2014, 03:50 AM
venom12's Avatar
venom12
Pokemon Crystal Rain Relased
 
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So Essentials DS v1.3 CComes now, it took me some time, and today i decided to release it because i didnt hd ideas what i can do more.

Code:
Changelog of Pokemon Essentials DS v1.3
Fixed a bug when using vs animation that VS graphic shows also on second screen
Fixed positions in bag, and edited graphic to look better of pocket name
Fixed evolution positions
Fixed dark cave problem
Fixed positions of message boxes in scripts
Shadows under characters by Akaran
Pokemon Essentials DS v1.3
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  #40    
Old March 19th, 2014, 06:59 AM
Air Lock's Avatar
Air Lock
The Sky High Pokémon
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You put my script in? Wow!

It does have its bugs though, nothing major though. Just graphical that can be fixed easily (or not, I'm not sure)
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  #41    
Old March 28th, 2014, 06:35 AM
Chrisario's Avatar
Chrisario
Looking for members for my project with Lazerspark
 
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Age: 18
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Is it posible to put the Black and white2 battle backgrounds and the script for HP bars in battle to look like they fit
  #42    
Old March 29th, 2014, 02:17 PM
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joeyhugg
 
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If I were to add a new type to the types.png, would it go under Dark or under Tough?
  #43    
Old March 31st, 2014, 08:55 AM
Pokegod7020's Avatar
Pokegod7020
The Creator of the WIP game, Pokémon Cosmic. Looking for helpers! If you want to help, PM me!
 
Join Date: Jul 2012
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I've been playing around with this kit, and noticed a few errors. Here they are.

1) I tested out v13s main feature:mega evolution. I gave myself a blastoise through debugging, and gave it a blastoisinite through fill bag debug option. I tested a wild battle against a level 5 abra, and after I selected mega evolution, and hydropump, blastoise's icon was still there on screen. Also, when the battle started, the girl character's bottom half was cut off. When blastoise was sent out, it sort of lunged toward the Abra, and then returned. Also, I know this is just a graphical error of some sort, but when I mega evolve, the sprite is SUPER TINY for mega blastoise. Havent tested it for the other yet, but thats for sure w/ #ARMCANNONS.

2)Following Pokémon doesn't work all that well. When I gave myself a Venusaur, I went out of the debug menu, tried entering and exiting a house to see if it refreshes, and nothing. The venusaur didn't follow. Tried same thing with a different pokemon, same thing happened.

3)When in the Professor's lecture, he asks you what your name is. I just put AAAAAA, but then thought, why not?; so I put a random name on there, and it didn't change on the lower half under the trainercard. When I went into the trainer card though, it showed the new name, Valerie, and it still didn't update when I exited the trainer card.

Hope to see the above errors fixed, in 1.4. Thanks Venom.

-Pokemon Cosmos Version Creator./Pokégod7020
  #44    
Old March 31st, 2014, 11:10 AM
joeyhugg's Avatar
joeyhugg
 
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Gender: Male
The following Pokemon worked for me. That's strange.
  #45    
Old March 31st, 2014, 01:17 PM
Pokegod7020's Avatar
Pokegod7020
The Creator of the WIP game, Pokémon Cosmic. Looking for helpers! If you want to help, PM me!
 
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joeyhugg, did you start yours just like Rayd12s following script? I saw a similar script built in, but not sure if it was the same script. Because if you have to start it just like Rayd's script, then I hafta try it like that.

-pokegod7020-
  #46    
Old April 1st, 2014, 02:36 AM
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joeyhugg
 
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I didn't modify it. If it helps, I extracted the .zip to a blank version of the original Essentials.
  #47    
Old April 2nd, 2014, 11:45 PM
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venom12
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New version comes now, made some changes.

Code:
Changelog of Pokemon Essentials DS v1.4 03-04-2014
Fixed Hidden Move Animation position
Fixed Mart Positions
Made a variable to launch or turn off menu $PokemonGlobal.menu_access
You need to go to Scene_Map and remove # before $PokemonGlobal.menu_access to use it
Fixed not disapearing the icon of pokemon in battle
Added HM Rock Climb
Adden New Starter Select Script
Added A talk button some new text
Added walking sound effects
New Pokemon Selecting in battle similar to the one like HGSS
Added new Location Script by Carmaniac
Fixd Entering and exiting cave animaton
Included Pokemon Pack v1
Pokemon Essentials DS v1.4
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  #48    
Old April 6th, 2014, 01:43 AM
walppeople
 
Join Date: Apr 2014
Gender: Female
Hi everybody!


Well, I've entered PokéCommunity just because of the great work you've done here, venom12, and all the people who helped you. Amazing! I can't find the right words to thank all of you guys.
I wanted to point out a couple of things I've noticed while testing. This kit is excellent and we should all help improve it (I would actively collaborate if I knew how to program...)
So,


-I've noticed that when you talk to Pokémon they don't answer back nor show an emote just like with Help-14's script.
-"A" button on the touch screen (Examine button) remains always pressed, and appears not to be pressed when you're actually pressing it.
-Many options on the touch screen don't work, for example the Pokédex, confirming dialogues, etc.
-When you get the Pokédex, your first Pokémon and the Pokégear (to sum up, when you get new buttons on the touch screen), they remain unnamed until you restart the game.


Could these little things please be fixed? Like I said before I can't help more because I really can't program, but I'll post this ressource pack, just in case you want to include it for the next Essentials DS version. It's an animated Pokémon pack. At battles, Pokédex, status screen and all, the Pokémon sprites will move. I find it a nice thing. Please credit the original authors when used! (They're German, so be careful! Just joking). The link: medien(dot)pokemeister(dot)net/Sprites+eggs(dot).rar [replace (dot) with .]


Thanks a lot again! I'll keep track of your work, it's wonderful.
Ps: I'm from Spain, so I apologize for my English!

Last edited by walppeople; April 6th, 2014 at 01:52 AM.
  #49    
Old June 12th, 2014, 07:38 AM
Noah.
 
Join Date: May 2014
Gender:
This is really cool, thanks for the work on this venom! I'm just here to report a bug.
Opening animation editor returns:
---------------------------
DS Essentials
---------------------------
Exception: NameError

Message: uninitialized constant Input::LeftMouseKey

PokemonAnimEditor:475:in `update'

PokemonAnimEditor:982:in `update'

PokemonAnimEditor:981:in `each'

PokemonAnimEditor:981:in `update'

PokemonAnimEditor:3502:in `animationEditorMain'

PokemonAnimEditor:3499:in `loop'

PokemonAnimEditor:3679:in `animationEditorMain'

PokemonAnimEditor:3698:in `pbAnimationEditor'

PokemonDebug:816:in `pbDebugMenu'

PokemonDebug:816:in `pbFadeOutIn'
  #50    
Old June 24th, 2014, 02:25 PM
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Zeak6464
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New error....
pokemon dies during battle and can't switch out
Can you please fix this !

Also *Added PVP & Trading*
"Here one day gone the next!"
http://www.indiedb.com/games/pokemon-legends-of-kanto

Last edited by Zeak6464; June 26th, 2014 at 02:27 PM.
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