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  #1476    
Old February 22nd, 2014 (9:34 AM). Edited February 22nd, 2014 by Rayd12smitty.
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Welcome the Megas: Toxicroak


Evolve Item: Toxicrite
HP: 85 ATK: 145 DEF: 65 SPATK: 135 SPDEF: 65 SPD: 105
Type: Poison, Fighting
Ability: Speed Boost

Info: While this mega evolution doesn't receive much in a defensive boost to it's already frail build, it does receive a massive speed and attack bonus all around, and a blessing with Speed Boost. Using a Focus Sash or just setting up one swords dance will make this monster a sweeper to reckon with after just one turn. It's typing and move pool allow for massive stab fighting attacks such as Close Combat that will easily take down just about anything in it's way.

Concept @ rayd12smitty
Design @ Midnitez-REMIX
Sprite @ bbwong91900
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  #1477    
Old February 22nd, 2014 (9:54 AM).
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I don't suppose in your collecting of resources for this you found an overworld of Looker? I've been looking for one for ages... don't think it exists. This looks really cool though! It's a nice idea to make starter kits like this that save a lot of work for people
tImE did.

Here
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  #1478    
Old February 22nd, 2014 (10:03 AM).
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tImE did.

Here
I really need to check that thread more often. Thanks!
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  #1479    
Old February 22nd, 2014 (11:36 AM).
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Update



An update of the final version of the battle screen, its cleaner, and more sleek, and includes
the standard b/w sprites and bg's - sadly no bases, ain't got no time for that.
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  #1480    
Old February 22nd, 2014 (3:29 PM).
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Looks awesome!
I think the text in textbox need a little repositioning, though!
Great job.

----------------------------------

I'm just gonna leave this here.

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  #1481    
Old February 22nd, 2014 (3:41 PM).
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Originally Posted by tImE View Post

I'm just gonna leave this here.

Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
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  #1482    
Old February 22nd, 2014 (5:05 PM).
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Do we have some Skyward Sword-esque flying going on? What a great idea! This could be a great way to find new areas, but I hope the instantaneous fly option is still there too.
There will not be an "instantaneous fly option", but the speed at which you travel while flying is even faster than a bicycle, so getting around won't be a problem!
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  #1483    
Old February 23rd, 2014 (4:51 AM). Edited February 23rd, 2014 by Varion Bluefire.
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Quote:
Originally Posted by tImE View Post
Looks awesome!
I think the text in textbox need a little repositioning, though!
Great job.

----------------------------------

I'm just gonna leave this here.

Is there a chance of wild sky battles up there?



Also; making my own platformer.
Level One is a tutorial, in a glitchy world. (gets more gitched up as level progresses).
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  #1484    
Old February 23rd, 2014 (5:50 PM).
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Mega Toxicroak Updated


I made quite a few edits to the sprite and made the shiny version. Thanks to everyone on Reddit who offered helpful criticism and posted their ideas.

Let me know what you think!
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  #1485    
Old February 24th, 2014 (4:14 PM).
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This is the Town Map for the Oregon Region, this is my first map ever so please don't hate.
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  #1486    
Old February 25th, 2014 (4:11 PM). Edited February 25th, 2014 by Varion Bluefire.
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Yeah, I'll leave this here I think.
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  #1487    
Old February 26th, 2014 (5:52 PM).
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Not technically a screenshot but I feel it belongs here.

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  #1488    
Old February 26th, 2014 (6:00 PM).
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Quote:
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Not technically a screenshot but I feel it belongs here.

they dont appear to be on the same register, other than that it seems fine I guess - I don't like how out of place the "pokemon" text in the game title but thats w/e, might just not be my style
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  #1489    
Old February 27th, 2014 (11:20 AM).
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Using GSC style graphics, including a touch screen.
Make look weird, but it's something I want to keep.
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  #1490    
Old February 27th, 2014 (12:43 PM).
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Originally Posted by The Glitch View Post


Using GSC style graphics, including a touch screen.
Make look weird, but it's something I want to keep.
interesting idea, the player's face is too long though
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  #1491    
Old February 27th, 2014 (1:17 PM).
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Quote:
Originally Posted by Saving Raven View Post
interesting idea, the player's face is too long though
stoleTook it from TCG. Gonna edit alot of it, so it looks player worthy.
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  #1492    
Old February 28th, 2014 (7:42 PM).
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Click image for larger version

Name:	Oregon Region map.png
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ID:	71152
The Oregon Region map
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  #1493    
Old March 1st, 2014 (3:13 PM).
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Making the dual screen more, GSC.
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  #1494    
Old March 1st, 2014 (3:38 PM).
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Quote:
Originally Posted by gr3ygho$t28 View Post
Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.
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  #1495    
Old March 1st, 2014 (9:05 PM).
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I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.
Thank you for your kind words. Also if you're interested in helping with the project at all, all help is welcome. Just PM me.
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  #1496    
Old March 3rd, 2014 (7:59 PM).
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This is the Oregon Region map, it was made in MS Paint.
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  #1497    
Old March 5th, 2014 (5:40 PM).
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Making a small intro.
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  #1498    
Old March 6th, 2014 (12:29 PM).
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Making a small intro.
How did you do that?! I am quite jealous!
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  #1499    
Old March 6th, 2014 (5:45 PM).
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Oh the joys of modeling!



Simple test for rendering celshading, 1 of amny beds todo for Poke game.

Reason for blocky look is because trying to keep a low poly count.
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  #1500    
Old March 8th, 2014 (5:48 PM).
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It's time for a dream sequence...

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