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  #1501    
Old February 27th, 2014, 01:17 PM
Varion Bluefire's Avatar
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Quote:
Originally Posted by Saving Raven View Post
interesting idea, the player's face is too long though
stoleTook it from TCG. Gonna edit alot of it, so it looks player worthy.
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  #1502    
Old February 28th, 2014, 07:42 PM
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The Oregon Region map
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  #1503    
Old March 1st, 2014, 03:13 PM
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Making the dual screen more, GSC.
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  #1504    
Old March 1st, 2014, 03:38 PM
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Quote:
Originally Posted by gr3ygho$t28 View Post
Here's two screen shots of my Ruby inspired remake called Pokemon Quartz for now.





I think I spent too much time working on the glowing windows.
I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.
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  #1505    
Old March 1st, 2014, 09:05 PM
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gr3ygho$t28
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Quote:
Originally Posted by Burcol View Post
I just came across this thread while randomly searching PC and saw this post. Those glowing windows look absolutely beautiful. Strongly reminds me of the very first time I played Silver when it came out as a kid. At the time, I was blown away at the night time mechanic and that picture brings back strong memories. Top marks from me. I'll have to test your game out at some point.
Thank you for your kind words. Also if you're interested in helping with the project at all, all help is welcome. Just PM me.
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  #1506    
Old March 3rd, 2014, 07:59 PM
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This is the Oregon Region map, it was made in MS Paint.
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Oregon Region map.png‎  
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  #1507    
Old March 5th, 2014, 05:40 PM
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Making a small intro.
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  #1508    
Old March 6th, 2014, 12:29 PM
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Originally Posted by The Glitch View Post


Making a small intro.
How did you do that?! I am quite jealous!
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  #1509    
Old March 6th, 2014, 05:45 PM
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Oh the joys of modeling!



Simple test for rendering celshading, 1 of amny beds todo for Poke game.

Reason for blocky look is because trying to keep a low poly count.
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  #1510    
Old March 8th, 2014, 05:48 PM
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It's time for a dream sequence...

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  #1511    
Old March 10th, 2014, 04:03 PM
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Hi,
I am experimenting with materials and high quality models (my own work) in Unity (and making enough posts to post images inline)
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  #1512    
Old March 11th, 2014, 02:05 AM
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Looking great mate!
What 3D-modeler do you use?
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  #1513    
Old March 11th, 2014, 09:50 AM
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3DS Max for most of the modelling; I threw the completed mesh into 3D-Coat to create the UV maps and draw the pattern on his face and arms much, much easier than trying to do it on a flat texture.
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  #1514    
Old March 13th, 2014, 07:27 AM
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Here is a mock up of how the battle style will look, I finally settled on a style
What do you think?
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  #1515    
Old March 13th, 2014, 09:20 AM
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Looks awesome Saving Raven!
I think you might want to change the "CurrentHP/MaxHP" font-color, though. It's kind of hard to see.

-------------------------------

The Hidden Grottos are finally actual caves!
(There are forest ones too, but they are called Hidden Groves.)

From my game Pokémon: Blaze Red & Lush Green.
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  #1516    
Old March 15th, 2014, 03:41 PM
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Quote:
Originally Posted by tImE View Post
Looks awesome Saving Raven!
I think you might want to change the "CurrentHP/MaxHP" font-color, though. It's kind of hard to see.

-------------------------------

The Hidden Grottos are finally actual caves!
(There are forest ones too, but they are called Hidden Groves.)

From my game Pokémon: Blaze Red & Lush Green.
Awesome. Loving the concept. I loved this feature in BW2 so having it in your game certainly sets it apart from others.
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  #1517    
Old March 16th, 2014, 02:10 AM
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My updated region map. Let me know what you think and how to improve it because otherwise I'll remain adamant that it is perfect.

Spoiler:
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  #1518    
Old March 16th, 2014, 02:32 AM
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Quote:
Originally Posted by Rayquaza. View Post
My updated region map. Let me know what you think and how to improve it because otherwise I'll remain adamant that it is perfect.

Spoiler:
It's cool. I like it, though I have one problem with it. The area in the top right corner, I'm guessing it's either the Pokemon League or some secret area the player won't be able to reach before beating the E4. If it's the latter, I wouldn't mark it on the map at all. The name of it shouldn't be shown on the map in the game before the player enters it, you know, to keep it enigmatic. If it's the Pokemon League or just a regular city/town, then my point doesn't stand.
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Last edited by Maruno; March 16th, 2014 at 05:34 AM. Reason: Split post
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  #1519    
Old March 16th, 2014, 02:54 AM
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Rayquaza.
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Quote:
Originally Posted by LightningAlex View Post
Of course they stand. You're definitely right about the roads, they are too random. It might look good on a route, but not in a city. As for the color of the houses, I've written about that in my previous message. They'll be changed once I finish the game xD



It's cool. I like it, though I have one problem with it. The area in the top right corner, I'm guessing it's either the Pokemon League or some secret area the player won't be able to reach before beating the E4. If it's the latter, I wouldn't mark it on the map at all. The name of it shouldn't be shown on the map in the game before the player enters it, you know, to keep it enigmatic. If it's the Pokemon League or just a regular city/town, then my point doesn't stand.
As far as mapping progress goes it is still debatable whether that will be the Pokémon League or not. That will most likely be the case.
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  #1520    
Old March 16th, 2014, 05:25 AM
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Quote:
Originally Posted by Rayquaza. View Post
My updated region map. Let me know what you think and how to improve it because otherwise I'll remain adamant that it is perfect.

Spoiler:
The landmass is pretty small compared to the whole ocean you see - I'm not a big critic on region maps, I never even updated mine hahaha, but judging from official games, it seems like the player sees too much water
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  #1521    
Old March 17th, 2014, 05:29 AM
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Quote:
Originally Posted by Saving Raven View Post
The landmass is pretty small compared to the whole ocean you see - I'm not a big critic on region maps, I never even updated mine hahaha, but judging from official games, it seems like the player sees too much water
I see your point. It may just be the size of the map which makes the landmass seem scarce but I'm not sure. I'm not very likely to edit it for that reason alone.

Some New Screens for the Next Demo:

Spoiler:


More info here.
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  #1522    
Old March 17th, 2014, 06:09 AM
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Quote:
Originally Posted by Rayquaza. View Post
I see your point. It may just be the size of the map which makes the landmass seem scarce but I'm not sure. I'm not very likely to edit it for that reason alone.

Some New Screens for the Next Demo:

Spoiler:


More info here.
the battle bases are really cool, but the battle bgs are too plain, in b/w and b2/w2 they have at least something going on, like a horizon like and a sky, and it isnt a solid color with a slight gradient
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  #1523    
Old March 18th, 2014, 05:11 PM
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Todays work getting Charmander using ember.
Tell Me What You Think!

Hopefully I will have a game dev thread here soon having some problems with a moderator gone higher up the chain now so cross fingers this is over soon.
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  #1524    
Old March 19th, 2014, 07:36 AM
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Swirling and Twirling


So I have not really posted anything lately, for either Pillars of Destiny or Project Platinum. The real reason is that I have been busy and traveling on the weekend for the most part. But this was done a while ago and as much as I want to post the announcement thread for the Project Platinum resource pack, it is not ready yet. So you get this instead .

Huge shout out to tImE for the amazing tiles he did for the project, and Venom12 for a script that will allow the player to walk sideways and even upside down (Still trying to figure out how I want to implement this one in regards to tiles). The swirling clouds in the background are jumpy, but functional. I will try to add additional frames so that it is smoother but that is not really a major concern right now.

Hope everyone enjoys this one.
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  #1525    
Old March 19th, 2014, 10:33 AM
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Originally Posted by Worldslayer608 View Post
Swirling and Twirling


So I have not really posted anything lately, for either Pillars of Destiny or Project Platinum. The real reason is that I have been busy and traveling on the weekend for the most part. But this was done a while ago and as much as I want to post the announcement thread for the Project Platinum resource pack, it is not ready yet. So you get this instead .

Huge shout out to tImE for the amazing tiles he did for the project, and Venom12 for a script that will allow the player to walk sideways and even upside down (Still trying to figure out how I want to implement this one in regards to tiles). The swirling clouds in the background are jumpy, but functional. I will try to add additional frames so that it is smoother but that is not really a major concern right now.

Hope everyone enjoys this one.
That looks beautiful. Those tiles are epic. And if the functionality is just as impressive...wow.
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