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Reload this Page FireRed Pokémon Throwback: A Definitive Kanto Experience

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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #151    
Old February 12th, 2014 (10:41 PM).
Legions Legions is offline
 
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I am really enjoying your hack so far but I did find a bug . The TM on the first floor of Mt. moon, bullet seed I think, keeps on respawning whenever I pick it up.
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  #152    
Old February 13th, 2014 (01:35 AM).
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As I really want to download this, I couldn't. It says in google chrome that dldropboxusercontent maybe an attacker and won't allow me to access it. The same happened in Internet Explorer. Can you move the download link? Mediafire is good.
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  #153    
Old February 13th, 2014 (01:36 PM).
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Quote originally posted by Legions:
I am really enjoying your hack so far but I did find a bug . The TM on the first floor of Mt. moon, bullet seed I think, keeps on respawning whenever I pick it up.
Ah, yes. When I was testing the fixed TM-get fanfare, I removed the ID for that TM for easy access to it. I must have forgot to add it back before releasing the update. I'll fix that come next release, but for now you can enjoy unlimited Bullet Seed!

Quote originally posted by Lightracer:
As I really want to download this, I couldn't. It says in google chrome that dldropboxusercontent maybe an attacker and won't allow me to access it. The same happened in Internet Explorer. Can you move the download link? Mediafire is good.
Odd, I have no issues downloading it regardless of what browser I'm using (my main one is Firefox, but IE didn't have any issues with it). You're also the first person to have any sort of issue with this. You sure it's not your antivirus or internet security program(s) falling for a red herring?
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  #154    
Old February 13th, 2014 (08:06 PM).
Legions Legions is offline
 
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No worries. I stocked up like a crazy person.
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  #155    
Old February 18th, 2014 (08:09 PM). Edited February 21st, 2014 by RichterSnipes.
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Version 3.6 is now online!

PLEASE MAKE SURE NONE OF YOUR HEAVLIY-RELIED-ON SAVE STATES HAVE 8-BIT MUSIC PLAYING BEFORE YOU APPLY THE NEW PATCH (switch back to the Advanced music and re-save the state first).

Amongst all the Twitch Plays Pokemon insanity, I was able to crank out one more update for Throwback. What did I decide to update, you ask? Why, the tunes that are now ingrained into their heads of
people who've been paying too much attention to the stream, of course! This update alters the 8-bit tunes played through the GB Player item to be even more accurate to the original tunes. The noise instrument tracks, for instance, have been edited entirely. It also fixes a couple of bugs from the previous version.

Changelog

Spoiler:
GB Player:
  • Noise instruments now fixed to properly represent their original incarnation in most tracks.
  • Attacks/rises have been more properly implemented. Some of them aren't 100% accurate to the original games, but this is due to GB Synth discrepancies.
  • Lowered the LFO rates for a couple of tracks for the sake of palatable-ness.
  • Altered credits track to be closer to its R/G/B/Y incarnation.
Extras:
  • You can no longer gain duplicates of the Bullet Seed TM in Mt. Moon.
Complete Patch:
  • Pallet Town's place name is no longer capitalized.

Have fun!
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  #156    
Old February 20th, 2014 (08:49 PM).
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Thanks for the update RichterSnipes!
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  #157    
Old February 21st, 2014 (04:37 PM).
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I've added a video demonstrating the GB Player item to the OP.

In case anyone was wondering what the tracks sounded like in the hack, now you can get a sample of it before applying the patch to your game!
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  #158    
Old February 21st, 2014 (07:53 PM).
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Version 3.6.1 Update

So, it looks like I was caught with my pants down when I uploaded v3.6. Here's a quick fix for an embarrassing error I made. Hopefully there aren't any more, but this deserves an immediate update due to how awful I think it is.

Changelog

Spoiler:
GB Player
  • Fixed missing noise instrument in the Viridian City tune.
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  #159    
Old February 21st, 2014 (08:44 PM).
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Are you planning any other major changes?
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  #160    
Old February 21st, 2014 (10:15 PM).
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Quote originally posted by Ghost Down:
Are you planning any other major changes?
Well, I don't see why I wouldn't want to implement other things! It's just that many of those things will require a lot of time and learning to add to the game. I still want to do something about trade-evolved Pokémon that makes it so they still evolve through trade, but can be simulated in regular play. Plus I should consider how to add Celebi to the game.

Ultimately I think it's safe to say there won't be any major updates to Throwback for the immediate future. I'll keep supporting it and try to fix any issues you all run into. If other big features come, they'll be done gradually over time.
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  #161    
Old February 26th, 2014 (11:02 AM).
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I am still loving the hack, but I've noticed something and I have a question.

In battle, when selecting an attack some of the attack's types are still capitalized (fighting, electric) which turns out is even more annoying that when they were all capitalized :-)

Secondly, do any other pokemon hold sun stones besides sunkerns? I'm hoping to get one off an oddish. Thank you so much for your work.
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  #162    
Old February 26th, 2014 (01:53 PM).
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Quote originally posted by Legions:
In battle, when selecting an attack some of the attack's types are still capitalized (fighting, electric) which turns out is even more annoying that when they were all capitalized :-)
I must have inadvertently decapitalized those when I shouldn't have. My mistake, I'll fix that soon!

Quote originally posted by Legions:
Secondly, do any other pokemon hold sun stones besides sunkerns? I'm hoping to get one off an oddish. Thank you so much for your work.
Nope, only Sunkern hold them. Remember that Johto Pokémon still aren't accessible until after you beat the game, so it wouldn't matter if you got one from an Oddish or Gloom anyways. Plus having such an object available would make it so people are more likely to waste it before they can actually make use of it.
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  #163    
Old February 26th, 2014 (02:08 PM).
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Thank you for the reminder.
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  #164    
Old February 27th, 2014 (04:21 AM).
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Great great Hack, been playing for more than 25 hours now!! Thanks!!!
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  #165    
Old March 14th, 2014 (10:52 AM).
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Version 3.6.2 is up.

I made a quick fix to the Decap patch to keep move types lettering consistent. Thanks to Legions for pointing it out for me!

Changelog:
Spoiler:
Decap:
  • All move type names in battle are now capitalized, to keep consistent with the official games.
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  #166    
Old March 20th, 2014 (07:07 PM).
Legions Legions is offline
 
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Thanks! I can't wait to update.
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  #167    
Old March 24th, 2014 (07:01 PM).
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Version 3.7 Available

Spoiler:

Today marks a new era: The hack now has its own title screen! And two title changes! Check the spoiler above (or the OP) for the new screen! The exterior name of the hack is now Pokémon Throwback. The in-game name is now simply Pokémon (or Pokémon: Pocket Monsters, if you prefer that) when using the Catch 'em All patch or the complete hack. Enjoy!

Changelog:
Spoiler:
Catch 'em All:
  • The game now has a new, version-less title screen. It attempts to mix the best of both games in a way I'm able to accomplish.
  • In the credits, the game title has been changed from Pokémon FireRed Version to Pokémon: Pocket Monsters.
Decap:
  • Fixed title screen error generated from haphazard byte replacing.
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  #168    
Old March 25th, 2014 (07:06 AM).
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Shhhweeet! New title screen looks awesome!
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  #169    
Old March 26th, 2014 (06:08 AM).
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Sorry for the double post, but could you perhaps change the Venusaur sprite? 'cause FireRed has one of the ugliest Venusaur sprites in existence.
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  #170    
Old March 26th, 2014 (11:03 AM).
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Quote originally posted by Ghost Down:
Sorry for the double post, but could you perhaps change the Venusaur sprite? 'cause FireRed has one of the ugliest Venusaur sprites in existence.
Sorry, do you mean Venusaur's title screen sprite, or Venusaur's battle sprites? I don't plan to change individual battle sprites unless there is an obvious error with them.
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  #171    
Old March 26th, 2014 (02:49 PM).
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Announcement

After some thought, I decided to turn the hack in a new direction. You know how pretty much every FireRed hack is ONLY for FireRed? Well, now I'm making an effort to break that mold. Starting today, parts of Pokémon Throwback will be available for LeafGreen! As of right now, the GB Player and Wardrobe patches are available for patching to BPGE v1.0. I hope to bring the rest of the hack over in time.

For those of you who chose LeafGreen over FireRed at release, here's hoping you feel more at home now!
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  #172    
Old March 26th, 2014 (08:24 PM).
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The battle sprites. Venusaur just looks ackward in my opinion.
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  #173    
Old March 29th, 2014 (07:59 AM).
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Kyo Razorblade Wolf Kyo Razorblade Wolf is offline
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Quote originally posted by RichterSnipes:
Version 3.7 Available

Spoiler:

Today marks a new era: The hack now has its own title screen! And two title changes! Check the spoiler above (or the OP) for the new screen! The exterior name of the hack is now Pokémon Throwback. The in-game name is now simply Pokémon (or Pokémon: Pocket Monsters, if you prefer that) when using the Catch 'em All patch or the complete hack. Enjoy!

Changelog:
Spoiler:
Catch 'em All:
  • The game now has a new, version-less title screen. It attempts to mix the best of both games in a way I'm able to accomplish.
  • In the credits, the game title has been changed from Pokémon FireRed Version to Pokémon: Pocket Monsters.
Decap:
  • Fixed title screen error generated from haphazard byte replacing.
Awesome! Can't wait to try it out!

Just curious, have you thought of making TMs reusable like they are from Generation 5 onward? Or would that be a complex procedure?
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  #174    
Old March 29th, 2014 (01:29 PM).
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Quote originally posted by Kyo Razorblade Wolf:
Awesome! Can't wait to try it out!

Just curious, have you thought of making TMs reusable like they are from Generation 5 onward? Or would that be a complex procedure?
Oh trust me, reusable TMs is something I've wanted to have in this since I first added the Extras patch to the hack. There are easy ways to do it in FR/LG, but they're not full-featured in such a way that their implementation doesn't look unpolished.

One method involves a byte change that makes it so TMs aren't removed from your Bag/TM Case after use. However, the item quantity still appears. Not only that, but it is still sellable and tradeable across games. The intention is for there to be one of each TM in the game, just like the later games.

The other method is to change the "unknown" byte for each TM to the same value used for HMs. For Emerald this works fine, but in FR/LG it sticks an HM symbol on top of each TM. Now the TMs can't be sold or traded and don't display a quantity, but the inaccurate display of the HM symbol across every teachable move is an eyesore.

Then comes two problems regardless of which method is used. First: making certain TMs still purchasable in Poké Marts (specifically the Celadon Dept. Store), but not sellable. I'm not sure if there's a way to do that off the top of my head, but I don't think there is. Second: making it so TMs no longer restore PP. In Gens 1-4, TMs fill PP to the max when used. If you can use them an unlimited number of times, you'll suddenly have a permanent makeshift Ether/Elixir, which are supposed to be limited in quantity in the games. Once enough TMs are had, this can potentially be seen as game-breaking, particularly against the Elite Four. It could still be done with one-use TMs thanks to purchasable TMs, but it is highly infeasible due to high prices and move compatibility for Pokémon.

If such a way is found that alleviates all these issues, I'll add it to the hack. I want to make sure that my implementation of unlimited TM usage is just right from the start.
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  #175    
Old March 29th, 2014 (03:10 PM).
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Was gonna say, if you have an issue with Espeon/Umbreon evolving, why not implement the Day Night System hack to your hack?
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