Go Back   The PokéCommunity Forums > Creative Discussions > Game Development
Reload this Page Map Showcase and Review Thread

Notices
For all updates, view the main page.

Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!



Reply
 
Thread Tools
  #926    
Old March 16th, 2014 (03:34 AM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 684
Quote originally posted by Semolous:
A city from my game.

Attachment 71297
A simple city with a fine layout.

I think you have way too much empty space, though.

Try shrinking the map 20% in both directions, but keep the size and amount of the houses, and just remove the unneccesary empty ground tiles everywhere.

Also, you shouldn't have empty space behind/above houses unless there is a road there. It looks bad. Try moving the fence and trees down, so that they are under the rooftops, just like you did with the Pokémon Center.

6.5/10
__________________
Reply With Quote
  #927    
Old March 16th, 2014 (02:12 PM).
Semolous Semolous is offline
 
Join Date: Dec 2013
Location: Egland
Gender: Male
Posts: 28
Quote originally posted by tImE:
A simple city with a fine layout.

I think you have way too much empty space, though.

Try shrinking the map 20% in both directions, but keep the size and amount of the houses, and just remove the unneccesary empty ground tiles everywhere.

Also, you shouldn't have empty space behind/above houses unless there is a road there. It looks bad. Try moving the fence and trees down, so that they are under the rooftops, just like you did with the Pokémon Center.

6.5/10
How's this? Better or worse?

Click image for larger version

Name:	city.png
Views:	69
Size:	102.7 KB
ID:	71303
Reply With Quote
  #928    
Old March 16th, 2014 (03:19 PM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 684
It's a little better, but it's not that much of a difference.

Let me show you what I mean:
Spoiler:

Here, I recreated your map and fixed what I thought was needed.

I made the map slightly smaller and removed unneccesary space.
I then moved down the treeline and placed it BENEATH/BEHIND the roofs of the buildings.
This is just how I prefer it to be, though.
__________________
Reply With Quote
  #929    
Old March 16th, 2014 (03:51 PM).
Semolous Semolous is offline
 
Join Date: Dec 2013
Location: Egland
Gender: Male
Posts: 28
Quote originally posted by tImE:
It's a little better, but it's not that much of a difference.

Let me show you what I mean:
Spoiler:

Here, I recreated your map and fixed what I thought was needed.

I made the map slightly smaller and removed unneccesary space.
I then moved down the treeline and placed it BENEATH/BEHIND the roofs of the buildings.
This is just how I prefer it to be, though.
That does look a lot better, but why did you use that for the path? In firered, that's used in saffron city to show shadows.
Reply With Quote
  #930    
Old March 16th, 2014 (06:19 PM).
Radical Raptr's Avatar
Radical Raptr Radical Raptr is offline
#BAMFPokemonNerd
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Posts: 1,116
Send a message via Skype™ to Radical Raptr
Quote originally posted by Semolous:
That does look a lot better, but why did you use that for the path? In firered, that's used in saffron city to show shadows.
I believe it may have been a way to recreate what you have done, but without the tile error - the edges of the tile you were using have green on the edges so they can be placed on grass, but you placed them on (a stone path? I dont really know what to call it).
You can easily take what he has done and use it as inspiration or as a reference, it was just a way of getting his point across.

Also, pro-tip, bigger is most often than not, not always better especially with towns and other such areas, try to have a small, and controlled area. It not only looks much better, but helps give the player a sense of direction and what is going on.
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #931    
Old March 17th, 2014 (01:11 AM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 684
Yeah, it's like Saving Raven said.
The path tile you used has grass corners and does not blend together with the brick-ground tile.

And Saving Raven is right, while bigger areas may look cool at first, they easily end up boring unless you can manage them right and it's better to start small, because it's easier to control the flow of the map and it's easier to not leave holes and emptiness in your wake. XD
__________________
Reply With Quote
  #932    
Old March 18th, 2014 (11:47 AM).
Kurapika's Avatar
Kurapika Kurapika is offline
Grudgebearer
 
Join Date: Feb 2013
Location: Lavendar Town - Morocco
Gender: Male
Nature: Naughty
Posts: 398
Semolous, The building right to the Gym has the "public lantern" (I don't know what that is called in English) on the wall.
Also, the grass where you put the fontaines look weird. needs some more work to make it more symethric. You should work on make it look more symethric imo.
The streets border tiles (those tiles with some green) need more work.
__________________
Reply With Quote
  #933    
Old March 23rd, 2014 (10:16 AM). Edited March 23rd, 2014 by Rayquaza..
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
The starting town in Pokémon Chaos:

Spoiler:
__________________
Reply With Quote
  #934    
Old March 23rd, 2014 (01:06 PM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 684
Quote originally posted by Rayquaza.:
The starting town in Pokémon Chaos:

Spoiler:
Simple and nice.
8/10

A few points of critique though:
1. The "hidden item" area up the stairs from the lake is really straight and boring.
Try making the trees less linear in that area.

2. The South exit looks kind of overlooked. Try to give it a proper path, just like the northern one.

3. The fenced in area near the bottom looks out of place. Either give it some proper content or fill the area with trees instead. (Filling the area with differently colored flowers would be nice, for example.)
__________________
Reply With Quote
  #935    
Old March 24th, 2014 (11:21 PM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
Quote originally posted by tImE:
Simple and nice.
8/10

A few points of critique though:
1. The "hidden item" area up the stairs from the lake is really straight and boring.
Try making the trees less linear in that area.

2. The South exit looks kind of overlooked. Try to give it a proper path, just like the northern one.

3. The fenced in area near the bottom looks out of place. Either give it some proper content or fill the area with trees instead. (Filling the area with differently colored flowers would be nice, for example.)
How's this?

Spoiler:
__________________
Reply With Quote
  #936    
Old March 25th, 2014 (01:19 AM).
tImE's Avatar
tImE tImE is offline
It's still me, 44tim44 ;)
 
Join Date: Mar 2007
Location: Somewhere in Scandinavia...
Nature: Relaxed
Posts: 684
Quote originally posted by Rayquaza.:
How's this?

Spoiler:
Well, your really only fixed the fence thingy, but I think you put a little too many trees there.

Remove this tree and put a flower or two in its place.
Spoiler:


The score is rather unchanged, though. You went from an 8.1 to an 8.4 basically.

I suggest you try and fix the other things I mentioned aswell.
Either way the map looks fine and will probably be fun to play.
__________________
Reply With Quote
  #937    
Old March 25th, 2014 (10:36 AM).
VEGET@ VEGET@ is offline
 
Join Date: Feb 2010
Gender: Male
Posts: 69
Well, this map isn´t complete yet, it need some little details, in the house of the left corner is supposed to be some sandash.
Attached Thumbnails
a.png‎  
Reply With Quote
  #938    
Old March 26th, 2014 (06:45 AM).
Evilrake's Avatar
Evilrake Evilrake is offline
 
Join Date: Dec 2013
Gender: Male
Posts: 80
Quote originally posted by VEGET@:
Well, this map isn´t complete yet, it need some little details, in the house of the left corner is supposed to be some sandash.
My overall comment with this one is that I think that there's too much space in between everything, without there being significant enough reason to walk there. Everything is so far apart, even though there's not really any way to justify it. Maybe that's what you're going for, but I'm personally not a fan of it.

It's not a town with much 'personality', but then not every town has to be. Sometimes you just need to have a 'pass-through' town, which I get the feeling this is.

I'd say it's a 6.5/10, but like I said, that's not too bad for a town without anything really important going on in it.
Reply With Quote
  #939    
Old March 29th, 2014 (12:55 AM).
VEGET@ VEGET@ is offline
 
Join Date: Feb 2010
Gender: Male
Posts: 69
Quote originally posted by Evilrake:
My overall comment with this one is that I think that there's too much space in between everything, without there being significant enough reason to walk there. Everything is so far apart, even though there's not really any way to justify it. Maybe that's what you're going for, but I'm personally not a fan of it.

It's not a town with much 'personality', but then not every town has to be. Sometimes you just need to have a 'pass-through' town, which I get the feeling this is.

I'd say it's a 6.5/10, but like I said, that's not too bad for a town without anything really important going on in it.
Yeah that town is a 'pass-through' town, in fact its the first town that the player visit after leaving his home town. I changed it a little and i upload the first town, where the player lives
Attached Thumbnails
Pueblo Tinea.png‎  
Attached Images
File Type: png Pueblo Bumao.png‎ (194.3 KB, 7 views) (Save to Dropbox)
Reply With Quote
  #940    
Old April 2nd, 2014 (12:08 PM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla Derxwna Kapsyla is offline
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 22
Gender: Male
Nature: Lax
Posts: 304
Game: Touhoumon Faith & Prayer Version
Map: Cinnabar Volcano Island and Cinnabar Island, rebuilt

Large image under the spoiler, here's a direct link to the image: http://i.imgur.com/iQYDvtp.jpg
Spoiler:


Quote:
Cinnabar Island, in the era of Red the Legendary Trainer, was a very prosperous island and a very popular tourist spot. There were three reasons why people would visit the island so often and in such mass. The first of these was Cinnabar Gym, where trainers would go to challenge Blaine, the Fire Type gym leader, in an attempt to obtain the Volcano Badge. The second was Cinnabar Research Labs, were individuals who had fossilized Pokemon could go to restore the fossils to their Pokenoid forms. The third reason was the defunct Cinnabar Mansion, the former location of several scientists who engaged in the Mewtwo Project, and is rumored to the creating grounds of the MissingNo Legend (These rumors, however, are unconfirmed). These reasons helped Cinnabar Island prosper beyond its confides as an island. That all changed when the fire nation attacked when Cinnabar Volcano exploded

Cinnabar Island, two years after the Era of Red, saw a drastic and violent event happen: the eruption of Cinnabar Volcano, once thought to be dormant, that rested under Cinnabar Gym. Blaine managed to evacuate the island so that nobody got left behind, but the island was wrecked regardless. They set up a temporary Pokemon Center for refugees, and Blaine moved gym operations to a cavern within Seafoam Islands.

Three years later, Blaine decided to rebuild Cinnabar Island, just a bit further south of the original island. Within time, it became a popular tourist spot once again, with the Volcanic Caverns being the biggest tourist attraction of all. A Seismology and Geothermal Center was built on Volcano Island, in order to keep track of the volcano’s activity. Some people discovered the portions of Cinnabar Mansion remained intact under the volcano’s destruction, just very disheveled.

In the present day, Cinnabar Island has regained its role as a popular spot for tourism - vendors have set up street booths selling exotic and rare items, items from all over.

However, Cinnabar Volcano seems to be important to Team Rocket… Why that is though is anyone’s guess.
__________________
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
Reply With Quote
  #941    
Old April 2nd, 2014 (02:23 PM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
So I submitted this map a while back and got some unhelpful feedback on it. Nothing about how to fill the empty space or what to fill it with. Just people telling me that there is too much of it.

Original [WARNING: Big Image]:
Spoiler:


So I got back to the map earlier this week and completely re-mastered it with my newer mapping skills (Assuming I've actually learned anything) and am very happy with the outcome.

New Design [WARNING: Also a Big Image]:
Spoiler:
__________________
Reply With Quote
  #942    
Old April 2nd, 2014 (05:46 PM).
joeyhugg's Avatar
joeyhugg joeyhugg is offline
 
Join Date: Apr 2013
Gender: Male
Posts: 384
That new design is a huge improvement. I can't put my finger on it as to why, but I really like it.
__________________
Reply With Quote
  #943    
Old April 2nd, 2014 (09:25 PM).
Harvey_Create's Avatar
Harvey_Create Harvey_Create is offline
Pokemon Apex Team Member
 
Join Date: Nov 2012
Location: Iowa
Gender: Male
Nature: Naughty
Posts: 188
Send a message via Skype™ to Harvey_Create
I've been mapping again since i came back. And I has curious if any one noticed the changes in my maps.
So here is a map. with sprites edited in.

Spoiler:


Mountain and grass - Magiscarf
Tree and sign - Kyedove
Rest - Me
__________________
This signature has been disabled.
Exceeds signature width limit (strictly 600 pixels or less).
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #944    
Old April 2nd, 2014 (10:09 PM).
Rayquaza.'s Avatar
Rayquaza. Rayquaza. is offline
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Posts: 602
Quote originally posted by Harvey_Create:
I've been mapping again since i came back. And I has curious if any one noticed the changes in my maps.
So here is a map. with sprites edited in.

Spoiler:


Mountain and grass - Magiscarf
Tree and sign - Kyedove
Rest - Me
Very plain, very simple. That isn't always a bad thing, there isn't any nitpicking I can do with space although, why is there only 1 trainer on the route? Also, the stairs look a bit unrealistic (Like they're painted on). They should overlap the cliff by about 1/4 of a tile.
__________________
Reply With Quote
  #945    
Old April 2nd, 2014 (11:26 PM).
Harvey_Create's Avatar
Harvey_Create Harvey_Create is offline
Pokemon Apex Team Member
 
Join Date: Nov 2012
Location: Iowa
Gender: Male
Nature: Naughty
Posts: 188
Send a message via Skype™ to Harvey_Create
Quote originally posted by Rayquaza.:
Very plain, very simple. That isn't always a bad thing, there isn't any nitpicking I can do with space although, why is there only 1 trainer on the route? Also, the stairs look a bit unrealistic (Like they're painted on). They should overlap the cliff by about 1/4 of a tile.
Yeah, I need to make better ones. I've been procrastinating them. But thanks for the criticism!
__________________
This signature has been disabled.
Exceeds signature width limit (strictly 600 pixels or less).
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
  #946    
Old April 4th, 2014 (12:59 PM).
Arma's Avatar
Arma Arma is offline
Actually not mad at all
Silver Tier
 
Join Date: Dec 2009
Location: The Hague
Age: 22
Gender: Male
Nature: Jolly
Posts: 1,004
Actually, I kinda like that map, Harvey. XD Though there are a few points on the map that seem quite narrow and cramped, like the place where you enter the first patch of tall grass. Add just a little extra space, and it'd be a really nice map.
__________________
Reply With Quote
  #947    
Old April 5th, 2014 (04:36 AM).
Varion Bluefire's Avatar
Varion Bluefire Varion Bluefire is offline
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 21
Gender: Male
Nature: Naughty
Posts: 663
Send a message via Skype™ to Varion Bluefire
Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.
__________________

Just strollin' to my next destination...
Reply With Quote
  #948    
Old April 6th, 2014 (05:47 AM).
Evilrake's Avatar
Evilrake Evilrake is offline
 
Join Date: Dec 2013
Gender: Male
Posts: 80
Quote originally posted by The Glitch:
Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.
I think this is a really nice map, really natural looking. I do think that the grass and the mountain tile should blend in together better on the cliff though. Try putting two or three boulders on top of the mountain as well, so it doesn't look as plain/flat on top, and/or maybe add another layer of elevation onto the left side of it to give it a nice asymmetrical look. If you have rocks that match the mountains I think they might look nicer on the beach as well, rather than the other 'stoney' looking ones.
Reply With Quote
  #949    
Old April 6th, 2014 (09:07 AM).
joeyhugg's Avatar
joeyhugg joeyhugg is offline
 
Join Date: Apr 2013
Gender: Male
Posts: 384
Quote originally posted by The Glitch:
Spoiler:


The home town to something I'm working on.
Been making it the past few days making small changes here and there.
Like the trees patterns changed from Game Freak's style, to this one.

Etc Etc.
The rocks are a bit strange. Do you have any 4x4 rocks in your tiles? If so, use them instead.
__________________
Reply With Quote
  #950    
Old April 6th, 2014 (10:50 AM).
Varion Bluefire's Avatar
Varion Bluefire Varion Bluefire is offline
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 21
Gender: Male
Nature: Naughty
Posts: 663
Send a message via Skype™ to Varion Bluefire
Spoiler:


Added new custom rocks, and added grass edges.

Etc Etc Etc.
__________________

Just strollin' to my next destination...
Reply With Quote
Reply
Quick Reply

Sponsored Links

You may also like.. (Beta)
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 08:07 AM.