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  #276    
Old March 6th, 2014 (08:04 PM). Edited March 8th, 2014 by joexv.
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Hey guys i made a title screen for fire red/leaf green roms.
Please note this image wont let the fire/leaves show in the background
Here is the background image


The raw file for unlz.gba

And the APE pallet

Heres a tutorial for inserting these if you need it.
----Tuturial----
Credit would be nice but isnt necessary.
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  #277    
Old March 15th, 2014 (05:20 PM).
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This script replicates DPP/HGSS Pokemarts. Just compile and insert on the Mart guy. Also make sure you set the next value on the variable after beating Gyms 1,3,5,7,8. This uses OAK'S PARCEL variable, so adjust accordingly if needed.

Spoiler:
#dynamic 0x800000

#org @martscript
lock
faceplayer
compare 0x4057 0x0
if 0x1 goto @mart1
compare 0x4057 0x1
if 0x1 goto @mart2
compare 0x4057 0x2
if 0x1 goto @mart3
compare 0x4057 0x3
if 0x1 goto @mart4
compare 0x4057 0x4
if 0x1 goto @mart5
compare 0x4057 0x5
if 0x1 goto @mart6
release
end

#org @mart1
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @1
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart2
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @2
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart3
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @3
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart4
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @4
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart5
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @5
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

#org @mart6
preparemsg @talk '"Hi, there!\nMay I help you?"
waitmsg
pokemart @6
msgbox @talk2 MSG_KEEPOPEN '"Please come again!"
release
end

'---------
' Strings
'---------
#org @talk
= Hi, there!\nMay I help you?

#org @talk2
= Please come again!


'-----------
' MartItems
'-----------
#org @1
#raw word 0x4
#raw word 0xD
#raw word 0xE
#raw word 0x12
#raw word 0x55
#raw word 0x0

#org @2
#raw word 0x4
#raw word 0xD
#raw word 0x16
#raw word 0xE
#raw word 0x12
#raw word 0x11
#raw word 0x10
#raw word 0xF
#raw word 0x55
#raw word 0x56
#raw word 0x0

#org @3
#raw word 0x4
#raw word 0x3
#raw word 0xD
#raw word 0x16
#raw word 0x18
#raw word 0xE
#raw word 0x12
#raw word 0x11
#raw word 0x10
#raw word 0xF
#raw word 0x55
#raw word 0x56
#raw word 0x53
#raw word 0x0

#org @4
#raw word 0x4
#raw word 0x3
#raw word 0x2
#raw word 0xD
#raw word 0x16
#raw word 0x15
#raw word 0x18
#raw word 0xE
#raw word 0x12
#raw word 0x11
#raw word 0x10
#raw word 0xF
#raw word 0x17
#raw word 0x55
#raw word 0x56
#raw word 0x53
#raw word 0x54
#raw word 0x0

#org @5
#raw word 0x4
#raw word 0x3
#raw word 0x2
#raw word 0xD
#raw word 0x16
#raw word 0x15
#raw word 0x14
#raw word 0x18
#raw word 0xE
#raw word 0x12
#raw word 0x11
#raw word 0x10
#raw word 0xF
#raw word 0x17
#raw word 0x55
#raw word 0x56
#raw word 0x53
#raw word 0x54
#raw word 0x0

#org @6
#raw word 0x4
#raw word 0x3
#raw word 0x2
#raw word 0xD
#raw word 0x16
#raw word 0x15
#raw word 0x14
#raw word 0x13
#raw word 0x18
#raw word 0x19
#raw word 0xE
#raw word 0x12
#raw word 0x11
#raw word 0x10
#raw word 0xF
#raw word 0x17
#raw word 0x55
#raw word 0x56
#raw word 0x53
#raw word 0x54
#raw word 0x0
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  #278    
Old March 15th, 2014 (05:23 PM).
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Heya! I've made a 6th gen shadow pokemon.
Chespin Fennekin and lastly Froakie.


I'm taking request, but do it via pm

~
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  #279    
Old March 15th, 2014 (11:44 PM).
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I made this back a month before X and Y Came out it's the Mega Stone and it's been Indexed I hope you like it. Mega Stone.png
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  #280    
Old March 19th, 2014 (10:37 AM).
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Me and @joexv worked on this:,please give credit if used .
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Credit to xVaporeon:
  #281    
Old March 20th, 2014 (09:22 AM). Edited March 20th, 2014 by Kakarot1212.
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I made some new text boxes last time. But it is not just that. Look for yourself by downloading
The package includes a readme.txt, so no need for me to say much, just read it.

CLICKY CLICK CLICK

SCREENSHOTS (For some reason, they look better in-game lol)
Spoiler:






Also, I accept requests, what color do you want etc.,
Just leave me a VM if you have one ) .

Hail to,
ep!c for oaks enhanced background.

Edit: IGNORE THE "NOTE" ON THE README FILE. IT IS COMPLETELY HARMLESS.
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  #282    
Old March 24th, 2014 (12:46 PM). Edited March 25th, 2014 by Renegade.
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Second resource upload~

This is a complete set of all 6th generation Pokemon icon sprites.
For example:



All of these sprites are compatible with Wichu's Advanced Pokemon Icon Editor.

DOWNLOAD: http://www.mediafire.com/download/plcroc056cp6cg4/6th_gen_Pokemon_Icons.rar
(Sorry 'bout the first download having some errors - they're fixed now)

Credits: You may credit me if you wish~
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  #283    
Old March 25th, 2014 (07:14 PM).
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Quick rom base completed in 2 hours(?)
here are the tiles it has
Spoiler:

Download:http://goo.gl/WFfvB8
Credits: Wesley FG
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  #284    
Old March 28th, 2014 (03:08 PM).
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Hey I posted this earlier saying if someone could translate it because I copied and pasted from the forum i originally posted it from. But no biggie here it is again *,*(?)
Not much to say
Some base I made with FM tile rips and wesley Fg minis(ow's) (the map isnt complete because I am sleepy and its too late to edit now :l)
Spoiler:

Descarga:https://www.mediafire.com/?1hb67mum7ug97pv
Credits:
  • Fm
  • Cope
  • Wesley FG
  • Shawn
  • Syn(Optional)

Cya! :@
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  #285    
Old March 30th, 2014 (07:07 PM). Edited April 27th, 2014 by Renegade.
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Third resource upload~

This is a complete set of all Mega Evolution Pokemon icon sprites.
For example:



All of these sprites are compatible with Wichu's Advanced Pokemon Icon Editor.

DOWNLOAD: http://www.mediafire.com/download/fcn8kcrhtzkah59/Mega_Evolutions.rar
[Fixed download - it was missing some of the sprites]

Credits: You may credit me if you wish~
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  #286    
Old March 31st, 2014 (12:58 AM).
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Vocal Rombase
Credits: Steven (Dante)
Pey!
VV (Me for inserting the tiles)
Spoiler:


Credit the following users above if used. Download link here.
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  #287    
Old April 5th, 2014 (07:35 AM).
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Here are some things I made all yesterday x3!


First my set of tiles credit me


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  #288    
Old April 6th, 2014 (11:43 AM).
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Well, I decided to upload an update to this, possibly a final update.

Fairy-type in Pokémon Emerald

A huge overhaul from my old patch. It replaces the ???-type, but instead of being a very weak type, it is now a legitimate type! I also changed the type picture sprite as well. I'll post a video to showcase this patch.

Enjoy!

http://www.youtube.com/watch?v=7VvTOMyyfgQ
Attached Files
File Type: ips Pokemon Emerald Fairy Type.ips‎ (6.0 KB, 267 views) (Save to Dropbox)
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Pokémon Emerald 650 (Resource Patch): http://www.pokecommunity.com/showthread.php?t=346694
Pokémon Emerald 650 (FULL GAME: Coming soon!
  #289    
Old April 6th, 2014 (02:49 PM).
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I went through and dumped all the battle scripts for each move effect using Jambo's BSP from an Emerald BPEE rom. They're ordered by move effect number, and in parenthesis I've listed one or two attacks that make use of each one.

Effects numbered 115 (Sandstorm), 136 (Rain Dance), 137 (Sunny Day), 164 (Hail), and 199 (Teeter Dance) aren't included because they would not decompile; trying to do so resulted in BSP crashing. There are empty text docs for them as place holders, any other unlisted number is not used and therefore available to use for custom move effects.
Attached Files
File Type: zip Move Effect Scripts.zip‎ (104.1 KB, 65 views) (Save to Dropbox)
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Pokemon Sigma Σmerald:

A Gen 3 remake de-make, (soon to be) featuring many Gen VI mechanics
  #290    
Old April 8th, 2014 (12:05 AM).
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here is a diancie and mega latias/latios icon (is anyone really good at resizing sprites, if so please pm me)

719.png

mega latios.png
  #291    
Old April 10th, 2014 (10:28 PM).
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Pokemon X and Y resources(Tiles,Sprites,Graphics)
Here!
FM08 Tile RIPS
Here!
  #292    
Old April 18th, 2014 (12:59 PM).
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Sea tile by me :D

Don't forget to credit me
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  #293    
Old April 19th, 2014 (04:23 AM).
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here is a diancie hoopa and volcanion icon
Attached Images
File Type: png Diancie.PNG‎ (860 Bytes, 1024 views) (Save to Dropbox)
File Type: png Hoopa.PNG‎ (857 Bytes, 1024 views) (Save to Dropbox)
File Type: png Volcanion.PNG‎ (1.5 KB, 1024 views) (Save to Dropbox)
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  #294    
Old April 20th, 2014 (07:07 AM). Edited April 20th, 2014 by winterross38.
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I have some sprites

Thorton: Overworld

Fakemon: Tadpad
Attached Images
File Type: png Thorton_OD.png‎ (3.3 KB, 995 views) (Save to Dropbox)
File Type: png Untitled.png‎ (682 Bytes, 996 views) (Save to Dropbox)
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  #295    
Old April 22nd, 2014 (03:09 PM).
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I have two patches here, both for Emerald.

One thing I didn't like about Emerald is that they just made everything the color green for the sake of changing it. It just made all the menus and such look ugly. So I went and restored the Ruby/Sapphire colors of all the menus and other things that were made unnecessarily green.

Screenshots (left is Emerald, right is the Color Restoration Patch):

Note, I didn't change the color of the Bag sprite because this is purely a menu thing, not a character design change. Also the Match Call textbox becoming orange not actually intended and was a side-effect of changing the main Pokénav color back to orange, but I view it as a pleasant side-effect because that's one less green thing.

These patches don't use any free space at all, so you can patch these to existing hacks without any problems.

And the second patch is to disable Emerald's animated sprite feature to make it even more R/S-like. Credit to shinyquagsire for discovering how.
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  #296    
Old April 27th, 2014 (02:00 PM). Edited April 30th, 2014 by joexv.
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Fire Red XV Rom BaseWIP
Today I have a Fire Red rom base that will (in time) replace most if not all tiles.
I made this in celabration of me spending all of last night learning how to insert tiles finally!! Woot!
The main goal of this base is not only for hacking but also to be playable on a normal fire red game.
That way people who want to enjoy the basic game can still have a feel of new tiles.
The tiles used came from The Calis Project and Chaoticcherrycake's Tileset
Screenshots:



Please note this is not finished. Currently only trees, grass, oaks lab, signs, steel fence, mountains, hedges, some paths and flowers have been changed.
(flowers are glitched cause of animation.) And a few extras have been added.

Credits:
Spoiler:

http://chaoticcherrycake.deviantart.com/journal/Credits-for-Tiles-367931482
Kyle-Dove
Heavy-Metal-Lover
WesleyFG
Dewitty
Zetavares852
XDinky
Newtiteuf
Alucus
Erma96
Hydrargirium
Poison-Master
Thedeadheroalistair
Shutwig
Asdsimone
Xxdevil
Steinnaples
Hek-el-grande
sylver1984
NikNak93
TeaAddiction
Cuddlesthefatcat
Magiscarf
Gigatom
The-Red-eX
ChaoticCherryCake
-----
Minorthreat0987
Calis Projects
-----
And me for editing for recolor, resizing, inserting, and some hand drawn tiles to fix mistakes.
----
Thanks to Syneon for his awesome/easy tut on inserting tiles!


Download:
http://www.mediafire.com/download/u2ou1zmwxh1h2y3/XV_Rom_Base_v1.2.ips

Changelog:
Fixed flower animation
removed oaks lab door animation
added water edges fixed various things
added pallet town house

Suggestions for this base or a new base are welcome
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My Rom hacks
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Hacks I support:
Resolute Version
Victory Fire
Pokemon Yellow Chapter
Fluorite
Hybrid

Find me @
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  #297    
Old April 27th, 2014 (10:35 PM).
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FM BASE TILES
RUBY ROM (US)

Credits the following: FM
V.V (Me, for inserting the tiles)
Public tiles of WAH

Map screeny:
Spoiler:



Tiles in game:
Spoiler:


Click here to download.
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  #298    
Old April 30th, 2014 (04:48 AM). Edited April 30th, 2014 by Sniper.
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Quick rom base
Fire red (U)
Credit the following users:
rafa-cac for his Public tiles
Cope
WAH public tiles
V.V (Me for inserting those tiles)

Clicky to download

In game screenshot:
Spoiler:


Mapshot:
Spoiler:



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  #299    
Old May 2nd, 2014 (08:45 AM).
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Thread closed because we now having a subforum where you can make threads for your resources! The Tools, Tutorials and Resources subforum is open for business! Please keep any small resources (such as indexed sprites and rips) in the stickied Quick Resource thread.

Closed.
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