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  #76    
Old May 7th, 2014 (06:25 PM).
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Seperate Pokemon Centres and Mart are better, unless you really want to merge it, you can make it like the one in Indigo Plateau in FR/LG .
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  #77    
Old May 7th, 2014 (07:23 PM).
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I really liked how Naranja used one of Kyledove's Pokémon Center tiles and instead of a mart used an outdoor market stall.
There are a few different hack out there that just use the outdoor market stall, and yes, I agree when you suggest that it looks nice. Not a huge change, not a merge, just something unique.
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  #78    
Old May 7th, 2014 (08:23 PM).
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Yeah, I think a variety of different types of marts would be nice. Some in outside stalls, some large department stores, some regular marts, some that look more like regular buildings. It feels less videogamey that way.
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  #79    
Old May 7th, 2014 (08:45 PM).
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That is true. GameFreak has a very formulaic way of designing maps that, because of how consistent certain buildings are in each town, even across regions, make them feel less realistic.

I love to see when mappers give personality to a certain area by making a Pokemart feel unique to that town or fit the area. I mean, it makes more sense to see a small independent stall in a village than an ultra-modern convenience store with sliding doors, doesn't it? The variety not only spices up the areas but also makes them feel more realistic, which really makes the town-to-town travel a little exciting and the towns themselves more realistic.
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  #80    
Old May 7th, 2014 (09:24 PM).
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I definitely agree with you on that; if they could have separate tilesets for each town and city, it shouldn't be too hard to have some based off Pokémon Centers and Marts and whatnot. They could keep their primary colors the way they are (which would respectively be red and blue, in this case), but would've been nice if they were shaped a little differently.
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  #81    
Old May 7th, 2014 (09:31 PM).
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well in hg/ss they did change some of the pc's colours, and x/y's gyms look completely different, so they are getting there
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  #82    
Old May 7th, 2014 (10:56 PM).
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I am planning for Gym Puzzles in my Hack like HG/SS, but its looking difficult, maybe not possible.
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  #83    
Old May 8th, 2014 (12:17 AM).
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Separated or put together... PCMarts?


Like seriously. If you need to expand the city, separate it, if you have little city, put it together =D
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  #84    
Old May 8th, 2014 (02:00 AM).
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Quote originally posted by machomuu:
Though it still makes me feel as if there is so much untapped potential that can and should come out of Pokemon rom hacking. I've watched as the capabilities of hacking have evolved and, similarly, how the hacks have. Yet, the more time that passes, the more I wonder "Why aren't there more non-Pokemon hacks" or "Why aren't there more gym-less or team-less hacks out there?" I can completely understand an up and comer thinking learning that they can make their own game and then immediately jumping for the GF formula, but I find it staggering how few hacks actually try to be either of those (and, that I know of, no complete ones exist).
As much as I understand you, even though I've restarted work on hacks countless time, not even once did I actually start to make something different. Yes, there were times I had plans for a game taking place in the past, with no centers, evil teams or gyms, but I eventually always go back to the original Gamefreak formula. This is probably because I've always had trouble with storylines, so I prefer to have a basic storyline that I'd advance as I progress on the hack. The most "different" I want to get this time is that I'm not planning on including a proper evil team. I love thinking of new small features and side-quests for the game, planning the sequence in which you visit towns and earn badges, assigning different pokémon to different areas, and hiding legendaries. I prefer this much more than thinking of a complex, dark story for example, that wouldn't allow much freedom and then implementing it. Plus, I've seen people with great unique ideas, but in the end it gets so complex, that it either becomes too hard to implement, or the story becomes too much for a Pokémon hack.

Another thing is, I've noticed a lot of the fans seem to enjoy "mainstream" hacks a lot, even though there aren't any different hacks that are complete, people still seem to like earning gym badges, and there are some who actually enjoy spending hours on a hack after finishing the main story just to catch all Pokémon available. It might be because people look for hacks to keep them occupied until the newer games are out, or they don't own a DS/3DS, so in my opinion most fans would prefer a "common" pokémon adventure rather than something different.

I know I'm probably not trying to do something different because I might not be that good at it, and I enjoy creating a hack with the elements of normal pokémon game, so as long as there are still people who play hacks like these and enjoy them, I have no plans on doing something very different, at least for now.
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  #85    
Old May 8th, 2014 (08:01 PM).
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I'm not sure if this falls under stuff we can talk about in this thread, as this seems to be more about general Pokemon Romhacking discussion and not about the forum itself. (Please ignore my question/give me the what-for if warranted!)

Does anyone else not particularly like the new setup for the Emulation and ROMHacking section? I mean (and I hope my overall intuition is wrong), I think that the Beginner's Lounge is something that we've seen before, and will just be a Scrapbox/Simple Questions Thread hybrid of doom! I love the guiding sentiment behind it (helping out noobies is something that everyone should do more often, including myself!), but I sincerely hope that it doesn't devolve into a blind leading the blind scenario again, or a moderating nightmare for our wonderful mod team.

My main gripe is how the Toolbox/Tutorial/Resource Thread got merged together. I feel like that it is now way too cluttered and makes it unnecessarily difficult to find the things you need. Tools and Resources I could maybe see, but Tutorials should definitely be separate from the Toolbox in my opinion. Why were they merged, if I may ask? What was the thought process behind it? I feel like we should be making things easier to find by distinctly separating them, not clumping them all together for people to sift through.

But this is just one person's opinion. I'd love to hear other people's feedback and perspectives! If we can all collaborate with our feedback, maybe we can do the impossible and make a section that is best organized and perfectly suited for our amazing community.
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  #86    
Old May 8th, 2014 (08:10 PM).
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I did actually have the same thought about the Beginner's Lounge basically being a mix of Simple Questions and the Scrapbox of old, but until it poses a problem I think it's fine. I visit there regularly and see quite a bit of feedback for hack ideas, as well as answers to questions being supplied quickly. For now, it's fine, I'd say.

On the topic of the Toolbox/Tutorial/Resources mesh...don't know how I feel about that. It seems cluttered, and I think that it makes finding certain tools, tutorials, and resources rather difficult in some cases. Unless they're popular, in which case you can just sort by views. But regardless, it still seems pretty cluttered.
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  #87    
Old May 9th, 2014 (02:28 AM).
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Well, the main reason Tools and Tutorials were merged was because even though the result would be a cluttered section, threads can be filtered by their prefix anyway.
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  #88    
Old May 9th, 2014 (08:42 PM).
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So (am I allowed to do this) I wanna ask a question here
What do you guys think makes a hack bad?
The things that I dislike the most in a hack are extreme level curves, bad grammar, and lots of scripts being reused/text edited from the actual games.
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  #89    
Old May 9th, 2014 (09:51 PM).
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I for one dislike capitalization, I generally like hacks a lot more if everything is in lowercase, obviously use upper case to start sentences and names and whatnot, moves too, it's why I have a soft spot for Dark Rising 2, everything is so nice text wise.

I also like when people put some thought into altering movesets and evolutions, like I get you have to alter evolution because its a rom but you can atleast make them interesting, with movesets I like to imagine if the pokemon itself could actually do the move as opposed to if the typing matches up.

Something else thats good is if on the routes the abundance of different pokemon is made clear, I like a massive selection of pokemon when i'm grinding instead of having to see the same thing over and over again.

Postgame stuff is cool, it shows the hacker has some cool ideas left over to implement rather than just leaving you to your own devices.
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  #90    
Old May 10th, 2014 (02:57 AM).
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Quote originally posted by Dark Sneasel:
So (am I allowed to do this) I wanna ask a question here
What do you guys think makes a hack bad?
The things that I dislike the most in a hack are extreme level curves, bad grammar, and lots of scripts being reused/text edited from the actual games.
Horrible sprites, Horrible SCRIPTING, Horrible tiles, Horrible mapping, Horrible hacker.

pretty much sums it all
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  #91    
Old May 10th, 2014 (05:16 PM).
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Quote originally posted by Dark Sneasel:
What do you guys think makes a hack bad?
One word: gramerz. Use demz.

But really though. If you're going to make a great quality hack, don't fill it up with horrible spelling, punctuation, and grammar. And please, please, PLEASE use the é. Enough said.
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  #92    
Old May 10th, 2014 (05:34 PM).
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Quote originally posted by Kenna18155:
And please, please, PLEASE use the é. Enough said.
Why? Pokemon is pronounced that way normally, no need to accent anything.
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  #93    
Old May 10th, 2014 (07:34 PM).
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Quote originally posted by machomuu:
Why? Pokemon is pronounced that way normally, no need to accent anything.
Well having Pokémon instead of Pokemon looks cooler lol
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  #94    
Old May 10th, 2014 (11:48 PM).
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Do you think anyone will try to remake Alpha Sapphire and Omega Ruby after their releases?
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  #95    
Old May 11th, 2014 (12:05 AM).
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Quote originally posted by Syndrome10:
Do you think anyone will try to remake Alpha Sapphire and Omega Ruby after their releases?
I'm not sure how different Hoenn is going to look for the 3DS, but it's possible that people might copy the changes and additions that will be made in the remakes into Ruby, Sapphire and even Emerald.
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  #96    
Old May 11th, 2014 (01:02 AM).
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Quote originally posted by Syndrome10:
Do you think anyone will try to remake Alpha Sapphire and Omega Ruby after their releases?
I'm sure, if nothing, there will be a surge in tile-rips and any new sprites (from the rumoured new formes) will be here, there and everywhere .
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  #97    
Old May 11th, 2014 (01:06 AM).
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Quote originally posted by Magic:
I'm sure, if nothing, there will be a surge in tile-rips and any new sprites (from the rumoured new formes) will be here, there and everywhere .
Indeed but doesn't that always happen when a new game is realesed? lol
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  #98    
Old May 11th, 2014 (01:13 AM).
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Quote originally posted by Shadowraze:
Indeed but doesn't that always happen when a new game is realesed? lol
Yeah exactly XD as soon as new sprites/tiles come out they are in every new hack coming out.

I'm sure there will be some ORAS demakes, although I'm more interested in any new features we might be able to replicate and benefit from.
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  #99    
Old May 11th, 2014 (01:19 AM).
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Quote originally posted by Magic:
Yeah exactly XD as soon as new sprites/tiles come out they are in every new hack coming out.

I'm sure there will be some ORAS demakes, although I'm more interested in any new features we might be able to replicate and benefit from.
Definitely they would probably have new mechanics for the game which will be cool. :D
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  #100    
Old May 11th, 2014 (03:44 AM).
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I doubt any project will be good enough to port 3DS to GBA but we can wait and see I guess. I do, however, expect there to be a spate of tiles modelled off of the OR/AS ones.
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