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  #376    
Old Posted July 16th, 2014 (12:28 PM).
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Originally Posted by CosmicBlazer View Post
I'm going to to post a screen. Here's my character for my hack, Pokemon Cosmic (name for now, trying to come up with a better name)




For discussion, what do you think of hacks having multi type gyms, I'm going with it in my hack for something different, where the gym has 2 or 3 types than 1. For example, a gym has Fire and Water, or can have Fire,Grass, and Water, and so on and on....
I like the idea of a gym having more than one type. I recently finish playing Pokemon Vega, in which one of the gym has a dual type of grass and flying. The idea should be consider, as it give many gym a little bit of originality.
Edit: Btw, nice screen!
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  #377    
Old Posted July 16th, 2014 (03:50 PM).
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Not sure if I should use these tiles, The look a bit too bright, either way I will still make some zenonia like tiles .(Ignore the minis/ow's I will change them)
Spoiler:
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  #378    
Old Posted July 16th, 2014 (03:55 PM).
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Originally Posted by Near~ View Post
Not sure if I should use these tiles, The look a bit too bright, either way I will still make some zenonia like tiles .(Ignore the minis/ow's I will change them)
Spoiler:
Frankly I like them, but if we're talking only about the colors, the standard grass is a bit heavy on the eyes. Maybe you could just adjust the colors in the palette editor in Advance Map.

Plus, I don't really like the different sizes of doors. The tile styles clash + it's more difficult to edit the animation of them.
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  #379    
Old Posted July 16th, 2014 (04:01 PM).
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Originally Posted by The Riddler View Post
Frankly I like them, but if we're talking only about the colors, the standard grass is a bit heavy on the eyes. Maybe you could just adjust the colors in the palette editor in Advance Map.

Plus, I don't really like the different sizes of doors. The tile styles clash + it's more difficult to edit the animation of them.
Hmm thanks! I will try it out and also check to see if I find other tiles. By the way, is that your hack? I like the looks of it, it is very soft on my eyes compared to mine, Looks like you spent some hard time and work on it lol
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  #380    
Old Posted July 16th, 2014 (04:10 PM).
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Hmm thanks! I will try it out and also check to see if I find other tiles. By the way, is that your hack? I like the looks of it, it is very soft on my eyes compared to mine, Looks like you spent some hard time and work on it lol
Heh, no problem, just play around with the colors a bit, sooner or later you'll find the right combo for your hack.
Yeah, I worked on my hack for quite some time now. Started in 2009, stopped for four years and working actively on it ever since - and yes, I had the same problem, cause I wanted it vibrant, but not aggressive in the color department.
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  #381    
Old Posted July 16th, 2014 (04:16 PM).
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Originally Posted by The Riddler View Post
Heh, no problem, just play around with the colors a bit, sooner or later you'll find the right combo for your hack.
Yeah, I worked on my hack for quite some time now. Started in 2009, stopped for four years and working actively on it ever since - and yes, I had the same problem, cause I wanted it vibrant, but not aggressive in the color department.
Looks like it all paid off? I sure do like the looks of it and well what can I say I wish you luck(But I personally don't think you need it since it looks amazing :])
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  #382    
Old Posted July 17th, 2014 (03:35 PM).
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Okay, the tileset I have been using don't have a palette for Mountain tiles or Caves. So I have been trying to use different moutain from other tilesets to see if it will look good. So I need your thoughts on this guys. Does the mountain look weird or any thing else that comes to mind?

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  #383    
Old Posted July 17th, 2014 (03:47 PM).
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Originally Posted by CosmicBlazer View Post
Okay, the tileset I have been using don't have a palette for Mountain tiles or Caves. So I have been trying to use different moutain from other tilesets to see if it will look good. So I need your thoughts on this guys. Does the mountain look weird or any thing else that comes to mind?

I think the color blends in, but I don't know how well the mountain floor tile works
It seems a bit off, because of the "hole" in the middle, but maybe it's just like that because you haven't showed it on an actual floor, but rather a line of them
If you could make a quick 20x20 mountain map just to show off the tiles, that'd be great
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  #384    
Old Posted July 17th, 2014 (07:50 PM). Edited July 17th, 2014 by CosmicBlazer.
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I made a map like you requested. Looking at it now though, I'm just going to have to use another tileset that works well with the grass.



Note: Moderators I made a map but thought it would be fine to just showcase here since Jose requested me to show how the mountain looks. Hope it is fine to post it here since I'm not sure about these tiles.

Edit: I've decided to not use those and I might have found a solution. Now what do you guys think about ledges, is it a must to have or no?
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  #385    
Old Posted July 18th, 2014 (01:42 AM).
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Originally Posted by CosmicBlazer View Post
I made a map like you requested. Looking at it now though, I'm just going to have to use another tileset that works well with the grass.



Note: Moderators I made a map but thought it would be fine to just showcase here since Jose requested me to show how the mountain looks. Hope it is fine to post it here since I'm not sure about these tiles.

Edit: I've decided to not use those and I might have found a solution. Now what do you guys think about ledges, is it a must to have or no?
Oh men, I didn't know each wall would be two tiles tall
I'm not a particular fan of that, so I think you're in the good way :D
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  #386    
Old Posted July 18th, 2014 (12:54 PM).
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Quote:
Originally Posted by CosmicBlazer View Post
I made a map like you requested. Looking at it now though, I'm just going to have to use another tileset that works well with the grass.



Note: Moderators I made a map but thought it would be fine to just showcase here since Jose requested me to show how the mountain looks. Hope it is fine to post it here since I'm not sure about these tiles.

Edit: I've decided to not use those and I might have found a solution. Now what do you guys think about ledges, is it a must to have or no?
Why not use the mountain tile FM made to go with that grass tile?
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  #387    
Old Posted July 18th, 2014 (02:11 PM).
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Because he it didn't have a cave that could match with it but now I am using it and found a temporary cave to go with it.
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  #388    
Old Posted July 18th, 2014 (03:25 PM).
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Because he it didn't have a cave that could match with it but now I am using it and found a temporary cave to go with it.
Well you could have made one or asked somebody to make one hint hint XD
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  #389    
Old Posted July 20th, 2014 (02:46 AM).
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Ugh, I really hate the two tile high mountains in the GBA format, such an eyesore.
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  #390    
Old Posted July 20th, 2014 (03:36 AM).
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Ugh, I really hate the two tile high mountains in the GBA format, such an eyesore.
I know, right ? It just doesn't work on the 3rd gen 2D plain and frankly, it just looks wrong.
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  #391    
Old Posted July 20th, 2014 (07:12 AM).
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I know, right ? It just doesn't work on the 3rd gen 2D plain and frankly, it just looks wrong.
Yeah, I was thinking something similar to that. It just looks unnatural and doesn't really mirror a formation that would exist.
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  #392    
Old Posted July 20th, 2014 (09:24 AM).
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Man that sucks hearing that from you guys But I was able to make a one tile mountain from the two tile so I'll see if I can make both types work out in my hack. I'm not changing since I've tried to find many solutions.
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  #393    
Old Posted July 25th, 2014 (12:58 AM).
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Anyone looked into changing the Pokédex graphics? I'd love to replicate HGSS's one in FireRed.
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  #394    
Old Posted July 25th, 2014 (03:58 PM).
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Anyone looked into changing the Pokédex graphics? I'd love to replicate HGSS's one in FireRed.
You mean like this?



I do like it - it's so neat, sleek and sexy.
Maybe I'll try to replicate it, or atleast make a similar spin on it.
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  #395    
Old Posted July 26th, 2014 (12:00 AM).
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You mean like this?



I do like it - it's so neat, sleek and sexy.
Maybe I'll try to replicate it, or atleast make a similar spin on it.
Yes, exactly that, I think it looks amazing.
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  #396    
Old Posted July 26th, 2014 (12:44 AM).
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I do like it - it's so neat, sleek and sexy.
Me too! Especially the Japanese letters!
They add new layer of sexiness!

Which kinda brings me to a question, was anyone able to implement new letters into the English ROM? For example the Japanese?
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  #397    
Old Posted July 27th, 2014 (07:16 AM).
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Hey, I've been inspired to start ROM hacking by this website/all the hacks people have made, and I was wondering if anyone could help me start off or point me in some sort of direction/give me advice or something? I'm basically just an absolute beginner with some spare time.
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  #398    
Old Posted July 29th, 2014 (09:36 PM).
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So I posted this in another website:
Quote:
I've been thinking of something, and I'm not sure if it's a good idea, so I would really like to get feedback on it.
So at some point in my hack's story (which has two teams), they're arguing about you, I still haven't worked much on that, but I will eventually (probably there's a brainwashing machine or something), and the fight gets heated, and it ends up being the team leaders battling. Now, the outcome of that will greatly affect the story, probably for about two gym's length, and a bit after. Now this is what I need feedback, I was wondering if it would make sense, and wouldn't anger anyone playing if the outcome of the scene would be determined using the random XSE command. Like, the screen goes black while they battle, and depending on the random, the screen goes back and you can tell who won by the sprites. The winner, obviously, gets the player. Now there's something I see wrong in this, it's that the player might not like the outcome, but I can fix that by putting a warning before the script that mentions that it will happen randomly, or somewhere in the hack thread. If not, then I could put a yes/no box which lets the player choose who they wanna help, but the problem is, they're arguing on who brainwashes you, and no one wants to willingly get brainwashed. Feedback on this would really be appreciated, thank you.
So, my question is, what do you guys think about stories that have different outcomes depending on "random"? Is it a good idea, or bad idea, or you're indifferent to it?
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  #399    
Old Posted July 29th, 2014 (09:47 PM).
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Hey, I've been inspired to start ROM hacking by this website/all the hacks people have made, and I was wondering if anyone could help me start off or point me in some sort of direction/give me advice or something? I'm basically just an absolute beginner with some spare time.
Check out the Tools, Tutorials and Resources section, there are tools and tutorials on almost everything, plus useful directories. If you still need help or have questions you may post a thread in the Beginner's Lounge sub-forum.

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So I posted this in another website:


So, my question is, what do you guys think about stories that have different outcomes depending on "random"? Is it a good idea, or bad idea, or you're indifferent to it?
Why not have more interaction/choices when encountering both teams? At the battle, the winning team could be the one you've had the most/better interaction with. I wouldn't enjoy a random outcome in the story, especially out of only two possible ones.
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  #400    
Old Posted July 29th, 2014 (09:53 PM).
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Why not have more interaction/choices when encountering both teams? At the battle, the winning team could be the one you've had the most/better interaction with. I wouldn't enjoy a random outcome in the story, especially out of only two possible ones.
I actually had not thought about that, that is a great idea! Thank you :D
I guess that will require some more scripting, but it'll be worth it in the end
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