@Snooper16 interesting submission, a breath of fresh air. Pokemon abused for competitive purposes reminds me of the Shadow Pokemon concept, which I loved and thought it was neglected by the Pokemon franchise, so I should like to see something along the same or similar lines.
Reading through your idea, few questions immediately popped into my mind. If I understand correctly, the new "Grid Battles" are battles in which P.A.R.T.s are used by both trainers, and that these battles require advanced skills in Pokemon battling, offering a more challenging experience than normal battles. How so?You mentioned that P.A.R.T.s allow trainers to practically summon Pokemon "as though they are units in battle", and the name of the battles suggests a Grid. I can't help but imagine a chess-like neon-lit energy board that spans into the ground after battle is initiated; it strangely brings to mind Yu-gi-oh. So, my question is, how exactly is a Grid Battle carried out? I'd like to know the mechanics.
You said you were going to reveal more on that when you would make the RP thread, but I think it's a vital question that references another question of mine: if the Heroes of the Pokemon League and Team Paradox are the two available opposing factions for the roleplayers, and each use a different kind of battling (The Heroes would be using P.A.R.T.s and Team Paradox would refuse to use that, so they'd battle normally, right?), how are PCs of opposite factions to do battle with each other? One uses, P.A.R.T.s, other doesn't. Are those two compatible with each other?
You're absolutely right in that regard. The grid you described is exactly how I envisioned it, to be honest. I'll post the mechanics I've thought of so far to try and clear up your first question. As for your second question, the Pokemon League uses P.A.R.T. Pokemon, as you mentioned, while Team Paradox uses actual Pokemon. Another major difference between the factions is how they use items. Since everything is digital for the League, they "assist" their Pokemon with power-ups, whereas Team Paradox uses their own technology and held items. The reason Team Paradox can use held items is because their Pokemon are real, unlike the League's. I plan to create a list of available Pokemon soon, as well as starter decks (League) and starter teams (Team Paradox) that new RPers can choose from. The list won't be final, and will be updated every now and then as the RP progresses. I'll also be sure to include pictures of the actual grids themselves, so RPers will know the layout of common Grid boards they can use in battle. The board that is chosen is up to the RPer that challenges another. Anyways, without further ado, here are the mechanics and other details to answer your first question:
Phases in a Part Battle:
Roll- Roll the dice to see how much Atk/Def points you can get for a turn (for the sake of the RP, we'll use a random number generator).
Summon- You can summon Pokemon into battle. Pokemon are grouped into three sections: Small, Large, and Legendary/Megas. Each section takes up a different amount of "memory", and you can have up to eight slots of memory worth of summoned Pokemon at most (ten if you have the power-up Memory +2 or Memory Expansion Kit +2): Small: 1-2; Large: 2-3; Legendary 4-5; Mega Evolution (if the Mega Stone is equipped on the trainer): 4-5.
Move: Self-explanatory; you move units around on the board. Bear in mind that this will consume Attack points if any units move (you can save Attack points by not moving your units, but this is a decision on every RPers part).
Attack: Again, self-explanatory: Your Pokemon will make a move against another Pokemon. This consumes Attack points.
Defend: If you are being attacked, you can use a defensive move to counter the attack. This consumes Defense points from the last roll, since you can only defend yourself when you're being attacked. It's turn based, much like an actual card game.
Draw: Draw P.A.R.T.s from the deck (League)/Get more Pokemon and/or Items from the "Pool" (Team Paradox).
Items and other Useful Resources
There are various types of P.A.R.T.s, including:
P.A.R.T. Pokemon
P.A.R.T. Items
Power-Ups (lasts one turn, Hero-Side Only)
Super Power-Ups (lasts the whole match, Hero-side Only)
For Team Paradox, they use:
Real Pokemon
Real Items
Held Items (Dark-Side only)
Paradox Tech (Have varying effects, Dark-Side only)
Current Power-Ups/Paradox Tech List for your Reference:
Power-Ups/Super Power-Ups:
Atk +1 (Common)
Atk +2 (Common)
Atk +3 (Uncommon)
Atk DX (+6 Rare)
Def +1 (Common)
Def +2 (Common)
Def +3 (Uncommon)
Def DX (+6, Rare)
Memory +2 (Super Rare)
...Can be expanded upon with suggestions from the RPers; like I said, I'm very open to input...
Paradox Tech:
Metal Substitute (+50 HP, Rare)
Trap Net (Restrains P.A.R.T. Pokemon in a space on the Grid for easier attacking; has no effect on real Pokemon, Uncommon)
Memory Expansion Kit +2 (Super Rare)
...Can also be expanded upon with suggestions from the RPers...
Oh, and before I forget, it's more challenging than, say, a single battle, because you must think about the positions of each P.A.R.T./Real Pokemon on a board, as well as deciding how and when to use power-ups and items (or in the case of held items, when to equip them). I should also mention that each Pokemon has a particular range or line of attack on the grid. I'll post details for individual Pokemon when I start typing the list up. There'll only be a handful of Pokemon at first, but the list can and will be expanded upon with suggestions. Hope that answers your questions! :)