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  #251    
Old May 4th, 2009 (01:24 PM).
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Whats a pointer i made the script but it tells me i need a pointer
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  #252    
Old May 7th, 2009 (09:01 AM).
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this tut0rial surely helped me~

- a n g i e : D
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  #253    
Old May 15th, 2009 (09:15 AM).
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Mate this isn't the script help thread. Ask there xD
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  #254    
Old May 16th, 2009 (08:13 PM).
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  #255    
Old May 19th, 2009 (09:36 AM).
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msgbox @text2 0x6
where can i find the other pointers like 0x5 and 0x6?
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  #256    
Old May 25th, 2009 (07:21 AM).
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It's a very good scripting tutorial.
Thanks a lot, it help me because I'm a scripter too.
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  #257    
Old May 26th, 2009 (02:35 AM).
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Now I see where bad scripting knowledge come from...

Code:
#org @start
lock
faceplayer
msgbox @yesno 0x5
if 0x1 goto @yes
if 0x0 goto @no
release
end
That's wrong and won't work. You can't use two ifs like that and there's not even a compare so the two ifs are pointless anyway. Also, some parts of the tutorial aren't updated for the newest XSE yet. So I would suggest the author fixing everything so people will have less problem with scripting. Thanks in advance.
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  #258    
Old May 28th, 2009 (09:12 AM).
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Can anyone make a script or explain me how to make a script to change the starting point of the game?
like in fire red i dont want to begin the game in my room...i want to begin the game in another place...so can anyone help me?
  #259    
Old May 28th, 2009 (10:43 AM).
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as usual i probly over looked something, but it saves as a seperate file, right, so how does it get on the rom? or does it save to .XXX file and add script to rom?
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  #260    
Old May 28th, 2009 (12:52 PM).
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Quote originally posted by darkrom:
as usual i probly over looked something, but it saves as a seperate file, right, so how does it get on the rom? or does it save to .XXX file and add script to rom?
You compile the script into the rom, you save it to make a backup or to work on the script later.
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Old May 28th, 2009 (11:52 PM).
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Thanks. This surely helped me alot.. Thank you for posting!
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  #262    
Old May 29th, 2009 (05:17 AM).
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Quote:
Quote:
Originally Posted by darkrom
as usual i probly over looked something, but it saves as a seperate file, right, so how does it get on the rom? or does it save to .XXX file and add script to rom?

You compile the script into the rom, you save it to make a backup or to work on the script later.
Erm.... how do i do that? cuz pokewitch does some thinfgs, then other times it say something about text offset... then im stuck on getting it into the rom, i found a tutorial but it wasnt that clear, plz help!
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  #263    
Old May 30th, 2009 (08:24 AM).
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How would you do a dream in the begning of game and how would you do a wild pokemon battle but the wild pokemon can only have one gender also how can you do the only one gender thing with give pokemon script?
  #264    
Old June 26th, 2009 (10:44 AM).
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This is the one tutorial out of all the others that has actually got me to script as the others didn't work when I tried them. Anyway THANKS!!!
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  #265    
Old June 26th, 2009 (11:19 AM). Edited June 26th, 2009 by .Seth.
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Quote originally posted by Baby Cynda:
This is the one tutorial out of all the others that has actually got me to script as the others didn't work when I tried them. Anyway THANKS!!! :)
Thank you, I appreciate the comment.

Quote originally posted by Gold Man:
How would you do a dream in the begning of game and how would you do a wild pokemon battle but the wild pokemon can only have one gender also how can you do the only one gender thing with give pokemon script?
Uhm, first of all, you'd change the starting map, and put your scripts in the map for the dream, then you'd warp the player to the original starting map. I guess.

There's a parameter in the command wildbattle. XSE will help you if you have the latest XSE.
Quote originally posted by darkrom:
Erm.... how do i do that? cuz pokewitch does some thinfgs, then other times it say something about text offset... then im stuck on getting it into the rom, i found a tutorial but it wasnt that clear, plz help!
I'm not even sure what the heck you're talking about. If you mean compiling scripts, just click the gear button.

Quote originally posted by Yasumin:
Thanks. This surely helped me alot.. Thank you for posting!
Thank you. I appreciate the comment.

Quote originally posted by DarkPrince304:
Can anyone make a script or explain me how to make a script to change the starting point of the game?
like in fire red i dont want to begin the game in my room...i want to begin the game in another place...so can anyone help me?
You use a tool by HackMew call Starting Map Changer.

Quote originally posted by HackMew:
Now I see where bad scripting knowledge come from...

Code:
#org @start
lock
faceplayer
msgbox @yesno 0x5
if 0x1 goto @yes
if 0x0 goto @no
release
end
That's wrong and won't work. You can't use two ifs like that and there's not even a compare so the two ifs are pointless anyway. Also, some parts of the tutorial aren't updated for the newest XSE yet. So I would suggest the author fixing everything so people will have less problem with scripting. Thanks in advance.
I'll do my best to update everything, HackMew. I know most of the things are wrong.

Announcements

1. DO NOT POST YOUR SCRIPTS HERE!!! THIS IS NOT A SCRIPT HELP THREAD!

2. I am updating this tutorial, so please wait on using this tutorial for your scripting needs until further notice.

3. If you have advice or information on scripting that you want me to know, please just send me a private message, instead of posting here.

Also, please do not post in this thread. You have the script help thread for scripts, and you can PM me anything you want me to add to the tutorial. You have no reason to post here, so please do not!
  #266    
Old June 29th, 2009 (04:04 AM). Edited June 29th, 2009 by Rocka210.
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Thanks for the tutorial but on yesno scripts
When you put
msgbox @yesno 0x5
It should be
msgbox @yesno
boxset 0x5

Quote originally posted by ~Poke~:
I posted that in the script help thread, but no-one's helped me... Can you help?
On the space put

Unknown change 0000
to 0300

Var Number change 0000
to 4050

It should work
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  #267    
Old June 29th, 2009 (05:28 AM).
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Quote originally posted by Rocka210:
Thanks for the tutorial but on yesno scripts
When you put
msgbox @yesno 0x5
It should be
msgbox @yesno
boxset 0x5
msgbox @yesno 0x5 is the updated XSE command now...
The one with boxsets is an old version of XSE.
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