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Reload this Page FireRed hack: Yet Another Fire Red Hack

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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #326    
Old December 12th, 2014 (07:17 PM).
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tudou tudou is offline
 
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Quote originally posted by looneyman1:
Way to miss the point of what I said, not to mention completely misunderstand it in the same go.
Well, I did say EV-reducing berries are not in the game before I discussed heat and damp rocks, because that feature was introduced in Emerald, not Fire Red. Which answers your first request, because you know.
Ok, now that I think about it, I can understand that you don't want to be forced into one option. I was just saying that it isn't a bad option.

If I got a bit carried away, sorry for that. But if you're still not satisfied, rephrase your concerns, because I can't totally understand what exactly you want to know.
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  #327    
Old December 12th, 2014 (09:35 PM).
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Quote originally posted by tudou:
Well, I did say EV-reducing berries are not in the game before I discussed heat and damp rocks, because that feature was introduced in Emerald, not Fire Red. Which answers your first request, because you know.
Ok, now that I think about it, I can understand that you don't want to be forced into one option. I was just saying that it isn't a bad option.

If I got a bit carried away, sorry for that. But if you're still not satisfied, rephrase your concerns, because I can't totally understand what exactly you want to know.
Sorry if I sounded snarky my point was that in a game like this it's really hard to EV train if a game like this is built with Fire Red as a rom base, especially since one can't really EV train properly and easilly on hacks built on bases other than emerald. I mean I dunno if the daycare with the breeding center is accessable only post game in this hack like the original fire red, and if it is, that makes a great deal of this game needlessly difficult. It would be nice to not have to worry abot it but in games where the difficulty is raised up, that kinda puts some players in a position where they can't really play the game effectively.

I get that EV berries don't exist in fire red or other 3rd gen games prior to emerald, I wanted to ask what the heck is done with the game with regard to EV training. The only way to EV train from there is to breed new pokemon, and if the breeding center is not available earlier in the game then it just makes this hack unplayable if we can't build a team up from the start of the game. I mean if the breeding center is post game, then what use is EV training especially when even the main game practically demands it be done?
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  #328    
Old December 13th, 2014 (09:57 AM).
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Quote originally posted by looneyman1:
Sorry if I sounded snarky my point was that in a game like this it's really hard to EV train if a game like this is built with Fire Red as a rom base, especially since one can't really EV train properly and easilly on hacks built on bases other than emerald. I mean I dunno if the daycare with the breeding center is accessable only post game in this hack like the original fire red, and if it is, that makes a great deal of this game needlessly difficult. It would be nice to not have to worry abot it but in games where the difficulty is raised up, that kinda puts some players in a position where they can't really play the game effectively.

I get that EV berries don't exist in fire red or other 3rd gen games prior to emerald, I wanted to ask what the heck is done with the game with regard to EV training. The only way to EV train from there is to breed new pokemon, and if the breeding center is not available earlier in the game then it just makes this hack unplayable if we can't build a team up from the start of the game. I mean if the breeding center is post game, then what use is EV training especially when even the main game practically demands it be done?
My guess is that the hacker thinks that EVs in general give the player the advantage, no matter whatever stat they end up in. Because mostly all of a Pokemon's stats are going to be useful in some shape or form. For example, a Blaziken would especially enjoy attack and speed, but hp, special defense, and defense are also useful in the situation it would have to take a hit. Even special attack might be useful should it run a special fire move.

The only way that EVs will be useful is when they are put into an irrelevant attacking stat, such as special attack for Gliscor. And unless someone really tries to, he or she probably won't get a large majority of EVs there.

I think that's what the hacker was thinking when he made macho brace available, and having difficulty patches without EVs. It's not about choosing which stat the EVs are dumped into, it is the matter of gaining EVs in general.
That's what I'm understanding.
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  #329    
Old December 13th, 2014 (11:57 AM).
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Quote originally posted by tudou:
My guess is that the hacker thinks that EVs in general give the player the advantage, no matter whatever stat they end up in. Because mostly all of a Pokemon's stats are going to be useful in some shape or form. For example, a Blaziken would especially enjoy attack and speed, but hp, special defense, and defense are also useful in the situation it would have to take a hit. Even special attack might be useful should it run a special fire move.

The only way that EVs will be useful is when they are put into an irrelevant attacking stat, such as special attack for Gliscor. And unless someone really tries to, he or she probably won't get a large majority of EVs there.

I think that's what the hacker was thinking when he made macho brace available, and having difficulty patches without EVs. It's not about choosing which stat the EVs are dumped into, it is the matter of gaining EVs in general.
That's what I'm understanding.
Hmm I didn't know there was a difficulty patch that took them away. I guess I'll use it then.
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  #330    
Old December 14th, 2014 (11:31 AM). Edited December 14th, 2014 by BoredJoshIsBored.
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Hey, is anyone experiencing the same bug as me where the boulder as soon as you enter the cave, in seafoam island disappears when you've pushed it down the hole?

P.S I'm a new user this is my first post, be kind :D
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  #331    
Old December 14th, 2014 (07:42 PM).
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tnx for this yet fire red hack i accomplished this ..yeah ! im gonna do is fill up my pokedex and catch all pokemon XD ..i really really enjoy this ..keep it up ! more up
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  #332    
Old December 15th, 2014 (10:03 PM).
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How many pokemons in total?
Are new moves ADDED or REPLACED?
Are there new abilities?
Moveset according to which Gen?

so many questions not answered in main post
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  #333    
Old December 15th, 2014 (10:27 PM).
Aruaruu Aruaruu is offline
 
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Quote originally posted by The '???':
How many pokemons in total?
150 chosen from Gen 1-5. This was said on the original post

Quote originally posted by The '???':
Are there new abilities?
First page it shows an image of Dragonite with a new ability.
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  #334    
Old December 16th, 2014 (01:03 AM).
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I asked in TOTAL, how can there be only 150 pokemons IN TOTAL in a 3rd gen game where by default there are 386 pokemons?
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  #335    
Old December 16th, 2014 (03:03 AM).
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Quote originally posted by The '???':
I asked in TOTAL, how can there be only 150 pokemons IN TOTAL in a 3rd gen game where by default there are 386 pokemons?
I guess the author wanted to keep it simple? Even the Sevii Islands are gone after all.
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  #336    
Old December 18th, 2014 (06:21 AM).
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Quote originally posted by The '???':
How many pokemons in total?
Are new moves ADDED or REPLACED?
Are there new abilities?
Moveset according to which Gen?

so many questions not answered in main post
Here you go:
1. 151 from gens 1-5 are available (only 1 found postgame), and the rest of the 235 slots are either blank or replaced with a boss pokemon used postgame.
2. Moves from gens 4-5 are present, and have replaced some old ones.
3. New abilities (if what you mean by new is non-native to gen 3). The picture of the Dragonite with Multiscale in the main post confirms this.
4. The Pokemon have new movesets. A text file containing the new movesets are included in the download.
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  #337    
Old 4 Weeks Ago (12:10 PM).
SwagaliciousPikachu SwagaliciousPikachu is offline
 
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I need help actually playing it
I read the readme.txt But i dont get it
what does it mean when it says this
Apply the included patch "Yet Another Fire Red Hack v1.16" to the ROM. You want the one that is 2 megabytes, not the one that's 2 kilobytes.
I dont know what it means when it says aplly the included patch D:
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  #338    
Old 4 Weeks Ago (02:07 PM).
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Quote originally posted by SwagaliciousPikachu:
I need help actually playing it
I read the readme.txt But i dont get it
what does it mean when it says this
Apply the included patch "Yet Another Fire Red Hack v1.16" to the ROM. You want the one that is 2 megabytes, not the one that's 2 kilobytes.
I dont know what it means when it says aplly the included patch D:
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  #339    
Old 4 Weeks Ago (05:55 PM).
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Quote originally posted by The ???:
I asked in TOTAL, how can there be only 150 pokemons IN TOTAL in a 3rd gen game where by default there are 386 pokemons?
Pretty simple really, you keep the regional dex on so you can focus on balancing out 151.

Kanto is a small region compared to others anyway. Too many more and it's hard to juggle/balance things right outside of "way too easy" when talking about gameplay difficulty. YAFRH is just right because of that, and I like it for that reason.
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  #340    
Old 3 Weeks Ago (09:06 PM).
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You guys took out the whole Sevii Islands portion? I think that makes the game way too short :/ If it is meant to be a difficulty hack, then a more difficult Sevii Islands would be great.
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