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[Gamemaker] Pokémon data initialization strings

FirEmerald

Pokemon reverse engineer
47
Posts
11
Years
  • Age 26
  • Seen Jul 18, 2015
I made these for my game, and they might come in handy for other GM users.
types(lists)(WARNING: very long):
Spoiler:


BONUS: my research into 3d-rendering of lines for those who are interested.

program I made and used to create the data is attached for those who want to use it.
 
Last edited:

FirEmerald

Pokemon reverse engineer
47
Posts
11
Years
  • Age 26
  • Seen Jul 18, 2015
I'm confused.

What does this do, and how?
I designed it (with gamemaker) to create gamemaker data structures with specific data so that the data can be turned into a string(wrote), saved in an ini(.DSF(Data Structure File)), and then you can copy&paste it into the game code so that a data structure can automatically be set to that data(read), as opposed to using a large amount of code to set the values. This way, the game can be smaller and slightly faster.
 
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