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GBU Team

Omicron

the day was mine
4,430
Posts
14
Years
Hello everybody! So I'm making my GBU team and I wanted some help. Here's the team I thought of:

Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature (+Spd, -SAtk)
- Crunch
- Protect
- Superpower
- Rock Slide

Rotom-W @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 252 SpAtk / 4 SpD
Modest Nature (+SpAtk -Atk)
- Thunderbolt
- Hydro Pump
- Protect
- Thunder Wave

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spe
Jolly Nature
- Rock Slide
- Sacred Sword
- Earthquake
- X-Scissor

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 136 Def / 120 SpD
- HP Fighting
- Shadow Ball
- Rest
- Will-O-Wisp

Magnezone @ Electric Gem
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SpAtk
Modest Nature
- Thunderbolt
- HP ice
- Protect
- Signal Beam

Latios @ Dragon Gem/Life Orb
Trait: Levitate
EVs: 4 HP / 4 Def / 248 SpAtk / 4 SpDef / 248 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Psychic
- Protect/Recover

So, what do you guys think? Help will be highly appreciated ^^
 

Griffinbane

I hate Smeargle.
1,293
Posts
16
Years
It looks like you'll be scoring the highest out of everyone on PC who participates. :<

Okay, serious now. Is there anyway you can fit in a grass move somewhere? It looks like Gastrodon will have a field day against your team. Besides Gastro and rain teams, watch out for Trick Room teams.
 

Musica

PPPPPDPPPPP
719
Posts
13
Years
Hello everybody! So I'm making my GBU team and I wanted some help. Here's the team I thought of:

Tyranitar @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature (+Spd, -SAtk)
- Crunch
- Protect
- Superpower
- Rock Slide

Why not run a +SDef nature on Ttar? It doesn't invest in Speed anyway. Sassy and 0 Speed IVs can help you. Low Kick for those heavy ones or Brick Break for a more constant damaging attack over Superpower to remove that annoying -1 on Def everytime you use it.

Rotom-W @ Sitrus Berry
Trait: Levitate
EVs: 252 HP / 252 SpAtk / 4 SpD
Modest Nature (+SpAtk -Atk)
- Thunderbolt
- Hydro Pump
- Protect
- Thunder Wave

Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 244 Atk / 4 Def / 4 SDef / 252 Spe
Jolly Nature
- Rock Slide
- Sacred Sword
- Earthquake
- X-Scissor

Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 HP / 136 Def / 120 SpD
- HP Fighting
- Shadow Ball
- Rest
- Will-O-Wisp

If you'll be wanting Rotom-W everytime you battle, Cofagrigus' WoW won't be of much help. But that annoying Mummy... Yea, gotta love annoying people with that thing.

Magnezone @ Electric Gem
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 SpAtk
Modest Nature
- Thunderbolt
- HP Ice
- Protect
- Signal Beam


Latios @ Dragon Gem/Life Orb
Trait: Levitate
EVs: 4 HP / 4 Def / 248 SpAtk / 4 SpDef / 248 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Psychic/Psyshock
- Protect/Recover

So, what do you guys think? Help will be highly appreciated ^^


Not that familiar with VGC doubles still, but comments are in bold. :)
 
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