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Map Showcase and Review Thread

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Whitney's Shaymin

Creator Of Pokemon Grace
596
Posts
12
Years
I got some more maps for you, here you go
ceasersand_town_by_pokemoner2500-d6gtqgt.png


route_2_by_pokemoner2500-d6gtp2j.png
 
Last edited:

Arma

The Hyena
1,688
Posts
14
Years
While the route's layout looks nice, it's a bit bland. Try adding some elevation or other decorative elements. The towb looks rushed and bad. It's just a couple of buildings connected by a road... add trews between the paths try adding water, flowers, statues, you name it.

Spend more time on your maps, try looking at Nintendo's or other member's ones for examples/inspiration.
 

carmaniac

Where the pickle surprise at?
671
Posts
15
Years
More practice mapping for my game. Finally got the tall grass sprited up, added in underwater decorations although not entirely sure whether I'd be keeping them.
finally_tall_grass_by_lostsoulsdev-d6gwzjz.png
 

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
More practice mapping for my game. Finally got the tall grass sprited up, added in underwater decorations although not entirely sure whether I'd be keeping them.
finally_tall_grass_by_lostsoulsdev-d6gwzjz.png

The map itself is pretty good.
I'd rate just the mapping 7/10

The tiles on the other hand clashes a little.
The trees and tall grass doesn't really look similar in design.
The same can be said the water edges and mountains. They use completely different "grass borders" and it doesn't fit together.
Lastly, the underwater area is so desaturated you can barely see it. Unfortunately, not in the good way. I think you made the underwater tiles way too bright. Try to heighten contrast a little, and it will look a lot better, imo. 6/10

I really do like the colors you've worked with though. The Mountains fit good with the ground. The same goes for the trees. 9/10

I give this map in its entirety a solid 7/10.
(8/10 if you fix the problems with your tiles)

---------

Anyway, onto my submission.

Celadon City from my game Pokémon Blaze Red

EDIT: Ignore the chimneys cut off on the Restaurant and Hotel. It's an error made by my map-rendering program and RMXP priorities.
8860445Celadon_City.png
 

Harvey_Create

Pokemon Apex Team Member
187
Posts
11
Years
  • Age 27
  • Iowa
  • Seen Jul 12, 2015
Anyway, onto my submission.
Celadon City from my game Pokémon Blaze Red
EDIT: Ignore the chimneys cut off on the Restaurant and Hotel. It's an error made by my map-rendering program and RMXP priorities.
Spoiler:
Spoiler:

I really like this. I think its a bit open, But at the same time feels right. And it would be hard to squish this map.
 

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
[/SPOILER]
I really like this. I think its a bit open, But at the same time feels right. And it would be hard to squish this map.

Well, my game is less susceptible to the negative effects of empty areas, because I have quite a big screen resolution (320x190), therefor you can see farther and things look less empty than they would have been in normal resolution.
 

Elaitenstile

I am legend
1,908
Posts
11
Years
  • Age 24
  • Seen Feb 27, 2015
Celadon City from my game Pokémon Blaze Red

EDIT: Ignore the chimneys cut off on the Restaurant and Hotel. It's an error made by my map-rendering program and RMXP priorities.
Spoiler:

The map's rendering and the bright colours look well, I guess...

And great job with the trees surrounding the main part of the city. They look so natural... they look beautiful. So 10/10 for that, tImE. You're a very good graphics synthesizer. Also, I love the small changes here and there you made like the river. They always give a new feel. It seems you always choose good tiles!

But the trees around the Game Corner look weird since they aren't the same colour as the other trees, and very similar to the grass.

And the Pokécenter's door doesn't fit right. You should consider shading the bottom part of the door a bit so it'll look better.
 
948
Posts
11
Years
@tImE, overall, your map is great!
Maybe the pink flowers are too bright.
The bridge would be better if it was darker or more orange, its color is very close to the rocky tiles' color.
I simply love your trees.
 

tImE

It's still me, 44tim44 ;)
673
Posts
17
Years
The map's rendering and the bright colours look well, I guess...

And great job with the trees surrounding the main part of the city. They look so natural... they look beautiful. So 10/10 for that, tImE. You're a very good graphics synthesizer. Also, I love the small changes here and there you made like the river. They always give a new feel. It seems you always choose good tiles!

But the trees around the Game Corner look weird since they aren't the same colour as the other trees, and very similar to the grass.

And the Pokécenter's door doesn't fit right. You should consider shading the bottom part of the door a bit so it'll look better.

@tImE, overall, your map is great!
Maybe the pink flowers are too bright.
The bridge would be better if it was darker or more orange, its color is very close to the rocky tiles' color.
I simply love your trees.

Thanks for the great comments! :D

As a matter of fact I am already planning on changing the Pokécenter door, just haven't gotten around to it yet. As for the Game Corner, I wanted to give it a little real-life casino feel to it, hence the palm trees. (They ALWAYS have palm trees outside Casinos, right? XD)
But I'll see what I can with it.
And thanks for the critique on the bridge. Now that you mention it, you are completely right. The colors are too close to the mountains. I'll work on that!

Thank you both!
 

Nickalooose

--------------------
1,309
Posts
16
Years
  • Seen Dec 28, 2023
Anyway, onto my submission.

Celadon City from my game Pokémon Blaze Red
Spoiler:
Too many lampposts around the little seating area in my opinion.
The waterfall, looks like it has a 2 tile drop, but the mountains only have a 1 tile drop, looks strange.
I think the trees look somewhat natural... However, they could use a couple more spaces in the massive clumps of tree, in the bottom strip and the top left group... Because all the trees are the same height, for example... If you stand on top a hill and look across a tree filled area, it almost looks as if trees are missing. (this is hard to explain haha).
I think there are too many "not in use" buildings too, give the city some life.

Other than that, I think the map is a great update to Celadon City, I like the KANTO towns/cities, so yeah, very good.
 

Riansky

Purr
197
Posts
12
Years
This looks VERY similar to Abnegations' Map in the OP. Is it based off of it? It looks good, I just notice his map in it. :L
Nope not at all actually. The only similarities I can find are the waterfall, the style of mapping( which might be similar as he was my "Mentor" with mapping and all that stuff :D )aaand the style of bridge and that's pretty much about it. But if Gav feels like so I can change it ^^
 

Harvey_Create

Pokemon Apex Team Member
187
Posts
11
Years
  • Age 27
  • Iowa
  • Seen Jul 12, 2015
Nope not at all actually. The only similarities I can find are the waterfall, the style of mapping( which might be similar as he was my "Mentor" with mapping and all that stuff :D )aaand the style of bridge and that's pretty much about it. But if Gav feels like so I can change it ^^

Well, I dont think its copied by FAR. I dont know. Maybe my lack of sleep is getting to me. :L But I love it. The only complaint, now looking at it again, is you have a cliff in the middle left that isnt finished out.
 

Worldslayer608

ಥдಥ
894
Posts
16
Years
Umm, they do not really look alike at all...

I think you are thrown off by a bridge over a pond with a waterfall with no explanation of how the water is actually flowing like that without an inlet and outlet.

I am a bit bothered by the spot where the cliff just dissipates just above the pond/bridge and to the left. It goes into the trees and then.... nothing.

The player may not see it, but on a map view it is kind of disturbing.

Other than that, it looks phenomenal! Great work.
 

Wootius

Glah
300
Posts
11
Years
  • Seen May 31, 2022
The starting Sable City
Spoiler:
. I'm through fooling around with tilesets, I wasted too much time playing with those. Aside from the housing style clashes I'm happy with it. As the game goes on the city will expand outwards.


@Riansky
It's great aside from the "groves" of small trees. I think they just stand out as eyesores bunched like that. Maybe one or two and some grass around them?
 

Radical Raptr

#BAMFPokemonNerd
1,121
Posts
13
Years
The starting Sable City
Spoiler:
. I'm through fooling around with tilesets, I wasted too much time playing with those. Aside from the housing style clashes I'm happy with it. As the game goes on the city will expand outwards.

it's crazy, I've hated both of those tilesets alone, but together they actually go somewhat nicely

While I don't know how others think, I love the idea of mixing these kinds of tiles for 3rd gen, and I like how you placed everything - one thing I don't like is the sudden dirt patch with the grass border, thats not appropriate, and the little "shadow" for the rocks you have on the mountain is white and the hydrant's shadow is also white - you should fix that :P
personally I never liked the little "windmill" thing, and unless it's animated it seems rather out of place

there is a tile mishap on the bottom of the screen - there should be mountain edges on the left side, but its a little messed up - its an easy fix ;P

as for the water, it seems a little out of place, but maybe thats just me

finally, I really like your PC and Mart, they are pretty cool :D (also I like your trees :P)

Overall good job, its a very nice map
badass_zpsf9fd996d.png
 

Ryokan

future sight
8
Posts
10
Years
  • Seen Apr 19, 2019
The starting Sable City
Spoiler:
. I'm through fooling around with tilesets, I wasted too much time playing with those. Aside from the housing style clashes I'm happy with it. As the game goes on the city will expand outwards.


@Riansky
It's great aside from the "groves" of small trees. I think they just stand out as eyesores bunched like that. Maybe one or two and some grass around them?

Layout is very nice, but aesthetically it doesn't look that great; you've mixed kyledove style tiles with RSE ones; there's not really any unity of color or palletes between that and all the random stuff in the grass. It's a decent map itself, but it would really look better if you didn't put anything in the grass except for the occasional flower [no one can even sit in a bench in front of a tree] and stuck to one style of tile, also the windchimes in the mountains are pretty extraneous. Sorry if I was harsh, 4/10.
 
378
Posts
10
Years
  • Seen Oct 18, 2017
The starting Sable City
Spoiler:
. I'm through fooling around with tilesets, I wasted too much time playing with those. Aside from the housing style clashes I'm happy with it. As the game goes on the city will expand outwards.

I like it, but there is tons of stuff all over the ground. Clean that up and fix the tile errors and you're good.
 
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