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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #26    
Old January 26th, 2013, 08:35 AM
interdpth
I've seen things, man.
 
Join Date: Jul 2004

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If you still haven't figured out how the game loads the palettes, I don't mind helping as this is really interesting. Hit me up on AIM or something :)
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  #27    
Old October 6th, 2013, 11:43 AM
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HackChu
I need a haircut...
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Join Date: Jan 2007
Location: Bankrupt Amerika
Age: 21
Gender: Male
Nature: Modest
What address do I insert these routines?
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  #28    
Old November 14th, 2013, 05:57 AM
Hound of Justice
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Join Date: Aug 2012
Location: Stealing Ash's Pikachu with Meowth
Age: 21
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Nature: Naughty
What about trainers saying something to the player inside a battle when they have a last pokemon left or when they are ready to use a rare strong pokemon

I think this was in Diamond id like to see this in gba too

What about trainers saying something to the player inside a battle when they have a last pokemon left or when they are ready to use a rare strong pokemon

I think this was in Diamond id like to see this in gba too

Last edited by Hound of Justice; November 14th, 2013 at 05:58 AM. Reason: Your double post has been automatically merged.
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  #29    
Old February 19th, 2014, 10:20 PM
designmadman
 
Join Date: Dec 2012
Location: canada
Gender: Male
Nature: Adamant
Mmmph...for the last routine I inserted my table location but I'm not 100% sure how to put the pointers to the games existing palettes...I know dumb but inexperienced simple problem

Code:
... table2: .word 0x08800790 ...

I always get the picture of the sprites hand starting to show in the far left hand corner but then the screen freezes at this point with the music continuing to play...
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  #30    
Old April 17th, 2014, 09:52 AM
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pengoy
 
Join Date: Sep 2013
Location: Philippines
Gender: Male
Nature: Lonely
im having troubles putting this in a rom, i followed the steps... but i always got an error upon activating the battle with a trainer and resets the game.

if this would help, i did this stuff...

1. changed the 0x8FFFFFF to 0x8800000 then point an existing palette with 3fa6a0 > a0 a6 3f 08
2. i put the hex codes of the .bins at 750001, 750041, 750071. ( should i put it in 750000~ etc. )

what am i doing wrong?


EDIT: I did manage to put it in the rom, the problem was the hex codes were in the "01" bytes... i put it to the '00" and it worked! YAY!


but there's only one sprite shown in the mugshots(both shows the same)... its the twins Tate & Liza... i tried to change the byte on the 2nd .bin, particularly the "1C" since 1C = 28, and the twin's sprite number is 28. i changed it and the sprite changes too, i thought it was supposed to show the trainer sprite im battling with? it shows a certain sprite no matter who i battle with.
Spoiler:


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Still in development hell.

Last edited by pengoy; April 17th, 2014 at 11:40 AM.
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  #31    
Old June 8th, 2014, 04:09 AM
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RaileysXerilyasRX
Mega Salamence is a rebel scum
 
Join Date: Feb 2014
Location: Philippines
Gender: Male
Nature: Adamant
Nice job! This is the one I've been looking for! :D I've tried this on FireRed and it works well. So then, how to do this on Emerald?
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