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Pokémon Following Character script

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Ki77y666

I'm with stupid ^
118
Posts
15
Years
Just reposting my prob can come one pleaz help

that was my prob now i have a new on when i change pokemon

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:504:in `refresh'

DependentEvents:502:in `eachEvent'

DependentEvents:373:in `each'

DependentEvents:373:in `eachEvent'

DependentEvents:502:in `refresh'

DependentEvents:521:in `update'

AnimationSprite:94:in `update'

AnimationSprite:93:in `each'

AnimationSprite:93:in `update'

Scene_Map:51:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


and when i try to change the amount of pokemon by pressing z nothing happens also when i deposit my first pokemon the sprite of it is still there
 
13
Posts
14
Years
  • Seen Aug 8, 2020
TTTTTTTTTTTTTTTTTTTTTThat was what i was looking for how may i thank you :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDd the best ill subscribe
 
25
Posts
14
Years
  • Seen Mar 7, 2010
I think.. i get this ....
but like how do you put 6 pokemons out o__0 do u press a button to let them come out one by one ?
 

MykehDoom

Team Magma's Entei
150
Posts
18
Years
  • Age 35
  • GA
  • Seen Aug 12, 2010
Okay I followed the install vid.. PERFECTLY. But I get this error.

---------------------------
Pokemon Essentials
---------------------------
Exception: RuntimeError

Message: Script error within event 128, map 25 (Test Map 2):

Exception: NameError

Message: (eval):2:in `pbExecuteScript'undefined local variable or method `create_6_dependent_event' for #<Interpreter:0x505e8d0>

***Full script:

pbAddPokemon(PBSpecies::PONYTA,5)
create_6_dependent_event
auto_change_without_animation


Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `eval'

Interpreter:239:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'



Interpreter:274:in `pbExecuteScript'

Interpreter:1583:in `command_355'

Interpreter:492:in `execute_command'

Interpreter:191:in `update'

Interpreter:104:in `loop'

Interpreter:196:in `update'

Scene_Map:96:in `update'

Scene_Map:94:in `loop'

Scene_Map:107:in `update'

Scene_Map:63:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Okay so I fixed my error. it's not "create_6_dependent_event"
it's "creat_6_dependent_event" without the "e" in create.



Okay so new error.

When I got to the next map and I try to call out my pokemon to follow me, I get this error
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:532:in `refresh'

DependentEvents:530:in `eachEvent'

DependentEvents:380:in `each'

DependentEvents:380:in `eachEvent'

DependentEvents:530:in `refresh'

DependentEvents:549:in `update'

AnimationSprite:81:in `update'

AnimationSprite:80:in `each'

AnimationSprite:80:in `update'

Scene_Map:47:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Last edited:

MegaNew

Pokémon Unetta Owner
37
Posts
14
Years
  • Seen Sep 30, 2011
Umm what if i only want them to walk with 1 pokemon?
the pokemon 1st in there party..
how would i do tht?
 
102
Posts
15
Years
  • Seen Jul 19, 2017
Hi, excellent script. I have it working on the map with the events but if I go to another map and press D, I get this message:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `erase' for nil:NilClass

DependentEvents:546:in `refresh'

DependentEvents:544:in `eachEvent'

DependentEvents:386:in `each'

DependentEvents:386:in `eachEvent'

DependentEvents:544:in `refresh'

DependentEvents:563:in `update'

AnimationSprite:81:in `update'

AnimationSprite:80:in `each'

AnimationSprite:80:in `update'

Scene_Map:47:in `updateSpritesets'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

Any ideas?
 
Last edited:
102
Posts
15
Years
  • Seen Jul 19, 2017
Just discovered that if you recreate the 6 dependent events on every map, the code works everywhere. Just have to make sure you keep all the correct event numbers, and the ID over 200.
 

Birdybot

-insert witty phrase here-
139
Posts
14
Years
I can't wait for that new script you mentioned :) Also, you should do a dual screen tutorial! Or will that remain a secret? I suppose it is quite a big feature, I could understand if you don't wanna do a tutorial for it :)

Good luck with the new version, anyway.
 
317
Posts
16
Years
  • Seen May 29, 2016
3 Questions:
1. As far as I understood from the comments, it is possible, but I'm asking anyways...
Is it possible to limit the player to walking with 1 Pokemon only?
2. Again, probably possible but...
Can I activate the script, say, only if X Pokemon is in the team?
3. If 1 and 2 are positive, can I force the script to work (not allowing the player to choose) under these conditions?
 

Birdybot

-insert witty phrase here-
139
Posts
14
Years
Are you going to work on the problem of when you run, the Pokémon following you don't speed up?
 
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