< >
Hello, guest! Please log in or register.

The PokéCommunity

Go Back     The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub Help Thread Map Rating/Review Thread

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.

Reply Post Reply
 
Thread Tools
  #1126    
Old January 8th, 2016 (1:05 PM). Edited January 8th, 2016 by Tobiasu.
Tobiasu's Avatar
Tobiasu Tobiasu is offline
Desu intensifies
 
Join Date: Jan 2016
Gender: Male
Posts: 38
Quote:
Originally Posted by AwsomeMew View Post
MY MAP:
As you've probably guessed, it is a starter town of mine. I do really like the map myself, but what do you guys think? Any constructive criticism is wanted



EDIT: Just click on the "?"
Okay,here's the thing.The map is nice,clean and simple,but the left part (the grass) is useless.It's just a big patch of grass that shouldn't be there.On the other hand,the tiles you used are very good.

The final verdict : 7.9/10

Okay,my turn.

Name : Monschau Town
Hack of : Pokemon Fire Red 1.0
Hack name : Pokemon Rising Moon
Description : Well,I think it's obvious that this is the starting point of my town.It originaly had an exit to the north,but I thought that there is no need for two different routes that lead to the same city.

Mapshot :

Reply With Quote

Relevant Advertising!

  #1127    
Old January 8th, 2016 (1:55 PM).
Christos's Avatar
Christos Christos is online now
ModeratorBSCSPokéCommunity Daily Staff
 
Join Date: Feb 2006
Gender: Male
Nature: Serious
Posts: 5,135
Quote:
Originally Posted by Tobiasu View Post
Okay,my turn.

Name : Monschau Town
Hack of : Pokemon Fire Red 1.0
Hack name : Pokemon Rising Moon
Description : Well,I think it's obvious that this is the starting point of my town.It originaly had an exit to the north,but I thought that there is no need for two different routes that lead to the same city.

Mapshot :

I'm not going to give a rating but I will write some comments. There are a few errors with the tree shadows, and you're using way too many flowers. There are only three thin trees in random places and I think they don't really fit, maybe don't use any at all. The random ledge is also out of place and has no use. It looks like you're trying to fill empty space, but empty space isn't bad. You could remove the thin trees, the ledge and some flowers, and your map would still look good.

The paths are nice, I think it'd look better if they were the same width everywhere. I don't like how the path seems to go up but doesn't really lead anywhere. You could add something there, or remove the path completely. There can still be another route north that leads to a different place, and you can block access to it until later in the game. You're using R/S houses and they don't really fit the Fire Red style and the doors are taller. Is the white house different from the other two? If it's just another house it'd look nicer if all three were the same type. I think the lab's fenced area should be bigger with maybe a few thin trees and puddles or a pond in it along with some Pokémon (if there aren't any already).

The sand part is the part I like the least. It seems very plain and rocky for a beach near a town, and looks like it has no purpose. Is an event taking place there? Maybe you could add a dock. Also, it'd be much more exciting if you could use Surf on the water there, and have a water route connect to a different part of the region, or even a small piece of land with an item on it.

Overall I think it's a really nice and simple map, but you shouldn't worry about having too much empty space.
Reply With Quote
  #1128    
Old January 9th, 2016 (12:50 AM). Edited January 13th, 2016 by Tobiasu.
Tobiasu's Avatar
Tobiasu Tobiasu is offline
Desu intensifies
 
Join Date: Jan 2016
Gender: Male
Posts: 38
@Christos Thanks for the advice mate.I will work on those issues.
PS. The original map had a dock.
Reply With Quote
  #1129    
Old January 13th, 2016 (11:01 AM).
RanaldRoo RanaldRoo is online now
 
Join Date: Sep 2013
Location: Scotland
Gender: Male
Posts: 12
Review of AwesomeMew's Starter Town Map

Spoiler:

+ The tilesets you used are awesome - the pallets kind of remind me of Gen 4
+ I really like the field and berry trees at the right - it gives the town a nice, traditional feel.
- Before you get running shoes the paths at the top and bottom would take a while to walk up and down but maybe the hack you are making gives you running shoes straight away, I don't know.

Overall, I think its an 8.5 / 10.0


My Map:

Map Name: Route 1
Map Game: (No name as of yet)
Comment: Its the first route - the player has to meet someone at the bottom of the route near the start of the game but will have to come back later, once they have surf to progress to another route/town. Credit to WesleyFG for tiles - I am only using these tiles whilst my hack is in development. I plan on replacing the tiles when I finish the hack, if I finish.

Spoiler:


I need to make a signature...
Reply With Quote
  #1130    
Old January 13th, 2016 (1:01 PM).
Lance32497's Avatar
Lance32497 Lance32497 is offline
LanceKoijer of Pokemon_Addicts
 
Join Date: Aug 2014
Location: Criscanto town-Ginoa Region xD
Gender: Male
Nature: Adamant
Posts: 704
Quote:
Originally Posted by AwsomeMew View Post
I am no expert, but here's my review.
What I don't like about the map, is generally the upper part of the map. The small house next to the Pokémart seems kinda... wierd.
And, if I am right, starter towns does not have either a Pokémart nor Pokécenter. But I that's just me.

Otherwise, I like the lower part of the map except the fountain. I think it should be placed more central.
I really recommend a more "natural touch"; add more trees and flowers and so on, which I believe is the "missing thing" that Crizzle mentioned.
Rating: 6.5

MY MAP:
As you've probably guessed, it is a starter town of mine. I do really like the map myself, but what do you guys think? Any constructive criticism is wanted



EDIT: Just click on the "?"
comment
The map perse is beautiful, one thing I want to point out, the trees in yellow grasses seem to be pointless, as those grew on the top of yellow grasses. You should also add some details on the yellow grasses like small trees or others that won't make the grass patch look empty.
My rating is 7/10

My Map
I have nothing to show for now XD
Please take time clicking this link http://pocketmoneyduty.com/?u=15594

My Threads

Reply With Quote
  #1131    
Old January 14th, 2016 (11:05 PM).
Le pug's Avatar
Le pug Le pug is offline
Creator of Pokémon: Discovery / Fat Kid
Crystal Tier
 
Join Date: Aug 2013
Location: Le bed
Age: 23
Gender: Male
Nature: Bold
Posts: 764
Quote:
Originally Posted by RanaldRoo View Post
Spoiler:
Review of AwesomeMew's Starter Town Map

Spoiler:

+ The tilesets you used are awesome - the pallets kind of remind me of Gen 4
+ I really like the field and berry trees at the right - it gives the town a nice, traditional feel.
- Before you get running shoes the paths at the top and bottom would take a while to walk up and down but maybe the hack you are making gives you running shoes straight away, I don't know.

Overall, I think its an 8.5 / 10.0


My Map:

Map Name: Route 1
Map Game: (No name as of yet)
Comment: Its the first route - the player has to meet someone at the bottom of the route near the start of the game but will have to come back later, once they have surf to progress to another route/town. Credit to WesleyFG for tiles - I am only using these tiles whilst my hack is in development. I plan on replacing the tiles when I finish the hack, if I finish.

Spoiler:


The tiles look nice, you have distributed your trees greatly, the walking path is clear and seems to have no hassle on the player and also shows a clear direction for the player to travel in, and the wild grass isn't annoyingly spread out. I'm not going to judge the bottom water area since it looks undone. However for tiles, I think the log looks out of place. The palette is too light for this green saturated map ... maybe if the palette for it was darkened? Yeah, to be honest, I can't find anything else; this map is awesome. It's a big one so I hope that the player can run I'm going to give it a solid 9/10.



The map below is just a test map ... I'm currently switching over my hack Discovery to later gen-styled tiles so let me know if they look good or not and what I should change for them.
Credits listed in the thread.
Here's the map:
Spoiler:







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #1132    
Old January 15th, 2016 (11:15 AM).
Deokishisu's Avatar
Deokishisu Deokishisu is offline
Mr. Magius
 
Join Date: Feb 2006
Location: If I'm online, it's a safe bet I'm at a computer.
Gender: Male
Nature: Relaxed
Posts: 669
Quote:
Originally Posted by Le pug View Post
Spoiler:
I definitely think that the striped grass tiles drown out the map and make the trees blend in too much with the ground. My suggestion would be to get rid of the darker stripes, and just use the colors in the lighter stripe to make a pattern for the grass. The bushes look great, but I don't like the skinny trees, nor the log tile. Overall though, I think these tiles are really pretty and work well together.
Reply With Quote
  #1133    
Old January 15th, 2016 (3:04 PM). Edited January 15th, 2016 by Le pug.
Le pug's Avatar
Le pug Le pug is offline
Creator of Pokémon: Discovery / Fat Kid
Crystal Tier
 
Join Date: Aug 2013
Location: Le bed
Age: 23
Gender: Male
Nature: Bold
Posts: 764
Quote:
Originally Posted by Deokishisu View Post
I definitely think that the striped grass tiles drown out the map and make the trees blend in too much with the ground. My suggestion would be to get rid of the darker stripes, and just use the colors in the lighter stripe to make a pattern for the grass. The bushes look great, but I don't like the skinny trees, nor the log tile. Overall though, I think these tiles are really pretty and work well together.
In terms of the grass, which do you think would fit better then? Image below
Spoiler:


I'm gonna change the log and the smaller bushes to look better as well

Edit: So how do these logs look? Good or should I find new ones?
Spoiler:







/// Pokémon: Discovery
/// Pokémon: Fat Kid
/// Tile Insertion Tutorial For AdvanceMap
/// Pokémon Emerald Specials Resource Thread
/// Pokémon Emerald Decapitalization Patch
/// Emerald Titlescreen Cloud Removal Tutorial
/// Tutorial For Fixing Any ROM-related Bug
Reply With Quote
  #1134    
Old January 15th, 2016 (9:27 PM).
chrunch chrunch is offline
Gold Tier
 
Join Date: Oct 2009
Gender: Male
Posts: 1,318
Quote:
Originally Posted by Le pug View Post
In terms of the grass, which do you think would fit better then? Image below
Spoiler:


I'm gonna change the log and the smaller bushes to look better as well

Edit: So how do these logs look? Good or should I find new ones?
Spoiler:
C looks best imo
Reply With Quote
  #1135    
Old January 16th, 2016 (3:36 AM).
reshilegend's Avatar
reshilegend reshilegend is offline
Focus.
 
Join Date: Jun 2013
Location: Probably not the same place as you
Gender: Male
Nature: Calm
Posts: 265
Quote:
Originally Posted by Le pug View Post
.
Small advice, that cave entrance shadow would look better if it was sprited like the forest entrance shadow. Aka lines and not these dotted pixels

Reply With Quote
  #1136    
Old January 18th, 2016 (12:10 PM).
Deokishisu's Avatar
Deokishisu Deokishisu is offline
Mr. Magius
 
Join Date: Feb 2006
Location: If I'm online, it's a safe bet I'm at a computer.
Gender: Male
Nature: Relaxed
Posts: 669
Quote:
Originally Posted by Le pug View Post
...Cut for brevity...
C is definitely the best one. The logs look better as well. Good job! Makes the test map look much better.
Reply With Quote
  #1137    
Old February 3rd, 2016 (11:41 AM). Edited February 3rd, 2016 by snorlaxcare.
snorlaxcare snorlaxcare is offline
 
Join Date: Oct 2015
Gender: Male
Posts: 10
Map Name: Mt.Frost

Map Game: Ruby 1.0

Comments: The map takes place deep inside a frozen mountain. I wanted to create an elevated and quite steep-feeling canyon. What do you think of it? How does it appear to you? (I'm feeling lost in what I make of it because I have worked with it for a long time XD )

Mapshot: (press on the picture to enlarge)
Spoiler:
Reply With Quote
  #1138    
Old February 6th, 2016 (5:28 AM). Edited February 6th, 2016 by Spherical Ice.
nick5000 nick5000 is offline
 
Join Date: Mar 2015
Gender: Male
Posts: 7
Map Name: Quintial City

Map Game: Pokemon FireRed

Comments: This map is one of the first cities in a ROM Hack that I am helping with. You enter from the bottom while progressing through the story and leave through the top. It has the first gym, which is a water type. The house with the green roof is a pokemon daycare. The house with the gray roof is the pokemon school. Finally, the house with the orange roof is planned to be the mayor's house and he will give you an HM. All of the house tiles will probably change but other than that we will keep the rest of the tiles the same for the most part.

Mapshot:
Spoiler:

If you can't see the image, right click and click open in new tab, that worked for me. Thanks for reading and please give feedback.
Reply With Quote
  #1139    
Old March 20th, 2016 (7:23 AM).
firestarterbeststarter!'s Avatar
firestarterbeststarter! firestarterbeststarter! is offline
Novice hacker
 
Join Date: May 2015
Location: The Bitter Coast
Gender: Male
Posts: 110
Quote:
Originally Posted by nick5000 View Post
Map Name: Quintial City

Map Game: Pokemon FireRed

Comments: This map is one of the first cities in a ROM Hack that I am helping with. You enter from the bottom while progressing through the story and leave through the top. It has the first gym, which is a water type. The house with the green roof is a pokemon daycare. The house with the gray roof is the pokemon school. Finally, the house with the orange roof is planned to be the mayor's house and he will give you an HM. All of the house tiles will probably change but other than that we will keep the rest of the tiles the same for the most part.

Mapshot:
Spoiler:

If you can't see the image, right click and click open in new tab, that worked for me. Thanks for reading and please give feedback.
I like it by an large, but...
Those mountain edge tiles up at the top right corner where the mart is are ugly and out of place. I use the green water's edge tile (see the ponds in the bottom) in these sort of situations. Stairs never seem to go down in an upwards direction very well, so I'd simply make it a slope with the left and right waters edge tiles I spoke of.
It also seems a little large. Not that that's an issue, but are you going to script dialogue for every NPC in every house? If you are, that's fine. Personally, I'd remove the house in the lower left and put some wild grass there.
Speaking of wild grass, are you placing water encounters in the water? I see a waterfall, so Magikarp and later Gyarados would make sense.
Wild grass around the ponds would be good and give you opportunity to add waters-edge pokemon such as Surskit, Poliwag, some grass types, Zigzagoons, etc. Make the lower left and right sort of town parks. I know the main series doesn't do grass in towns, but I do for Nuzlockes and because in any irl town there's bound to be some place where nature is allowed to take its course.
Another thing is I'd make a bridged stream from the second level to the bottom low land with another waterfall. The daycare should also have its own dedicated area with the fence running around and behind it.
Altogether, if this was my map I'd say it'd need another overhaul. before I start scripting NPCs and items and such. I hope this has been helpful.
KANTO ROADS

First attempt demo
http://www.pokecommunity.com/showthread.php?t=365632
Reply With Quote
  #1140    
Old March 20th, 2016 (2:20 PM).
ganonrai's Avatar
ganonrai ganonrai is offline
 
Join Date: Apr 2008
Gender:
Posts: 21
Map Name: Port Orre
Map Game: Fire Red
Comments: This is a preliminary map for the starting town of the hack I'm working on. The premise here is that the land was formed from a river delta, which is why the town is broken up by the river coming from the mountains and surrounded by water. The cave in the mountains gives you access to the power plant that takes advantage of the water fall, and will be blocked off by an NPC until later in the game. The dock takes you to a boat that will lead you to the next big city on your journey. Any critiques or suggestions would be greatly appreciated, as I've had mappers block recently...

Map
Spoiler:
Reply With Quote
  #1141    
Old March 24th, 2016 (3:42 PM).
Jynz Jynz is offline
 
Join Date: Jan 2016
Gender: Male
Posts: 1
Quote:
Originally Posted by ganonrai View Post
Map Name: Port Orre
Map Game: Fire Red
Comments: This is a preliminary map for the starting town of the hack I'm working on. The premise here is that the land was formed from a river delta, which is why the town is broken up by the river coming from the mountains and surrounded by water. The cave in the mountains gives you access to the power plant that takes advantage of the water fall, and will be blocked off by an NPC until later in the game. The dock takes you to a boat that will lead you to the next big city on your journey. Any critiques or suggestions would be greatly appreciated, as I've had mappers block recently...
Map Review:

First impression is that everything is way too square. Land is a lot more curved, especially a delta. The shape of the rocks is great and you should emulate the sort of pattern with the coastline and mountains. I would also recommend you use more flowers and rocks to break up the grass texture and make it feel less plain. My final suggestion is that you consider using a custom tileset. They can really bring maps to life. Good luck with your hack!

Rating: 6/10

My Map:

Map Name: Aroma _______ (Not sure. Too small for village)

Map Game: Pokemon Haze

This is the player's hometown in my new ROM hack of Fire Red. The bottom house is the players and the top is the rivals. Path at the top leads to route 1 which is around the edge of a forest. Not a whole lot else to say really.
Attached Images
File Type: png Aroma Village.png‎ (15.7 KB, 34 views) (Save to Dropbox)
Reply With Quote
  #1142    
Old March 25th, 2016 (2:32 PM). Edited March 25th, 2016 by Gengarking2255.
Gengarking2255's Avatar
Gengarking2255 Gengarking2255 is offline
 
Join Date: Mar 2016
Gender: Male
Posts: 14
Quote:
Originally Posted by ganonrai View Post
Map Name: Port Orre
Map Game: Fire Red
Comments: This is a preliminary map for the starting town of the hack I'm working on. The premise here is that the land was formed from a river delta, which is why the town is broken up by the river coming from the mountains and surrounded by water. The cave in the mountains gives you access to the power plant that takes advantage of the water fall, and will be blocked off by an NPC until later in the game. The dock takes you to a boat that will lead you to the next big city on your journey. Any critiques or suggestions would be greatly appreciated, as I've had mappers block recently...

Map
Spoiler:

The map looks too much like vermilion city. I dont mean to be mean,
but I dont like it for this reason. I understand you had a block,
but you could have changed it more.
Rating: 4-5/10
Reason: Like I said, it looks too much like vermillion, not
much creativity is shown here.
Suggestions: Because of your mappers block, think of your favorite
pokemon, then make a place you think they would live.
Reply With Quote
  #1143    
Old March 25th, 2016 (3:07 PM).
Danny0317's Avatar
Danny0317 Danny0317 is offline
Fluorite's back, brah
Gold Tier
 
Join Date: Jun 2013
Location: Miami, FL
Age: 16
Gender: Male
Nature: Hasty
Posts: 1,057
Quote:
Originally Posted by Gengarking2255 View Post
The map looks too much like vermilion city. I dont mean to be mean,
but I dont like it for this reason. I understand you had a block,
but you could have changed it more.
Rating: 3-4/10
Reason: Like I said, it looks too much like vermillion, not
much creativity is shown here.
Suggestions: Because of your mappers block, think of your favorite
pokemon, then make a place you think they would live.
I think that rating is a bit too harsh. What I think the map is really lacking is path and organized flowers. Honestly I'd rearrange the houses a bit. Put a Poké Mart somewhere and get rid of a house. At least that's what I'd do.
Reply With Quote
  #1144    
Old April 8th, 2016 (6:48 AM).
Danny0317's Avatar
Danny0317 Danny0317 is offline
Fluorite's back, brah
Gold Tier
 
Join Date: Jun 2013
Location: Miami, FL
Age: 16
Gender: Male
Nature: Hasty
Posts: 1,057
Quote:
Originally Posted by Jynz View Post
My Map:

Map Name: Aroma _______ (Not sure. Too small for village)

Map Game: Pokemon Haze

This is the player's hometown in my new ROM hack of Fire Red. The bottom house is the players and the top is the rivals. Path at the top leads to route 1 which is around the edge of a forest. Not a whole lot else to say really.
Well, there's not really much to say about this. Gonna be honest, I don't like it too much. It's too small for my tastes, and the path shape is a bit awkward.. I'd make it bigger, add more houses, variety, etc.. I understand you're trying to make it small, but this is a bit too small. Good luck! Also, there's a small tile error on the mid-left part of the map.

Map Name: Route 4

Map Game: Pokemon Fluorite

Not much to it, just a route.

Spoiler:
Reply With Quote
  #1145    
Old April 9th, 2016 (10:09 PM).
BadEgg~'s Avatar
BadEgg~ BadEgg~ is offline
Pokémon: Volant Version Developer
 
Join Date: Jul 2015
Location: Pokémon PC Network
Gender: Male
Nature: Naughty
Posts: 93
Send a message via Skype™ to BadEgg~
Quote:
Originally Posted by Tobiasu View Post
@Christos Thanks for the advice mate.I will work on those issues.
PS. The original map had a dock.
Just to comment on the use of rocks on the beach: You can have very rocky beaches. For example, South Africa's beaches around Ballito and Salt Rock have plenty of large boulders and rock formations that run along the coast in between the sand. It's find to have the boulders there. Small towns also hardly ever do much to beaches either, just because the demand isn't there to build stuff. Maybe put one or 2 children on the beach there just to liven it up a little bit.
Current Projects
---
Reply With Quote
  #1146    
Old April 9th, 2016 (11:51 PM).
hashtag's Avatar
hashtag hashtag is offline
ModeratorCSPokéCommunity Daily Staff
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 21
Gender: Male
Posts: 7,278
Quote:
Originally Posted by Danny0317 View Post
Well, there's not really much to say about this. Gonna be honest, I don't like it too much. It's too small for my tastes, and the path shape is a bit awkward.. I'd make it bigger, add more houses, variety, etc.. I understand you're trying to make it small, but this is a bit too small. Good luck! Also, there's a small tile error on the mid-left part of the map.

Map Name: Route 4

Map Game: Pokemon Fluorite

Not much to it, just a route.

Spoiler:
This is a decent start for a map but it has some issues. I really don't like the overuse of the secondary tree tile, I've personally always tried to keep them in a max bunch of three but that's just personal preference. There is also way too much 1/2 tile walkways, always try and keep them at a minimum of three for playability and it generally looks aesthetically more pleasing.

Pokémon Trinity
[16:53] @Christοs: i like kids
Reply With Quote
  #1147    
Old 3 Weeks Ago (7:39 AM).
Nex's Avatar
Nex Nex is offline
Also called _Nex_
 
Join Date: Aug 2013
Gender: Male
Posts: 301
Idk what to say lol
Map Name: Agramor Upper District
Map Game: Project Lothar (not on pokecommunity yet)
~Creator of Pokémon Distortion Black Reborn
Reply With Quote
  #1148    
Old 2 Weeks Ago (12:27 PM).
TheRealOCD's Avatar
TheRealOCD TheRealOCD is offline
Creator of Pokemon: Hybrid Version
 
Join Date: May 2014
Location: Ontario, Canada
Age: 15
Gender: Male
Nature: Adamant
Posts: 1,677
It's a nice map and I love the tiles but It's a little empty. There is definitely room for some details.
7/10

Map name: Norston Town
Map Game: Pokemon: Hybrid Version

Spoiler:
Reply With Quote
  #1149    
Old 2 Weeks Ago (1:56 PM).
Jacrad's Avatar
Jacrad Jacrad is offline
 
Join Date: Aug 2013
Posts: 258
Quote:
Originally Posted by Nex View Post
Idk what to say lol
Map Name: Agramor Upper District
Map Game: Project Lothar (not on pokecommunity yet)
Spoiler:
I think there's a lot of room for improvement. It's a really neat concept and I like the tiles you used for the most part.

The layout of the city bothers me. It feels like you couldn't decide whether you wanted to make it symmetric or not and thus the psuedo-symmetry was an afterthought. I'm personally not the biggest fan of symmetry but I think for the kind of town you appear to be aiming for it makes sense. So the buildings should be perfectly symmetric and things like the crates and barrels should be asymmetric to break things up a bit.

The map looks a bit cramped. On that first row of buildings you have so many houses that are so close. Just a tile of space between each would make it look a lot more open. The buildings that are touching the sides of the city walls shouldn't abruptly cut off the adjacent buildings.

I do think the visuals are a little monotonous. Maybe the roofs of the houses could be a different color or the roads? Something to reduce the amount of gray. I think the royal banners look tacked on right now, so making those bigger would be a good step in adding some more flavor to the map.

Why are there random tables lying around?

Although it may seem unimportant, I feel like the mountains should be a lot more irregular. Unless it's 100% manmade (And even then) it probably wouldn't look so straight.
MissingNo avatar created by Bajilla over at DeviantArt.
Reply With Quote
  #1150    
Old 2 Weeks Ago (5:25 PM).
Danny0317's Avatar
Danny0317 Danny0317 is offline
Fluorite's back, brah
Gold Tier
 
Join Date: Jun 2013
Location: Miami, FL
Age: 16
Gender: Male
Nature: Hasty
Posts: 1,057
Quote:
Originally Posted by TheRealOCD View Post
It's a nice map and I love the tiles but It's a little empty. There is definitely room for some details.
7/10

Map name: Norston Town
Map Game: Pokemon: Hybrid Version

Spoiler:
Hey, this map ain't too bad. It's pretty good. I don't have much to say since it's pretty small, but I like it. However, I feel like it's a bit too cramped. I suggest you make it bigger and expand it in the sense of the player having more sense to walk and such, but other than that, no complaints. Good job.
Reply With Quote
Reply Post Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


  All times are GMT -8. The time now is 9:19 AM.


Contact Us Archive Privacy Statement Terms of Service Top