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Tool: Advanced Series (GBA toolbox)

193
Posts
14
Years
  • Seen Aug 3, 2013
well iv got a little problem with the tools DX the didnt work my computer means Its an error of (0-5505) or something like that did you know what that means ?
 

Full Metal

C(++) Developer.
810
Posts
16
Years
Think you can be specific and help us help you?
May I present to all a nice little thing i would like to call: "The Standard of Bug Reports".
When abreviated in part it is "The SOBR" (S-oh-bur --XD sober, like, not drunk....)
Things that might help us help you

Error Code Number (If available):
Error Description:
--EG: did you get the "send" and "don't send" box and nothing else? If not, then post the message in the box.
Activity Description:
--Not nescesary, but could easily help us find the location of error in the code.
--EG: I clicked on compile, then the program crashed with the said error.
Workarounds (If available):
--Alternative solutions of getting around the problem you may have found that will work until the bug is corrected
Program Name:
Program Version Number you have (if available)
Any Other Info:
The SOBR

Here's the css for that if anyone would like it.
Spoiler:

I don't mean this to be bighting or anything, but people who report crashes with very generic or vague info is starting to become a trend that bugs me. (lol, it bugs me)
@Cynder- can you give us any of the info in The Sobr?
 
Last edited:

timson733333

Woah.
135
Posts
17
Years
When I try to open it this happens..

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at Sprite_Editor.Form1.INISelect_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at Sprite_Editor.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Advanced Pokémon Sprite Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Umbreon/Desktop/Folders/Emulation/Tools/Advanced%20series/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Konekodemon

The Master of Pokemon Breeding
2,074
Posts
17
Years
  • Age 39
  • NC
  • Seen Nov 20, 2023
I can't get APSE to work. Everytime I import a sprite the image gets all messed up and glitchy looking.
 

PMR

10
Posts
14
Years
when i import giratina the sprite is either glichy looking or like a black fill so its just the outline
 

PureGoober

Minecrafter
87
Posts
14
Years
  • Age 27
  • Seen Jul 9, 2014
Advanced Pokemon Sprite Editor.exe - Application Error

The application faild to initialize properly (0xc0000135). Click on OK to terminate the application.

OK

*What do I do? What happened?*
 
2,048
Posts
16
Years
  • Age 31
  • Seen Sep 7, 2023
When I try to open it this happens..

Advanced Pokemon Sprite Editor.exe - Application Error

The application faild to initialize properly (0xc0000135). Click on OK to terminate the application.

OK

*What do I do? What happened?*
Have you two installed Microsoft .NET framework 3.5 or later? It's needed for the tools to work.

I can't get APSE to work. Everytime I import a sprite the image gets all messed up and glitchy looking.

when i import giratina the sprite is either glichy looking or like a black fill so its just the outline

Could you post the sprites you're trying to import?
 

MetalGod

The Metal will live on...
2
Posts
14
Years
For some reason the download links aren't working for me... are they broken or is it just me?
Probably just me, but I want to double check xD
 
1
Posts
13
Years
  • Seen May 10, 2010
Great program, but whenever I try to write to wrom I get this:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Sprite_Editor.RomFunctions.ConvertStringToByteArray(String& str)
at Sprite_Editor.SpriteData.GetCompressedData(Int32 species)
at Sprite_Editor.Form1.WriteToROMButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Advanced Pokémon Sprite Editor
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/*/Documents/Rom%20hacking/ADVANCE/Advanced%20PokNon%20Sprite%20Editor.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Last edited:

Dylanimus

as seen on YouTube
105
Posts
14
Years
tools

Hi Wichu,
I've been using this tools for a while and I just want to say your tools are GREAT!!!!!!!!!!!!!!!!
 

countryemo

Kicking against the earth!
2,367
Posts
14
Years
just to tell you the megashare had a virus alert on me.

ill try em today fot school in a hout. the filefront download wax the only one that worked to me though.
they seem like great tools, thanks!
 

sonlen

Hacking Noob
66
Posts
14
Years
  • Seen Dec 9, 2011
These are perfect, I have been trying to use PokePic and unlz, and those are so buggy, so far I have had no issues, and one thing I don't know if I can change it or if it is set, but on the Sprite Editor when you go to "Import All Images" the text doesn't fit all the way
picture.php

I'm sure there are more important things to fix first, but I thought it would be nice to know just in case you didn't already.
 
1
Posts
13
Years
  • Seen Jun 4, 2010
I've joined just for some problems I've been having. One of them was stated above (The one with the long error log), the others I think were stated earlier but I decided to take a screenshot them anyway. The following is all the problems I'm having with the current version or whichever version was last updated in the download links as of this post. The sprite used was 64x64 and individually imported to each stage.

(I just found out I need to have 15 posts or more to post images, so attachments are the screenshots)
 
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