I think they meant a little effect representing the light around the actual window. Won't be hard to do, I guess.
Anyway, I'm still into the "small detail" updates. This one is for the DP fans out there:
I've changed major stuff in the Daytime system, to allow it to be a little bit more like DP, so now POKéMON Metropolis has five day periods (instead of four from previous version). I've also changed all the screen tones.
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Morning
The tone is a little bit darker than normal, but you can see pretty much everything. I'd also like to point out the specific events that randomly happen sometimes, like this old lady saying you shouldn't be skipping class (LOL).
(the tone for this may change, as it isn't as dark as it should be)
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Daytime
Just the normal tinting, with everything visible.
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Afternoon
This is the preparation for the evening, with an nice orange color tone. I like the way it makes the sand paths more beautiful (? lol)
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Evening
This is basically the color you get between 6pm and 12am... the screen gets dark, but you can still see your way, and most of the buildings have their lights on (some are randomly off, to be closer to real [and to save some energy lol])
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Night
It's dark... waaay dark. You can't see in this screenshot, but the windows are now off, since people are supposed to be sleeping. The boy in the screenshot is another example of random events that appear on determined periods of day.
As you can see... it's very difficult to see anything at night... and some items or trainers that are easily seen in other periods become very hard to find, so be sure to have your eyes wide open while travelling at this period.
I guess that's it for today's updates.
Comments are always welcome...
~Azura.