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  #501    
Old August 7th, 2014, 08:24 AM
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FL
Pokémon Island Creator
 
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Wow, 500 posts! Thanks everyone who made this possible! I read all the posts of this thread!

Quote:
Originally Posted by Silas1004 View Post
After giving it some thought, I've registered here in order to give you some feedback on the game's length since i pretty much finished it. First of all let me say, that you did an awesome job and I loved and enjoyed the game very much. Secondly I quit playing months ago so what I have to say applys to the 1.1 version, please keep that in mind.

I finished the last rank of the collosseum at around 24-25 hours of playing. I think I could've done it 1-2 hours earlier but I am the type of person that trains alot and wanted to complete my "dream-team" as much as possible at that moment. After that I started completing the pokedex. It is currently at 614 with only Shieldon / Bastiodon and alot of the legendaries missing. My playing time right now is at 155:42. We have to consider that I spend quite some time breeding countless of eggs for my team to have the right nature. Also that I frantically searched for the last members of my "dream-team" and raised them. I also raised some pokemon I probably didn't have to (for example decided to drop my lv.100 tyranitar in order to get a trikephalo/ got myself a hunt galagladi) and of course RNG (lapras on the second encounter yay, yanma almost made me cry in frustration). So I'd say we can think of 20-30 hours we can cut off, meaning that it probably takes you around 120hours to get to 614 pokemon.

And now I'd like to end with my biggest critique on the game, which is legendaries.
Spoiler:
I was highly motivated to finish the pokedex. The RNG for gettin the shieldon fossil didn't scare me. However the way of obtaining the legendaries made me quit. When it was only 2 merchants i thought to myself, "ok you can do this". Then I got to rank 18 in the collosseum and suddenly a third merchant with legendaries costing 300 000 appeared. I realized that I would have to grind myself through the collosseum again and again and again in order to make enough money to buy them all. This is not positivley appealing at all. It is boring beyond believe and that it seems to be the only way is extremely frustrating. Pls remember the original pokemon games. Fighting your way through a dungeon, fighting and weakening the legendary monster in order to throw countless pokeballs at it until finally the ball clicks and you have this feeling of satisfaction and achievement..I really missed that. Pls do something about the way that you can achieve legendaries.


That's it I guess. Again I'd like to say how much I enjoyed the game and I will keep an eye out for future updates. I wish you the best of luck with future projects and thanks for all the work you've invested!
Wow, 24-25 hours it's a short time! The 1.2 gives you a little reward for completing the game at short time, and also you have two times the chance of obtaining the fossils.

About the money, are you using the Amulet Coin? Trains the pokémon (for evolving) the entire game at Colosseum using the Amulet Coin, sell some items like the ones that you get at Underground and use the place at other side of the bridge that gives you a lot of money. If you done these things, you probably have the money after obtaining all others pokémon. At 1.2 you can use the Game Corner for getting some items/money and the Explorer Kit. I'm planning on adding even more places at 2.0 for obtaining money, like the Bank (a huge investment and a huge reward).

I didn't like the way of throwing countless around 50 Ultra/Time/Dusk Balls for EACH legendaries at official games, but I going to practically redone the legendaries at 2.0 with several concepts mixed. After the four years that I initially planned the legendaries "event" I have some ideas that I liked a lot. A little preview: this will use a new place called Temple and the legendary items (Rainbow Feather, Jade Orb, Adamant Orb, Dark Stone, among others).

Thanks for the great feedback!
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  #502    
Old 4 Weeks Ago, 11:51 AM
Cydrex
 
Join Date: Jul 2014
Gender: Male
I was wondering how you evolve Pokemons who need to get traded in order to evolve ( like Scyther) and where you find the Eveloutionstones ( like Thunderstone ). I also wonder why all bought Pokemons are so ******? My Sandile for instance always has a modest nature along with intimidate , even resetting doesnt help , same with Litwick it always has adamant nature ... Would be cool if they asked you what nature you want .The game idea is really cool but its kind of too easy... all I face is Lv.8-9 Pokemons while mine is Lv.17. And I didnt even use the 3x Rarecandies

Anyways continue to make this game awesome !

PS: Where the hell do you find Scyther ._. And does Ferrothorn learn things like Leech Seed and Stealth Rock with level up. Does it even have a passive since it doesnt show me one LOL? Normally you need to breed which I have no idea of.

Last edited by Cydrex; 4 Weeks Ago at 01:03 PM.
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  #503    
Old 4 Weeks Ago, 12:41 PM
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nemesish
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Quote:
Originally Posted by Cydrex View Post
I also wonder why all bought Pokemons are so ******? My Sandile for instance always has a modest nature along with intimidate , even resetting doesnt help
Resetting is the KEY here.
It takes a lot of resetting to get good natures (Sometimes not. And it will take even more resets when you get to buy legendaries.)
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  #504    
Old 4 Weeks Ago, 06:30 AM
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FL
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Quote:
Originally Posted by Cydrex View Post
I was wondering how you evolve Pokemons who need to get traded in order to evolve ( like Scyther) and where you find the Eveloutionstones ( like Thunderstone ). I also wonder why all bought Pokemons are so ******? My Sandile for instance always has a modest nature along with intimidate , even resetting doesnt help , same with Litwick it always has adamant nature ... Would be cool if they asked you what nature you want .The game idea is really cool but its kind of too easy... all I face is Lv.8-9 Pokemons while mine is Lv.17. And I didnt even use the 3x Rarecandies

Anyways continue to make this game awesome !

PS: Where the hell do you find Scyther ._. And does Ferrothorn learn things like Leech Seed and Stealth Rock with level up. Does it even have a passive since it doesnt show me one LOL? Normally you need to breed which I have no idea of.
Use Link Stone when Scyther is holding a Metal Coat. This stone (and the others too) can be found at Pokémon Market when you have rank 9. For getting the right nature, follow the nemesish tip. Remember that this game only have Generation 3 Abilities.

Do you thinks that the game is easy? Try the highest ranks. At the Double Colosseum, the battles level increases faster.

Scyther can be found at Beach, but is rare. Ferrothorn can only learn Leech Seed by breeding and Stealth Rock is by TM76.
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  #505    
Old 4 Weeks Ago, 03:29 PM
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Bowlstir
Pokemon Cosmos Creator
 
Join Date: Apr 2008
Location: USA
Gender: Male
Nature: Adamant
About to download and play this now, looks great!
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  #506    
Old 3 Weeks Ago, 04:34 AM
Icyfieryque99
 
Join Date: Nov 2013
Gender: Male
Higuys i'm new here, been playing the game for quite a while and it has been really fun so far!!! However i tried using the move 'retaliate' and the text just skipped past, without damaging the opponent. Just wondering is it a glitch?
At the rooftop of the item store these is a plump boy speaking in Portuguese as well...
Also, i'm kinda stuck with my pokedex because the scientist at the lab always gives me info like 'whismur can be obtained by breeding loudred' 'tyrannitar can be obtained by levelling pupitar up'. These are good info but i can't use them if i can't get the pokemon in the first place, in this case loudred and pupitar. These are just examples but i was just wondering maybe we can reset the pokemon the scientists tells us so that it is easier to find more pokemon, just like how we need to go somewhere else before we can challenge the people in the arena again.
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Last edited by Icyfieryque99; 3 Weeks Ago at 04:51 AM.
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  #507    
Old 3 Weeks Ago, 09:19 AM
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Icyfieryque99 View Post
Higuys i'm new here, been playing the game for quite a while and it has been really fun so far!!! However i tried using the move 'retaliate' and the text just skipped past, without damaging the opponent. Just wondering is it a glitch?
At the rooftop of the item store these is a plump boy speaking in Portuguese as well...
Also, i'm kinda stuck with my pokedex because the scientist at the lab always gives me info like 'whismur can be obtained by breeding loudred' 'tyrannitar can be obtained by levelling pupitar up'. These are good info but i can't use them if i can't get the pokemon in the first place, in this case loudred and pupitar. These are just examples but i was just wondering maybe we can reset the pokemon the scientists tells us so that it is easier to find more pokemon, just like how we need to go somewhere else before we can challenge the people in the arena again.
Thanks for the two error reports and for your suggestion!

Resetting will make some players: Abuse of this system, just checking this too many times or write down some important locations (this annoys others players who didn't like of write down).

A solution better than a reset: Add more pokémon to be said at once. At versions 1.1 and 1.2, for every 30 pokémon caught the scientist said one more pokémon, stopping at 20 pokémon. I make this system to informs a good number of pokémon at once for this problem that you had. Doing this, for example, the scientist must show Pupitar/Loudred areas and obtaining these pokémon will "free" one more location.
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  #508    
Old 2 Weeks Ago, 01:49 AM
Icyfieryque99
 
Join Date: Nov 2013
Gender: Male
Quote:
Originally Posted by FL View Post
Thanks for the two error reports and for your suggestion!

Resetting will make some players: Abuse of this system, just checking this too many times or write down some important locations (this annoys others players who didn't like of write down).

A solution better than a reset: Add more pokémon to be said at once. At versions 1.1 and 1.2, for every 30 pokémon caught the scientist said one more pokémon, stopping at 20 pokémon. I make this system to informs a good number of pokémon at once for this problem that you had. Doing this, for example, the scientist must show Pupitar/Loudred areas and obtaining these pokémon will "free" one more location.
Oh i see... i've realised that in the game corner, the slots machine are all in Portuguese as well :D
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  #509    
Old 2 Weeks Ago, 11:11 AM
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FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
VERSION 1.2e WITH CORRECTED BUGS RELEASED!

Quote:
Originally Posted by Icyfieryque99 View Post
Oh i see... i've realised that in the game corner, the slots machine are all in Portuguese as well :D
Thanks for the report. Fixed at 1.2e!
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  #510    
Old 2 Weeks Ago, 01:49 PM
EnderSky
Ender
 
Join Date: Sep 2014
Gender: Male
Hey! I'm a YouTuber who's making a series on your game. I was wondering if there's a PC in it? I would appreciate a reply. Thanks
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  #511    
Old 2 Weeks Ago, 04:17 AM
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FL
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Quote:
Originally Posted by EnderSky View Post
Hey! I'm a YouTuber who's making a series on your game. I was wondering if there's a PC in it? I would appreciate a reply. Thanks
Pokémon Storage (next to PokéCenter) for pokémon storage and player house wardrobe (the house with blue roof) for item storage.

BTW, very nice your blind nuzlocke series. Since Island haven't many areas like official games, some NPC will sugest to catch the three/four first pokémon at each area for a nuzlocke challenge.
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  #512    
Old 2 Weeks Ago, 05:04 PM
EnderSky
Ender
 
Join Date: Sep 2014
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Quote:
Originally Posted by FL
Pokémon Storage (next to PokéCenter) for pokémon storage and player house wardrobe (the house with blue roof) for item storage.

BTW, very nice your blind nuzlocke series. Since Island haven't many areas like official games, some NPC will sugest to catch the three/four first pokémon at each area for a nuzlocke challenge.
Thanks! I'll also appreciate if you could spread the word But anyways, I'll remember this
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Last edited by EnderSky; 2 Weeks Ago at 05:06 PM. Reason: I accidentally repeated myself.
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  #513    
Old 1 Week Ago, 12:02 PM
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nemesish
Azure Trainer
 
Join Date: Jan 2008
Location: Lima, Perú
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Nature: Adamant
Question:
Can the Prism Scale be gotten through Pickup? If not, how? by catching Feebas?
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  #514    
Old 1 Week Ago, 03:53 AM
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FL
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Quote:
Originally Posted by nemesish View Post
Question:
Can the Prism Scale be gotten through Pickup? If not, how? by catching Feebas?
Yes (levels 71-90). This also can be found on ground at Sea or as a Underground Treasure (at shining points). These two last ways are the easier ones.
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  #515    
Old 1 Week Ago, 09:46 AM
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nemesish
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Quote:
Originally Posted by FL View Post
Yes (levels 71-90). This also can be found on ground at Sea or as a Underground Treasure (at shining points). These two last ways are the easier ones.
Thanks.
Look's I'll have to level up my Ambipom 10 levels.
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