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  #301    
Old March 27th, 2012, 07:10 AM
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Toph
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Join Date: Aug 2007
Location: Belgium
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I was wondering if someone could help me,
I'm trying to edit the follow sprites:


but I have no idea where to find them
(mostly May's sprites, but Brendan's sprites could come in handy too)

I've searched all over with NSE, but the included scripts don't work with Pokémon Emerald Version.

If someone could help me with this, I'd be very grateful



PS: I'm not very smart with the hacking shenanigans, that's why I use programs that make it simpler, thanks xD;
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  #302    
Old June 11th, 2012, 05:30 PM
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ADLFM14
Legendary Spriter
 
Join Date: May 2012
Location: EGYPT
Gender: Male
Nature: Bold
one question please is there a possible way to add more valid palettes to the rom like im hacking fire red and it tells me that valid palettes are :
(3,4,5,6,7,8,9,A,0,1,2,B,C,10,11,13,15,14)
AND Palette number (10) and (11) is same palette (0) and (1) if i changed Palette number (10) palette (0) also changes and the same problem with (1) and (11) so now I've just about 17 palette to edit and my sprites takes more palettes and by the way this Hacking tool is very good and usefull and thnx for the tut :D
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  #303    
Old August 12th, 2012, 01:37 AM
Gut_Bro
Beginning Trainer
 
Join Date: Feb 2010
Location: México
Gender: Male
Nature: Lonely
Hey Link, I wanted to download the source code but the page does not work :/
Would be pleased to see that "behind the scenes"
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  #304    
Old November 21st, 2012, 01:28 AM
Grimlord17
Unhatched Egg
 
Join Date: Dec 2011
Gender: Male
I'm having a bit of an issue with the colour of my new sprite. It seems once I have saved the sprite under the correct colours, in-game they invert, does anyone know whats wrong here? If it helps I have replace Ekans (Pokemon) with Palmon (Digimon).
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  #305    
Old December 4th, 2012, 04:14 PM
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foliap
Unhatched Egg
 
Join Date: Nov 2012
Gender: Male
what are the offsets for the player sprites in the introduction? under bookmarks there's oak, some guy and a girl, and the breeder, but not the players and rival
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  #306    
Old February 17th, 2013, 11:14 AM
poke529's Avatar
poke529
 
Join Date: Feb 2011
Gender: Male
Thank you! This is awsome for sprite editing!
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  #307    
Old March 2nd, 2013, 04:13 AM
ArthurWaine
Unhatched Egg
 
Join Date: Jul 2012
Gender: Male
Would really love to use this for OW editing purposes, but can't seem to run it, as my (Virtualbox'ed) windows XP says it 'can't find a version of the runtime to run this application' Anyone got a solution for this? (and I have reinstalled my .Net 4.5)
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  #308    
Old April 4th, 2013, 11:05 AM
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theRiolvile
Thelucaman
 
Join Date: Mar 2013
Location: South Africa
Age: 17
Gender: Male
Nature: Adamant
Can you please help me I'm trying to put DP overworldsprites in but when I do it the 32x32 sprites the head is what you can see If you know please help thanxx.
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  #309    
Old April 12th, 2013, 09:37 AM
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captaininsano8911
Unhatched Egg
 
Join Date: Apr 2013
Gender: Male
the thing i dont get with these is that only the plugin for the pokemon are working. any other plugin i get the message stating that the bpge is not supported by the plugin. now im new at this and all im trying to do is change up the male and female character's back sprites. also with the bookmarks when i open the veiw bookmarks i have nothing in there. why is that?
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  #310    
Old May 15th, 2013, 04:27 PM
Reginald McEagleston's Avatar
Reginald McEagleston
Unhatched Egg
 
Join Date: May 2013
Gender: Male
So. Very likely that I'm just stupid, but I find it rather difficult to edit the backsprites. Trying to edit Red's back sprite in Fire Red. I did his OW and Trainer Card sprite, but I can only access the backsprite in the Bookmarks. While I can change the palette code, the palette I used for the Trainer Card Sprite looks ridiculous on his backsprite due to different shading and colors and blegh.
So is there any way I can directly edit the backsprite and it's palette?

EDIT
Please ignore my idiocy, I figured out what I need to do. I'm stupid. Totally neglected the little "Open" button there.
I'll just go sit over here and bow my head in shame.

Last edited by Reginald McEagleston; May 15th, 2013 at 04:36 PM. Reason: My own idiocy.
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  #311    
Old May 26th, 2013, 09:52 AM
flaremew
Flaming Soul
 
Join Date: May 2013
Gender: Male
I have a problem, maybe it's just me but when i was finish editing a sprite its back sprite won't show up when i play, can someone please help me?

EDIT: sorry i'm just a idiot, just ignore me...

Last edited by flaremew; May 27th, 2013 at 11:50 AM.
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  #312    
Old June 26th, 2013, 09:09 AM
mitchellz14z
Unhatched Egg
 
Join Date: Jun 2013
Gender: Male
thank you so much for this tool.
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  #313    
Old July 17th, 2013, 11:01 AM
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link12552
just tired, that's all
 
Join Date: Dec 2007
Location: The not so distant future
Age: 17
Gender: Male
Nature: Calm
I'll just drop this off here... just a small tweak really.
Attached Files
File Type: zip NSE 1.7.2.2K.zip‎ (110.9 KB, 44 views)
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  #314    
Old July 19th, 2013, 11:58 AM
Hacker Bisharp's Avatar
Hacker Bisharp
Bug reporter
 
Join Date: Dec 2011
Gender: Male
Nature: Gentle
Quote:
Originally Posted by link12552 View Post
I'll just drop this off here... just a small tweak really.
This is a new version??? If yes thanks for the update
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  #315    
Old July 20th, 2013, 01:09 AM
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Shaf
Lonely MadNooB Trainer
 
Join Date: Jun 2012
Location: Dhaka, Bangladesh
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Hey man.. nice to see this post, Much Appreciated..
I used this quite some time ago and when I used it I did something to paste an entire library (alll frames and pallete) from other games to ruby... How can I do that?
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  #316    
Old July 28th, 2013, 10:20 AM
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ShinySandslash
Shiny Sandslash
 
Join Date: Jun 2013
Location: Mt Moon
Gender: Male
Nature: Serious
This wouldn't work with my fire red rom. All the changes I made to the rom was one map.

This is what it says on the Details section when the error message showed up: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at NSE.MainForm.GetEcolor(Point location, Byte[]& datab, String indextext)
at NSE.MainForm.(Object , MouseEventArgs )
at System.Windows.Forms.Control.WmMouseMove(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6407 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
NSE
Assembly Version: 1.7.5.0
Win32 Version: 1.7.5.0
CodeBase: file:///C:/Users/Kevin/Desktop/pokemon%20hack/NSE/NSE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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  #317    
Old September 28th, 2013, 01:17 AM
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«Chuckles»
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Join Date: Jul 2013
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Gender: Male
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does this support GSC games or only gen 3+?
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  #318    
Old March 3rd, 2014, 04:13 AM
Aj942
 
Join Date: Mar 2014
Hi, i'm having trouble with the recent update of the Nameless Sprite Editor Mr.Link had posted, I really need the help, the trouble i'm having is that whenever I click on the + Sign it doesn't show me the full options so I can't really use or see the eye dropper, and when I want to click on the - sign if doesn't return to its original state, I tried deleting it then downloading it again but nothing seems to work.
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