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  #126    
Old February 19th, 2015 (02:54 PM).
Simplexity101 Simplexity101 is offline
 
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It worked! I just registered both of them. Thanks a ton!
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  #127    
Old March 10th, 2015 (01:10 PM).
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Oh my gosh! Please please please finish the PokeHack studio... seems like a GREAT tool for a hack I'm thinking of doing...
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  #128    
Old May 25th, 2015 (06:31 PM).
ArmyBox1 ArmyBox1 is offline
 
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Hey, I'm sure this has been asked a million billion times, but are there any trainer editors that work kinda like A-Trainer, where you can edit all of the trainers' pokemon, items, and movesets. Preferable one not in spanish, but I wouldn't be picky if the time arose. Just wanna say before I go, DS PokeHack Studio looks like, assuming it works with all ds games and is not in spanish, it'll really be the future of DS hacks. Okay, I've said my crap, carry on.
Keep up the good work,
ArmyBox1
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  #129    
Old June 1st, 2015 (07:57 AM).
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JackHack96 JackHack96 is offline
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Quote originally posted by ArmyBox1:
Hey, I'm sure this has been asked a million billion times, but are there any trainer editors that work kinda like A-Trainer, where you can edit all of the trainers' pokemon, items, and movesets. Preferable one not in spanish, but I wouldn't be picky if the time arose. Just wanna say before I go, DS PokeHack Studio looks like, assuming it works with all ds games and is not in spanish, it'll really be the future of DS hacks. Okay, I've said my crap, carry on.
Keep up the good work,
ArmyBox1
Currently, SDSME has a built-in trainer editor
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  #130    
Old June 1st, 2015 (08:36 AM).
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Quote originally posted by JackHack96:
Currently, SDSME has a built-in trainer editor
How's the DS Pokehack Studio going? Are you still working on it?
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  #131    
Old June 2nd, 2015 (01:32 AM).
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Quote originally posted by Splash:
How's the DS Pokehack Studio going? Are you still working on it?
DS PokeHack Studio was a sort of "experiment" I did 2 years ago with C++. Last year I rewrote my toolbox in Java, because of many things, so this year I intend to rewrite DS PokeHack Studio in Java.
Given that SDSME is dead, I also stated that this summer when I'll finish the exams I'll publish its source code, and DS PokeHack Studio will integrate it, so it'll be a sort of SDSME 2.0...

I hope I'll manage to do it, maybe if PlatinumLucario and other users will help me...
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  #132    
Old June 2nd, 2015 (01:34 AM).
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Quote originally posted by JackHack96:
DS PokeHack Studio was a sort of "experiment" I did 2 years ago with C++. Last year I rewrote my toolbox in Java, because of many things, so this year I intend to rewrite DS PokeHack Studio in Java.
Given that SDSME is dead, I also stated that this summer when I'll finish the exams I'll publish its source code, and DS PokeHack Studio will integrate it, so it'll be a sort of SDSME 2.0...

I hope I'll manage to do it, maybe if PlatinumLucario and other users will help me...
Cool! I can't wait!
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  #133    
Old June 2nd, 2015 (01:48 PM).
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And remember to help me with the markets in HG/SS and if you can restore the 3 items that are Berserk Gene, Rage candy and Slowpoké tail. XD
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  #134    
Old June 4th, 2015 (05:45 PM).
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This is amazing, I wasn't aware we had all of these capabilities with DS hacking! I can definitely see DS hacking become as big as a thing as gba hacking in the future.
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  #135    
Old 3 Weeks Ago (01:13 PM).
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Hi everybody
I'm here to say I've finished my exams , so in my little free time (I'm doing a lot of things and I also work) I'm developing my next tool, which is DS PokeHack Studio.
Given that SDSME has been open-sourced, I'm also stuying its source code (which I have to say isn't well organized and it has a lot of "spaghetti code", but Spiky already told this) and including it in my mega-tool.
I've managed to write a nice and fast Java API for handling NDS files directly in the RAM and without using ndstool, which makes DS PokeHack Studio a looooot faster (but obviously it takes more RAM than SDSME, but that's not a problem).

Now I'm integrating all the features of my previous tools in DS PokeHack Studio, and when I'll have finished, I'll start porting the Map Editor. That will be hard, because I've never worked with OpenGL and 3D graphic. So I think it will take a lot for me. If someone is able to help me is welcome.
I hope to finish at least the first version of the tool by september, because I'll will also start University like Spiky...

Obviously like all my other tools DS PokeHack Studio will be open source and freely available in my website (see my signature).
Here are two screenshot of the current state



I hope you'll like it :D
See you soon
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  #136    
Old 3 Weeks Ago (02:25 PM).
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Lost Heart Lost Heart is online now
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I'm not sure what is up with some of those map header values. None of them should be negative, because no values in the map headers are signed values.

Also, please shrink the size of the interface. It's way too big to work on a lot of monitors at it's default size.
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  #137    
Old 3 Weeks Ago (08:45 AM).
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JackHack96 JackHack96 is offline
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Quote originally posted by Lost Heart:
I'm not sure what is up with some of those map header values. None of them should be negative, because no values in the map headers are signed values.

Also, please shrink the size of the interface. It's way too big to work on a lot of monitors at it's default size.
Yeah yesterday I've corrected that bug. Now there are no negative numbers. As for the size don't worry
The program automatically fill the screen and run maximized (my resolution is 1920x1080), and it's resizable (SDSME could not be resized, but only maximized).
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  #138    
Old 3 Weeks Ago (10:07 AM).
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Great set of tools here!
I've been thinking about learning how to hack.
Now i know where to start :0
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  #139    
Old 1 Week Ago (05:27 PM).
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Nice! But can you do a version of java or .app for mac? i want so much to hack Pokemon Platinum but those ones are for mac

Again, Epic work!


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  #140    
Old 1 Week Ago (12:57 AM).
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JackHack96 JackHack96 is offline
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Quote originally posted by Cyndaquil_God:
Nice! But can you do a version of java or .app for mac? i want so much to hack Pokemon Platinum but those ones are for mac

Again, Epic work!


OBEY CYNDAQUIL

I chose Java for letting the program to run on multiple operating systems. Currently I'm developing it on Windows (because the majority of users use this system) and after that I'll make it run on Linux (I'm a fan of it, and I use it a lot).
I could also support Mac OSX, but the problem is that I haven't got any Mac. But don't worry: I could try to build an hackintosh
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  #141    
Old 1 Day Ago (04:27 AM). Edited 1 Day Ago by RioKameroen5.
RioKameroen5 RioKameroen5 is offline
 
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Is it even possible to edit trainer's Pokémon for platinum? I see there is a DP tool but it won't work for platinum, and for sdsme it gives errors that indicatie the program hasn't been finished completely. I'd like to edit the gym leaders Pokémon for example

I've tried to use sdsme for it, but it only works for DP but not for platinum...
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  #142    
Old 5 Hours Ago (11:29 AM).
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JackHack96 JackHack96 is offline
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Quote originally posted by RioKameroen5:
Is it even possible to edit trainer's Pokémon for platinum? I see there is a DP tool but it won't work for platinum, and for sdsme it gives errors that indicatie the program hasn't been finished completely. I'd like to edit the gym leaders Pokémon for example

I've tried to use sdsme for it, but it only works for DP but not for platinum...
Yes, certainly! I'll try to make it also compatible with HG/SS...

Now, I would like to share with you my last updates on DS PokeHack Studio.
These weeks have been busy for me, I have a very active life so I develop only during free time. I've managed to complete the API for handling NDS roms (now it can also write the rom from scratch) and it hasn't been an easy task.
Unlike SDSME, I can't simply copy and paste code from other's program, because very few tools are written in Java, but many are written in C#. So even with the code of SDSME (which I'm trying to shrink and optimize) I have to translate it in Java, which
isn't always so easy.
Anyway, now the program can just do some simple tasks, for example editing texts, moves, startes and some other little things (it was easier to integrate these functions because last year I wrote some Java tools with these features).
I would like to share with you today's version, for having feedbacks about the speed
BE CAREFUL AS THE PROGRAM IS STILL IN DEEP DEVELOPMENT SO IT CAN CRASH EASILY!
This .jar should run on 64 bit windows machines with 64 bit Java 1.8 installed
Attached Files
File Type: zip DS PokeHack Studio (x86_64).zip‎ (2.64 MB, 0 views) (Save to Dropbox)
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