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[Pokémon] A Smell of Petroleum Pervades Throughout

301
Posts
14
Years
  • Seen Feb 7, 2018
Okay I sence the narrator us to examine the Portable Spratchery, from the subtle clues he gave and maybe that pip detector what if we need to detect pips later? also I think we should try combining the poison needle with the broken knife see if we could make some sort of weapon
 
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StinkomanFan

The Thing with Questionable Taste
221
Posts
11
Years
  • Age 28
  • Seen Dec 3, 2015
Don't forget to feed Vesta! Get some firewood from some old, broken houses
 

Cutlerine

Gone. May or may not return.
1,030
Posts
13
Years
> Don't forget to feed Vesta! Get some firewood from some old, broken houses

You haven't forgotten to feed Vesta. In fact, you just did that. But you collect up the rest of the broken crate anyway, and put it in your Bag to give her later, when she gets hungry. Well, she's always hungry, but... you know what I mean.

Othodox found some Splintery Planks! Othodox put the Splintery Planks in the Fuel Pocket.

>Check your inventory. Might find stuff you can combine.

Inventory:
Adamantine Spider Silk x7
Badly Cracked Dangerous Makeshift Knife x1
Beauteous Ring x1
Berry x1
Bloodstained Mail x1
Broken Knife x1
Bulging Wallet x1
Decayed Potion x1
Delicious Meat Bits x2
Elm's Key x1
Flowery Wreath x1
Glass Shards x5
Green Apricorn x1
Half a Cup of Cold Coffee x1
Half a Roll of Gaffer Tape x1
Hambone x1
Hyper Potion x2
Jar of Fish Eggs x1
Jar of Sentient Fire x1
Lava Cookie x7
Lithium Batteries x4
Long-Range Scanner Attachment x1
Machine for Predicting the Number of Pips in an Unopened Orange x1
Machine Pistol Magazine x6
Miracle Seed x1
My First Tri-Beam Laser GunTM x1
Mysterious Note x1
Novelty Giraffe Shoe x1
Poisonous Needle x1
Poké Ball x1
Portable Spratchery x1
Potion x2
Powerless Tablet Computer x1
Rare Bone x1
Rocks x12
Sealed Box of Dustox Powder x1
Shiny Stone x1
Splintery Planks x5
Stale Baguette x1
Stylish Dress x1
Togepi Egg Shard x3
Weird Shrivelled Thing x1

> Okay I sence the narrator us to examine the Portable Spratchery, from the subtle clues he gave and maybe that pip detector what if we need to detect pips later? also I think we should try combining the poison needle with the broken knife see if we could make some sort of weapon

The Portable Spratchery looks a bit like a blunderbuss revolver, if such a thing existed – it consists of a flared barrel as thick as your forearm, connected to a revolving six-chambered drum the size of a small cat. There's a stock and trigger, like your average everyday blunderbuss, but there are also a bewildering array of LEDs flashing intermittently on its flanks.

Thankfully, there are also instructions.

Hey! So you've purchased a Portable Spratchery. Congratulations! You've taken the first step on your way to total culinary independence.

Before we go any further, there is one thing you must absolutely take care to do before starting up your Spratchery for the first time, and that is

Here, unfortunately, the instructions appear to have become mired in blood, and you have to skip a few sentences.

at the first sign of sentience. Now, on to the actual operation!

The Spratchery can contain the full genetic code of any one species of fish at a time. By default, this is set to be that of the sprat, but you can purchase and download different species from our e-shop at www.fishspawn.jto/spratchery/buy. The other component it requires to function is ammunition, and for this any organic material will suffice, as long as you have enough of it. (Please note that vegetable material will be required in greater quantities to produce the same effects as animal.) Simply fill one or more of the barrels, take aim at a suitable spot (we suggest a pond, if only to prevent your fish being tenderised on impact) and fire!

The Portable Spratchery. Never be without fresh fish again!

Right. Why did Mr. Pokémon have this, exactly? And how on earth does it not constitute cruelty to animals? You can't answer either of these questions, but it seems like you'll be able to generate an almost endless quantity of food with this thing, provided you can find enough stuff to load it with.
The Machine for Predicting the Number of Pips in an Unopened Orange requires no explanation. A beautiful crystalline lens projects from its burnished bronze side on a little arm; you place an orange under that and a set of brass numerals revolve into place to tell you how many pips are in the subject under examination.

You weep for a little while over its exquisite beauty, then put it away and jam the Broken Knife into the base of the Poisonous Needle. It's a little wobbly, so you finish up the roll of Gaffer Tape in securing it further.

Othodox crafted one Hideously Dangerous Stabby Thing! Othodox put the Hideously Dangerous Stabby Thing in the Weapons Pocket.

Aw, yeah.

> Combining knife and needle sounds like an excellent idea. Definitely do that. Also, if there's nothing left to do in Ecruteak, I suggest we head off to Olivine quickly.

You leave Ecruteak with no small measure of relief; it's really not a nice place now that it's been filled with Ghosts and stuff. Just beyond the gatehouse to the west, you encounter the edge of the black dome, and emerge into a darkness scarcely less total: it seems to be quite late at night.

Huh. What Pokémon do you find on Route 38 at night?

Rattata. Meowth. Spinarak. Magnemite. Miltank. Tauros.

Tauros.

Tauros are mostly diurnal, you recall, but if you run into one, you really do want it to be in the light rather than the dark. And that rule, by the way, applies to regular Tauros.

An Eldritch Tauros is an entirely different matter.

You take the Hideously Dangerous Stabby Thing out of your Bag and hold it at the ready. Eldritch or not, you're willing to bet that no Pokémon's going to enjoy an outsize Twineedle in the skull.

There are, as ever, three paths here. The high road, the low road, and the overgrown road.

You aren't, however, certain which one would be best to take.
 

Daydream

[b]Boo.[/b]
702
Posts
14
Years
At first glance, the overgrown seems like the least sensible option. However, if the Eldritch Pokémon are used to stalking unwary trainers on the others the overgrown road might be best, and it may provide some cover for hiding. So use that one.
 
301
Posts
14
Years
  • Seen Feb 7, 2018
Three roads diverged into the horrorfying unknown and I, I took the one less traveled by.

Take the overgrown path if it's overgrown that means less traffic has been moving through it crushing down or eating vegetation. Plus load the Portable Spatchery before we forget it again.
 

Kieran_90

That guy that you think you remember
140
Posts
11
Years
  • Seen Dec 27, 2015
Watch in wonder as the magical voice in your head known as ChaoticLapras sprinkles cooked porkchops and planks of wood around you. Pick all up. Go to overgrown path. Sit down. Spawn 1000000 fish. Try to sleep, let Vesta out to protect you. Sing lullabys till the day is over then fall asleep.
 

Cutlerine

Gone. May or may not return.
1,030
Posts
13
Years
> Watch in wonder as the magical voice in your head known as ChaoticLapras sprinkles cooked porkchops and planks of wood around you. Pick all up. Go to overgrown path. Sit down. Spawn 1000000 fish. Try to sleep, let Vesta out to protect you. Sing lullabys till the day is over then fall asleep.

Abruptly, it begins to rain pork and wood all around you; this does not strike you as odd, because the Spratchery is currently fountaining fish from its barrel like there's no tomorrow, and the sun is dancing a beautiful little waltz with the moon, only it's still night-time so you can't actually see the sun. But you know it's there.

You laugh maniacally and begin singing lullabies until you fall asleep on your feet; at this point, you discover you've just been revolving slowly on the spot for the past five minutes, in the grip of an exceptionally vivid hallucination.

That was either a mild bout of lunacy or a good acid trip. Based on everything that's happened so far, you're going to have to reluctantly say it must have been the former.

> Three roads diverged into the horrorfying unknown and I, I took the one less traveled by.
Take the overgrown path if it's overgrown that means less traffic has been moving through it crushing down or eating vegetation. Plus load the Portable Spatchery before we forget it again.
> At first glance, the overgrown seems like the least sensible option. However, if the Eldritch Pokémon are used to stalking unwary trainers on the others the overgrown road might be best, and it may provide some cover for hiding. So use that one.


You pop a wicked Frost quote that Vesta totally fails to get and decide to take the northernmost path, the overgrown one. While all three were pretty much equal in terms of Trainer quantity before the 'Dreaming', as the Gengar called it, happened, previous experience has shown that the tall grass is actually the safest place to be nowadays. Unlike in houses, on roads and other supposedly safe havens, you've never been attacked there – and besides, the grass is almost totally undisturbed; Eldritch Pokémon are much bigger than their regular counterparts, you've noticed, and you'd definitely see signs of their passage if they'd taken that route.

Before you start moving, you empty the Jar of Fish Eggs into one of the chambers of the Portable Spratchery's drum and click it into place. A bulb lights up red on the stock, then changes to green: it's ready to fire. Any time you need half a kilo of Sprattus sprattus, you just pull that trigger.

That done, you put it back in your Bag (somehow) and, taking up the Hideously Dangerous Stabby Thing once more, set off down the overgrown path.

The tall grass is cold and silent as ever – like the waters above that ghastly city, you think with a shiver. The city that you need to investigate.

Actually, you've been thinking about that – about who it is that might know about the city. You're imagining it will be one of the sailors, but there are also a fair few gentlemen there, and they often seem to travel around the world. Plus, they all seem to be about sixty, so they've had time to learn about these things.

Your musings are interrupted by a steep hill that requires more than usual effort to ascend; reaching the top, you can see the road leads down to Olivine in the south, although the city isn't visible in the dark, and that a sturdy fence separates you from the MooMoo Farm to the west.

To the south is the road to Olivine.

To the west is the MooMoo Farm.
 
301
Posts
14
Years
  • Seen Feb 7, 2018
As much as I'd like to see what the 'dreaming's affects on domesticated pokemon like Miltanks are I'd rather we not deal with Eldritch Rollouts, let's head south to Olivine.
 

Kieran_90

That guy that you think you remember
140
Posts
11
Years
  • Seen Dec 27, 2015
Go to the farm, throw hambone in to see if safe inside. If safe go inside, if not, worship tabiti(or whatever called) and go in anyway. Ooc: loving the hallucinating pork
 

Cutlerine

Gone. May or may not return.
1,030
Posts
13
Years
> As much as I'd like to see what the 'dreaming's affects on domesticated pokemon like Miltanks are I'd rather we not deal with Eldritch Rollouts, let's head south to Olivine.
> Go to the farm, throw hambone in to see if safe inside. If safe go inside, if not, worship tabiti(or whatever called) and go in anyway.


You take a few steps down the road, then, thinking better of it, turn back and head for the Farm. Wait. No, let's go to Olivine.

Or maybe you should go to the Farm?

Damn it, you're so indecisive!
 
301
Posts
14
Years
  • Seen Feb 7, 2018
And my reason falls to the majority,Okay let's go to the farm, but kept your weapon in hand at all times also look for a stick Vesta could light to make a new torch
 

Cutlerine

Gone. May or may not return.
1,030
Posts
13
Years
> And my reason falls to the majority,Okay let's go to the farm, but kept your weapon in hand at all times also look for a stick Vesta could light to make a new torch

You're about to go right past the Farm when it occurs to you that there might be nice shiny things to steal in there. Or, failing that, perhaps some expired milk. You've taken so much stuff that by this point either prospect seems equally exciting, and you resolve to investigate. Quietly, though, in case of cows.

Vesta in one hand and Hideously Dangerous Stabby Thing in the other, you creep through the gates and over to the farmhouse. There is a field to the south, but you suspect it's probably either empty or full of Eldritch Miltank. Either way, it doesn't seem worth visiting.

Inside the farmhouse it is dark – very, very dark. Even with Vesta, it is almost pitch black; you can't see anything apart from the foot immediately around your left hand, where the jar is.

Hm. It's dark. It's text-based.

You wonder how likely it is that you are going to be eaten by a grue.

You search around for something to set on fire to make a torch, but it's a bit hard in the dark.

Hm. Onwards, then... with caution.

No sooner have you decided this than you smash your shins into a heavy chair and almost fall over; after that, you back up, feel your way out of the door again and get a stick from the woods to the north. Once that's set on fire, you head back to the farmhouse and at last feel like you can see what you're doing.

A quick search turns up a few odds and ends.

Othodox found some MooMoo Milks! Othodox put the MooMoo Milks in the Medicines Pocket.

Othodox found one Bovine Horn! Othodox put the Bovine Horn in the Curiosities Pocket.

Othodox found one Human Ear! Othodox—


Aaaagh!

You take a few steps back, calm yourself, and approach again. OK... there's no sign of the rest of the body. Just an ear. You have a look around – even looking in the cupboards again – but... nope. Nothing.

The ear itself isn't rotten at all – in fact, it's still faintly pink. Someone – or something – removed it from its owner very, very recently.

You can't help thinking that this investigation has taken a somewhat ominous turn.

However, no sooner has this thought come into your head than you drop it, excited by the prospect of going to loot the byre. Your fear still, however, makes you cautious, and so you press your ear (the one on your head, not the one on the floor) against the door that leads into the cowshed. You hear rustling straw, the clink of something hard on stone, and heavy, laboured breathing.

There is something through there.

Something that may or may not remove people's ears.

Spooky Flaming Torch is 12% burned out.
 
20
Posts
10
Years
  • Seen Sep 16, 2017
Use the radar to determine how many pokemon are in the area. Then make up a plan about how to proceed. (On I side note I really like what you are doing. Not only is it a good concept but it the execution is fantastic.)
 
301
Posts
14
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  • Seen Feb 7, 2018
Well at least it wasn't a grue, Now be very careful if you're going into that cowshed be ready to strike, Also remember the fresh Moo Moo Milk and contemplate how it could be fresh without preservatives,unless it was milked within the week.
 
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Cutlerine

Gone. May or may not return.
1,030
Posts
13
Years
> It could be an injured ear-less farmer, however! Go investigate.

Well, it could. But why would the farmer have gone to ground in the byre, when the house would be more easily defended? Does this imply some horrid monster in the house? There's certainly no sign of it.

The lack of sleep and that hallucination have started to weaken your mind, which arguably wasn't all that firm to begin with; you're beginning to scare yourself quite badly with these thoughts.

> Well at least it wasn't a grue, Now be very careful if you're going into that cowshed be ready to strike, Also remember the fresh Moo Moo Milk and contemplate how it could be fresh without preservatives,unless it was milked within the week.

It might still be fresh in the same way all these Potions are still fresh. They go off after eighteen months, you know, and from Falkner's apparent change in age you know that it's been longer than that since this all began. In fact, a lot of stuff is peculiarly new-looking. The buildings. The furniture. The electrical grid and the water supply. Everything is perfect, as if everyone just walked out; there isn't even any dust.

Everything except that building with the Spinarak and the Weird Shrivelled Thing in it. That had definitely been rotting for years, and you still don't know why.

You're not sure what all this means, but you do realise that this strange suspension of time indicates another method by which the MooMoo Milk could be kept fresh without resorting to preservatives.

> Use the radar to determine how many pokemon are in the area. Then make up a plan about how to proceed. (On I side note I really like what you are doing. Not only is it a good concept but it the execution is fantastic.)

Oh yeah! That radar you were given at the start, and which the Narrator repeatedly hinted it might be a good idea to start using! That one that would've saved you from a ton of potentially lethal encounters if you'd just thought to use it!

Man, you are such a moron.

You flip open the Pokédex, which seems to be working all right again, and hit the Radar Mode button; however, before you can get to the results, the Narrator takes the opportunity to thank the voice in your head for his compliments. Bastard.

Etefien:

rpuosktlsfé(15)Cmiittonna!

oheetnnollffdunkiudal(14)ooh!

ucre(1)fftmondrerduuedntrso!


OK. Fifteen Pokémon around. You're guessing that the fourteen must be Miltank – this did used to be a Miltank ranch, after all. As for the one... well. You never saw it before, but it seems clear to you that the farmers must have bred their cattle somehow.

Which means they must have had a Tauros.

You take a deep breath, and inch open the door to the stables. The green firelight falls through the crack, and you see a hulking, shadowy shape amid the straw, its features indistinguishable save for—

Pleasedon'tbeaTaurospleasedon'tbeaTauros—

—a pair of curving horns, silhouetted clearly above the bulk of the body.

Aw, crap.

The shape shudders and rumbles, and for a heart-stopping moment you think it's noticed you – but then it rumbles again, and again, and you realise that it's snoring. The monster's asleep.

Well, it is three in the morning. You probably should have expected that.

You ponder what to do next. You've solved the mystery of what was making those noises, but you're not sure if you should actually venture all the way into the byre. You are, you're coming to realise, close to the point of total exhaustion, very dehydrated and possibly slightly insane. (Or possibly completely insane, if this whole thing is actually one huge delusion – a possibility you still haven't dismissed yet.) This might prove to have unfortunate consequences.

Othodox's behaviour may become erratic and differ substantially from his commands if his Hunger, Wounds, Thirst or Fatigue are allowed to rise too high.

Spooky Torch is 14% burned out.
 
20
Posts
10
Years
  • Seen Sep 16, 2017
Make a fireplace around the Tauros. Then pour Vesta out over it! Proceed to jump around it manically while chanting and praying to your god. There is nothing to worry about. Of course the Tauros is not going to wake up before Vesta is finished with it, and if any of the Miltank come in Tabiti will protect you because of your devotion.

Or you could do the other thing and kill it with your Hideously Dangerous Stabby Thing, just a quick stroke to the throat. After all even the Eldritch pokemon need oxygen. Right? Then proceed to take out its meat and you can have a feast tonight. After that you go steal the treasure.
 
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