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Help-14's Pokémon Following Character script - fixes and additions

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~Angel~

Lead developer for Pokémon Millennium
281
Posts
14
Years
Ohhhhh. That sucks. Then could you maybe use rayquaza's suggestion, and upload a file with the script implemented on the newest version of essentials (8)

I tried to move it to 8 but odd enough something went wrong with my scripts. I am going to update it to 8 soon enough either way. I want to make it so B/W pokemon follow using P-signs kit. I have sprites for them to use. About half of them are done now. I need to figure out why they won't follow.
 

Rayd12smitty

Shadow Maker
645
Posts
12
Years
  • Seen Feb 21, 2016
I tried to move it to 8 but odd enough something went wrong with my scripts. I am going to update it to 8 soon enough either way. I want to make it so B/W pokemon follow using P-signs kit. I have sprites for them to use. About half of them are done now. I need to figure out why they won't follow.

Alright. I can wait longer I guess. Please load a file or something if you get it to work.
 
49
Posts
16
Years
  • Seen Apr 28, 2013
I just got this to work with V8 and with P-signs b/w kit everything's working fine.
All i did was move all my map data files to Rick1234's Example Data folder then transferred the data folder back to my game that already had the b/w kit installed.
All the pbs files remained the same I didn't touch them at all.

The thing was it didn't work until I put back map data 25 from rick1234's kit to my game then started the game on that map there was no errors why I'm not to Shure yet.

(I assume its still Vr8 even though I replaced most of the data files if not let me know.

#edit, for sum reason it only works on the dependent event on map 25, witch is the test 2 map. whenever i put the dependent event on eny other page nothing shows up and nothing hapens
when i put $PokemonTemp.dependentEvents.refresh_sprite in the healing pokecenter event.

so when the event actually works i have pokemon follow but when all able pokemon faint they dont end up following enymore. does enyone know why this is
 
Last edited:

~Angel~

Lead developer for Pokémon Millennium
281
Posts
14
Years
I just got this to work with V8 and with P-signs b/w kit everything's working fine.
All i did was move all my map data files to Rick1234's Example Data folder then transferred the data folder back to my game that already had the b/w kit installed.
All the pbs files remained the same I didn't touch them at all.

The thing was it didn't work until I put back map data 25 from rick1234's kit to my game then started the game on that map there was no errors why I'm not to Shure yet.

(I assume its still Vr8 even though I replaced most of the data files if not let me know.

#edit, for sum reason it only works on the dependent event on map 25, witch is the test 2 map. whenever i put the dependent event on eny other page nothing shows up and nothing hapens
when i put $PokemonTemp.dependentEvents.refresh_sprite in the healing pokecenter event.

so when the event actually works i have pokemon follow but when all able pokemon faint they dont end up following enymore. does enyone know why this is

Just to tell you. That Data is old. It's easier just to go to the thread I made with a bit more clearer instructions. Go to the pokemon essentials section and look for: Follow Addition? I think that's it.
 

ambalance

Vorpal_Rabbit
9
Posts
15
Years
[Question] Pokemon Following Script Error

Hey guys,

I'm having trouble with Help-14's Pokemon following script.
Everything works fine, until I try to change the Pokemon that is first in my party,
I.e, The pokemon that follows the character.

I get this, when I try to change:
---------------------------
Pokemon Game
---------------------------
Exception: NameError

Message: undefined local variable or method `auto_change_with_animation' for #<PokemonScreen:0xc85c3a0>

PokemonParty:1997:in `pbPokemonScreen'

PokemonParty:1897:in `loop'

PokemonParty:2027:in `pbPokemonScreen'

PokemonPauseMenu:173:in `pbStartPokemonMenu'

PokemonPauseMenu:172:in `pbFadeOutIn'

PokemonPauseMenu:172:in `pbStartPokemonMenu'

PokemonPauseMenu:142:in `loop'

PokemonPauseMenu:256:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'

Scene_Map:159:in `update'



This exception was logged in

C:\Users\Cam\Saved Games/Pokemon Game/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


Can anyone help me?
 
31
Posts
11
Years
  • Seen Nov 9, 2013
The Pokemon Following Script doesn't seem to work with the latest version of Essentials, if you're using Essentials 11 then it's unlikely there is a fix that will help your issue as of now. If you are using the compatible Version of Essentials with Help's script then someone will help you :P I just thought you should know it doesn't work with Essentials 11
 

Rayd12smitty

Shadow Maker
645
Posts
12
Years
  • Seen Feb 21, 2016
The Pokemon Following Script doesn't seem to work with the latest version of Essentials, if you're using Essentials 11 then it's unlikely there is a fix that will help your issue as of now. If you are using the compatible Version of Essentials with Help's script then someone will help you :P I just thought you should know it doesn't work with Essentials 11

That isn't true. I have it working perfectly with version 11. You most likely did something wrong while installing it. I don't know exactly what you error means though. If you PM me your scripts data I can fix it for you most likely
 
31
Posts
11
Years
  • Seen Nov 9, 2013
That isn't true. I have it working perfectly with version 11. You most likely did something wrong while installing it. I don't know exactly what you error means though. If you PM me your scripts data I can fix it for you most likely

Really?? That would be such a huge help!! I might of gotten rid of the script because I couldn't get it to work I'll PM you in a bit so you can help me, and then I'll make a tutorial if you don't mind incase others are as script handicapped as me
 

Harvey_Create

Pokemon Apex Team Member
187
Posts
11
Years
  • Age 27
  • Iowa
  • Seen Jul 12, 2015
hey, would someone like to help me add this to my game, but also with an option to toggle it off for some people?
 
1
Posts
14
Years
  • Seen Jun 16, 2013
i love this following script :D! only thing is that im having a hard time getting pokemons to switch with the press of a button like in the old version lol :P
 
68
Posts
11
Years
  • Seen Jan 17, 2017
Just to tell you this code does not work. I just tested it and got this:
---------------------------
Pokemon Enexta
---------------------------
Exception: RuntimeError

Message: Script error within event 12, map 25 (Test Map 2):

Exception: NameError

Message: (eval):1:in `pbExecuteScript'uninitialized constant Interpreter::Talkative

***Full script:

Talkative


Interpreter:243:in `pbExecuteScript'

Interpreter:1599:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:1599:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'



Interpreter:276:in `pbExecuteScript'

Interpreter:1599:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\RON III\Saved Games/Pokemon Enexta/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


i have the same problem, you only have to do is this

change
def Talkative
$PokemonTemp.dependentEvents.talk_to_pokemon
end
For this
def pbTalkactive
$PokemonTemp.dependentEvents.talk_to_pokemon
end
and the commont event change (call script)
Talkative
for
pbTalkactive

:D!
 
2
Posts
15
Years
  • Seen Jul 30, 2016
can someone explain in a little more detail what to do after setting up the scripts and how the common event is created?
 
Last edited:
68
Posts
11
Years
  • Seen Jan 17, 2017
@raduban to create a common event just go to "database" common event and there are some empty space named TalkToPokemon you put in the white box then choose the option to call this script and place it "pbTalkactive" (pbTalkactive if you changed the end of the script talkative to pbTalkactive)

..

I need some help on this, when I talk to my pokemon, animations are not displayed (love / hate / poison / etc) anyone know why?
and add the animation with the same name, and nothing happens
 
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