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Apply Tone to Events

1,224
Posts
10
Years
This is a simple two part script that will allow you to apply tones to all events withing specified maps, as well as choosing whether or not to apply this tone to the player as well.  This is done by editing the map metadata.

Use this script to account for different color palettes on your tileset, to mimic a lighting effect without having to have multiple npc sheets or having to edit every event.

Firstly, add this script above your Compiler section, but below the Editor section
Spoiler:


Then, go into your editor scripts (I explained how to do that here), and place the following script above the Compiler section, but below the Editors sections
Spoiler:


Over-exaggerated example to prove it works:
Spoiler:
 
Last edited:

Aljen

The Lost Boy...
125
Posts
10
Years
This should be perfect with following pokemon with poison or frozen status... thank you ~^^~
 
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