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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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Old August 29th, 2015 (4:03 PM).
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Againsts Againsts is offline
Join Date: Aug 2015
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ok,thank you
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Old 1 Week Ago (9:31 AM). Edited 1 Week Ago by TARDISam.
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TARDISam TARDISam is offline
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Join Date: Oct 2010
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No matter what I do, I can't seem to get this to work correctly in PGE. Upon selecting the new, added move, I get an unhandled exception of the form "RecordNumber is not a valid value", at which point the program will not allow me to do anything else on the grounds of another program apparently using the file.

Has anyone else had similar errors? I'm pretty sure the table repointing has gone correctly for the most part, but PGE just seems to not handle the new moves after Psycho Boost.

EDIT: Ok, it seems as if the problem was the Attack Description Table. I tried recreating an extended version of that and repointing as necessary and it's working fine now. I wonder why this wasn't included in the tutorials in the same way as the Data, Names and Animation tables? It seems to be just as necessary from experience.
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