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  #1126    
Old 3 Weeks Ago (08:39 PM).
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The placement of the bones seems too regular to me. Other than that, I think you're definitely on the right track, assuming the player is coming from the east.
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  #1127    
Old 3 Weeks Ago (08:48 AM). Edited 3 Weeks Ago by Florio.
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A volcano area that I have been working on, here are the first three rooms.
Room 1:
Spoiler:

Room 2:
Spoiler:

Room 3:
Spoiler:


The next room will be more maze-like, and confusing.

EDIT: Here is Room 4. I adjusted the shading on the rocks, tell me if you think they look better.
Spoiler:
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  #1128    
Old 3 Weeks Ago (10:40 AM).
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Quote originally posted by Florio:
A volcano area that I have been working on, here are the first three rooms.
Room 1:
Spoiler:

Room 2:
Spoiler:

Room 3:
Spoiler:


The next room will be more maze-like, and confusing.

EDIT: Here is Room 4. I adjusted the shading on the rocks, tell me if you think they look better.
Spoiler:
This looks pretty good overall, though I'd change a few things with the sprites. You were right to darken the shadows on the rocks but I'd make them even darker, right now they're still brighter than the ground. Maybe give them a semi-transparent black finish?

Also, I don't think the grey rocks work. I think you should make them all red, and you should lessen the contrast in the sprites in the big structures - they look nice, but the solid black lines are too bold when compared to the other rocks.

Finally, the rocks coming out of the lava look a bit odd with a grey base, you should just make it red. And darken the ledges too. Other than that I like it, very atmospheric
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  #1129    
Old 6 Days Ago (05:53 PM).
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Welcome to the Zela Region of Pokemon Melanite Version!
(Huge Maps Ahead)

I am almost completely finished mapping my region for the next release! The major parts of the over world consist of 15 maps! My computer crashed when I tried to put them all together in one image, so I had to split them up into 3. I divided them by gym pretty much, Part 1 covering the towns and routes up to the 1st gym, Part 2 goes to the 2nd gym, etc. I have put literally years of my life into this and am really proud of how everything is turning out! Please give me feedback, things you like and ideas for improvement.

PART 1 - Lily Town - Pallisa City (Northwest to Southeast)
Spoiler:


Lily Town
-Home Town
-Dusk Forest directly west
Route 1
Novum Town
-Rival's House
-Relic Cave
Route 2
-Underground Tunnel
Pallisa City
-Trainer School
-First Gym


PART 2 - Route 3 - Splitsoul Town (Southeast to North to West to Southwest)
Spoiler:


Route 3
-Tree Co. Building
Vetus Town
-Scuba Club
-Relic Cavern
Route 4
-1st Hidden Grotto
Route 5
-Rest House
Splitsoul Town
-Shroud Pillar
-2nd Gym
-Origin Mountain Entrance


PART 3 - Route 6 - Palm City (Northwest to Southeast, Bike Road Not Yet Accessible)
Spoiler:


Route 6
-Bike Road
-Trick Master's House
Route 7
Eve Lake
-Eve Lake Resort
-Eve Island
Palm City
-Department Store
-Dock
-Open Market
-Clothes Store
-Flower Shop
-Bike Shop (Missing door isn't actually missing. It's an Event)
-Restaurant (Missing door isn't actually missing. It's an Event)
-3rd Gym
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  #1130    
Old 6 Days Ago (10:57 AM).
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It looks so nice but too much trees ( i don't like maps with more trees ) . I'll give you a 9,5/10. The mountain looks pretty nice

How about Honeycomb City? Is 3rd City of my project
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  #1131    
Old 6 Days Ago (12:36 PM).
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Quote originally posted by cRaCkZ:
It looks so nice but too much trees ( i don't like maps with more trees ) . I'll give you a 9,5/10. The mountain looks pretty nice

How about Honeycomb City? Is 3rd City of my project
You have too many drastically different buildings, you have a lot of wasted space, and the map is very large with not much direction or point to it.
The map is very spread out, and has a few very narrow paths that should be expanded by 1 tile so it's not so tight. There is a lot of empty wasted space that isn't properly utilized and leaves the player having to waste time crossing through it just to get somewhere they want to get to in awkward ways, as the map doesn't have much flow to it. Your decorations are very clustered together, rather than being spread out which pretty much defeats the purpose of using the decorations in the first place. Finally, the map is pretty square and not very interesting for a town.

It's hard to tell the purpose of the town, since every building is entirely unique and there isn't any consistency with them, which is something you should stay away from.
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