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  #1701    
Old May 23rd, 2015 (9:22 AM).
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I have a suggestion for a tool that I think the world would love. A world map editor. Something sort of like Overworld sprite editor, but for the world maps. Not sure if this can be done, but if it can, loads of hackers, myself included, would jump on it. Nice work on everything, man! Keep it up.
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  #1702    
Old May 24th, 2015 (3:55 AM).
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Quote:
Originally Posted by CoolKortmaniac View Post
I have a suggestion for a tool that I think the world would love. A world map editor. Something sort of like Overworld sprite editor, but for the world maps. Not sure if this can be done, but if it can, loads of hackers, myself included, would jump on it. Nice work on everything, man! Keep it up.
You realise HackMew has been inactive for many years right?
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  #1703    
Old November 7th, 2015 (6:08 AM). Edited November 7th, 2015 by Lunos.
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Hey Guys.
I'm trying to help a dude in a spanish community and i would like to know:
If it's possible to combine a "random 0x3" with the Shinyzer?
He's wants to make that 1/3 Pokemons, appear as shinies.. but i don't know if it's possible.
I mean, i thought the Shinyzer was only attachable to a Wildbattle, Givepokemon or Trainerbattle :/

EDIT:
Ok, nvm, you actually can xD
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  #1704    
Old November 12th, 2015 (10:04 PM).
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the application was unable to start correctly (0xc000007b)

every time I try to open fsf this happens.plz help
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  #1705    
Old January 17th, 2016 (7:47 AM).
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Download links doesn't work :/ .
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  #1706    
Old March 22nd, 2016 (7:09 PM).
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Sorry if this thread is old and if it was already talked about, but I was just wondering where would I use the commands for Shinyzer? I've already put the code into the game. I just don't know where the setvar command could be used.
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  #1707    
Old March 26th, 2016 (2:47 PM).
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Dear Hackmew

I have found your tools very useful when creating rom hacks. I'd like to start by thanking you very much for taking the time to make them. It really simplifies ROM hack development.

Now on to my question.

In XSE, I create a script on the offset F8B53C(which is free space). The script is as follows:

'---------------
#org 0xF8B5C3
checkflag 0x200
if 0x1 goto 0x8F8B5DB
applymovement 0xA 0x8F8B5E7
waitmovement 0x0
trainerbattle 0x1 0x356 0x0 0x8F8B5F3 0x8F8B5FF 0x8F8B60B
release
end

'---------------
#org 0xF8B5DB
hidesprite 0xA
release
end

'---------------
#org 0xF8B60B
msgbox 0x8F8B617 MSG_NORMAL '"MARTHA: Wow! You battle well..."
applymovement 0xA 0x8F8B623
waitmovement 0x0
setflag 0x200
release
end

'---------
' Strings
'---------
#org 0xF8B5F3
= Hello there!\p From the looks of things, you're \na Pokemon trainer! \pMay I get your name? \p.....................\pAh!\v\h01! I'll remember that name.\p It's so nice to meet \nyou!\pMy name is \n\c[red_em]MARTHA. \p\c\[black_em]I'm a Pokemon trainer \ntoo!\pI do research on \nancient myths about \npeople and Pokemon! \pI can't wait to see you battle \none day!\p.....................\pOkay, that's it!\nI have to battle you!\pShow me your strength \n\v\h01!

#org 0xF8B5FF
= That was a great battle!\nThank you!

#org 0xF8B617
=MARTHA: Wow! You battle well for a \nrookie trainer! \pWell, I must go now!\nI hope we meet again sometime! \pHeheheh. \nBye \v\h01

'-----------
' Movements
'-----------
#org 0xF8B5E7
#raw 0x09 'Step Up (Normal)'
#raw 0x09 'Step Up (Normal)'

#org 0xF8B623
#raw 0x08 'Step Down (Normal)'
#raw 0x08 'Step Down (Normal)'
#raw 0x08 'Step Down (Normal)'
#raw 0x08 'Step Down (Normal)'

I compile this script. Everything goes as normal. However, upon reopening the script, it becomes this:

'---------------
#org 0xF8B5C3
checkflag 0x200
if 0x1 goto 0x8F8B5DB
applymovement 0xA 0x8F8B5E7
waitmovement 0x0
trainerbattle 0x1 0x356 0x5300 0x26C000A 0x8F8B5FF 0x9F8B60B
callstd 0x2
gotostd 0x6C

'---------------
#org 0xF8B5DB
hidesprite 0xA
release
end

'---------------
#org 0x1F8B60B

'---------
' Strings
'---------
#org 0xF8B5FF
= That was a great battle!ARTHA: Wow! ËËËËbattle well for a \nrookie trainer! \pWell, I must go now!\nI hope we meet again sometime! \pHeheheh. \nBye [player]


'-----------
' Movements
'-----------
#org 0xF8B5E7
#raw 0x9 'Step Up (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0x2 'Face Left
#raw 0x8 'Step Down (Normal)
#raw 0x6C 'mov6C
#raw 0x2 'Face Left
#raw 0x2 'Face Left

It's like it compresses, scrambles, and corrupts itself. Copying and pasting the original script back into the offset and recompiling it doesn't help either. Do you have a solution for the problem?

Thank you
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