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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #101    
Old March 31st, 2014 (03:31 AM). Edited March 31st, 2014 by BugMania.
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BugMania
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To facilitate...
http://www.mediafire.com/download/qo...-+Fire+Red.rar
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  #102    
Old March 31st, 2014 (09:06 AM).
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Smeargle
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This is wondeful :D, I've been spending the last week trying to duplicate it.
I came very close, but thank you very much for this. You really are going to help enhance a lot of pokemon roms.
I see what went wrong now, I was very close.

I will work on ruby and emerald variations as well as pre-made ones, full credit given to you for the code of course.
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  #103    
Old April 1st, 2014 (12:50 AM).
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Ksiazek Bartlomiej
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Ok. But someone found adreses for Pokemon Ruby about Behaviour Data?
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  #104    
Old April 1st, 2014 (03:16 AM).
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BugMania
The Bug Master
 
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
Ok. But someone found adreses for Pokemon Ruby about Behaviour Data?
Well... There would be no problem doing this with RUBY too.
But so can only possible with the offsets of messages. ... so we must find such offsets and play the routines inside it.
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Even the smallest of beings can achieve the greatest of obstacles!
Click in the spoiler, if you dare!
Spoiler:


L
et's dream bigger than our bodies can endure!
G
et to the extreme!

See my works here

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  #105    
Old April 4th, 2014 (09:57 AM).
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Smeargle
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I won't be working on emerald until I squash the bugs regarding castform and deoxys, shouldn't be to difficult *though I'm still a noob*. I'm going to work on it tonight when I get the time and post a hopefully bug-free patch when i finish.
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  #106    
Old July 17th, 2014 (01:30 PM).
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Hey, do you think we could do this for trainer sprites in battle as well?
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  #107    
Old July 17th, 2014 (03:13 PM).
Windsong
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Originally Posted by Huy567 View Post
Hey, do you think we could do this for trainer sprites in battle as well?
According to this thread, someone already achieved that four years ago.

http://www.youtube.com/watch?v=Avn538l96qA
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  #108    
Old July 17th, 2014 (08:52 PM).
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Shiny Quagsire
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Join Date: May 2009
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Quote:
Originally Posted by Huy567 View Post
Hey, do you think we could do this for trainer sprites in battle as well?
Quote:
Originally Posted by Windsong View Post
According to this thread, someone already achieved that four years ago.

http://www.youtube.com/watch?v=Avn538l96qA
Yes, that would be me and another hacker which did it. I actually made a thread on it which is only one page down in the R&D subforum. Same process as this one, but with the trainers you can animate specific sprites to your will.
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