WingedDragon
Competitive Trainer
- 1,288
- Posts
- 11
- Years
- Age 36
- Milwaukee, WI
- Seen Nov 2, 2020
This team is designed for Doubles VGC. Im sorry I didnt make it specific.
I guess this is a very traditional competitive team. With some predictability. Looking at this on paper. It doesnt look like I have enough bulk on this team. Im not sure if I should change any Evs but I dont see any decent bulks for any of my guys that dont have bulk. I am will to change Talonflame and one of my Megas which I am sure two is too much but I dont use them at the same time.
So the goal is Clefable to distract the opponent and allow it to take as much damage as reasonable possible before it is KO. As it does that Talon can launch Tailwind or Khan Launch Power-Up. Depending on my look I'll U-turn Talon and put in Rotom or Metagross. Khan will do what Khan does best and beat people up lol.
So my question is which one of these gives you most concern and whod you replace that Mon with?
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Protect
- Earthquake
- Rock Slide
Chomp is the standard Chomp with a Rock slide spamming. Dont like Stone Edges lower accuracy. Late game player
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Iron Head
- Earthquake
- Protect
Metagross is also my late game player to maximize attack especially when its Mega Evolved. It OHKO many opponents it does neutral damage to. I think it has enough to do without its stone but I would rather keep it on it. It does appreciate the speed boost that Talonflames tailwind provides.
Talonflame @ Focus Sash
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn
Standard Tailwind support. Allows Chomp and Metagross to strike first and hard as possible. Its frailty concerns me which is why Sash is on it. Willing to take it out for bulk. Usually comes out first.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Follow Me
- Ice Beam
- Helping Hand
- Protect
Im making her the follow me support which I really enjoy. I couldve gone with Togekiss for follow me/Tailwind support but Togekiss has more weaknesses than Clefable. I went with a Bold instead of Calm to focus more on its Physical defense since many of its weaknesses are physical. Clefable is my leader. Follow me prevents Kang and Talon being double teamed and allow me to keep them on the field longer and provides a redirect when Chomp is on the field against Fairies.
Kangaskhan (F) @ Kangaskhanite
Ability: Early Bird (building up BP to get ability capsule)
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Someones comes out first. I went with Return just so it doesnt wear down faster. Appreciates Clefable allowing it to utilize Power-up Punch at least once.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 212 SpA / 44 SpD
Modest Nature
- Discharge
- Hydro Pump
- Will-O-Wisp
- Protect
Late game sweeper. I was running Hex with it but I made it weak to timely attacks that would end it late in the battle. Discharge is there for hitting both opponents. When Chomp is on the field he wont care just as much as Rotom wont care when Chomp uses Earthquake.
I guess this is a very traditional competitive team. With some predictability. Looking at this on paper. It doesnt look like I have enough bulk on this team. Im not sure if I should change any Evs but I dont see any decent bulks for any of my guys that dont have bulk. I am will to change Talonflame and one of my Megas which I am sure two is too much but I dont use them at the same time.
So the goal is Clefable to distract the opponent and allow it to take as much damage as reasonable possible before it is KO. As it does that Talon can launch Tailwind or Khan Launch Power-Up. Depending on my look I'll U-turn Talon and put in Rotom or Metagross. Khan will do what Khan does best and beat people up lol.
So my question is which one of these gives you most concern and whod you replace that Mon with?
Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Protect
- Earthquake
- Rock Slide
Chomp is the standard Chomp with a Rock slide spamming. Dont like Stone Edges lower accuracy. Late game player
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Iron Head
- Earthquake
- Protect
Metagross is also my late game player to maximize attack especially when its Mega Evolved. It OHKO many opponents it does neutral damage to. I think it has enough to do without its stone but I would rather keep it on it. It does appreciate the speed boost that Talonflames tailwind provides.
Talonflame @ Focus Sash
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- U-turn
Standard Tailwind support. Allows Chomp and Metagross to strike first and hard as possible. Its frailty concerns me which is why Sash is on it. Willing to take it out for bulk. Usually comes out first.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 108 Def / 28 SpA / 116 SpD / 4 Spe
Bold Nature
- Follow Me
- Ice Beam
- Helping Hand
- Protect
Im making her the follow me support which I really enjoy. I couldve gone with Togekiss for follow me/Tailwind support but Togekiss has more weaknesses than Clefable. I went with a Bold instead of Calm to focus more on its Physical defense since many of its weaknesses are physical. Clefable is my leader. Follow me prevents Kang and Talon being double teamed and allow me to keep them on the field longer and provides a redirect when Chomp is on the field against Fairies.
Kangaskhan (F) @ Kangaskhanite
Ability: Early Bird (building up BP to get ability capsule)
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Power-Up Punch
- Sucker Punch
- Fake Out
Someones comes out first. I went with Return just so it doesnt wear down faster. Appreciates Clefable allowing it to utilize Power-up Punch at least once.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 212 SpA / 44 SpD
Modest Nature
- Discharge
- Hydro Pump
- Will-O-Wisp
- Protect
Late game sweeper. I was running Hex with it but I made it weak to timely attacks that would end it late in the battle. Discharge is there for hitting both opponents. When Chomp is on the field he wont care just as much as Rotom wont care when Chomp uses Earthquake.
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