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[TehTehTehTeh's] XSE Basic/Medium tutorial

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5,814
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16
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  • Age 30
  • Seen May 19, 2021
I've never put lock in my signposts, but they've worked fine.
Thanx, but I think the script is right, but when I copy the offset, put it on A-Map, then open script, it doesn't show the script.
Just a #org 0x[offset]...
Weird huh?
I'll try again and report back.
 

/Circa

a face in the clouds.
881
Posts
16
Years
I've never put lock in my signposts, but they've worked fine.
Thanx, but I think the script is right, but when I copy the offset, put it on A-Map, then open script, it doesn't show the script.
Just a #org 0x[offset]...
Weird huh?
I'll try again and report back.

When you compile a script a box should show at the bottom of the offsets, look for the one next to your first '@?????'. But make sure you've saved your script, and copy that into A-Map. Incase that doesnt work, open your saved script and compile it again in the same offset, it should be right.

If you get it ;S.
 
5,814
Posts
16
Years
  • Age 30
  • Seen May 19, 2021
Yea, I know.
I used the wrong rom on the batch compiler.
It works now.
I also released a demo of my hack.
 

lord_hardware

Lord Hardware
17
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16
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  • Age 33
  • Seen Nov 6, 2016
Hey just wondering what the correct scripting TERM is in XSE for the "pokemon nickname" routine?
 

ZodiacDaGreat

Working on a Mobile System
429
Posts
17
Years
Hey just wondering what the correct scripting TERM is in XSE for the "pokemon nickname" routine?

I think you're refering to a command, but there's no such command that nicknames a pokemon - its a special.
 

ZodiacDaGreat

Working on a Mobile System
429
Posts
17
Years
Oh, Ok, thanks! I am busy with my hack now, then I will continue this tut!
Yeah, sure - just make it as complete as possible, and if anyone wants to help you let them help, so there'll be no other tut, until the official one's complete.
 

~Teh Panda~

Back in hacktion
918
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16
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  • Seen Jul 20, 2022
Yeah, sure - just make it as complete as possible, and if anyone wants to help you let them help, so there'll be no other tut, until the official one's complete.

Yea, sure, i have written up a lil of the flags tutorial, i have just been busy. Thanks, and if anyone wants to help they can!
 

Master_Track

ROM Reaverz Scripter
916
Posts
16
Years
-hackmew- wrote them in his tool thread.
I only hae copied those for FR/LG:
Code:
[white_fr]
[white2_fr]
[black_fr]
[grey_fr]
[red_fr]
[orange_fr]
[green_fr]
[lightgreen_fr]
[blue_fr]
[lightblue_fr]
[white3_fr]
[lightblue2_fr]
[cyan_fr]
[lightblue3_fr]
[navyblue_fr]
[darknavyblue_fr]

FireRed/LeafGreen - Trainer battle messages

[darknavy_frt]
[white_frt]
[red_frt]
[navy_frt]
[lightnavy_frt]
[white_frt]
[purple2_frt]
[grey_frt]
[darkpurple_frt]
[black_frt]
[magenta_frt]
[white2_frt]
[magenta_frt]
[gold_frt]
[lightgold_frt]
[darknavy2_frt]

just write it in front of the message.
 

Master_Track

ROM Reaverz Scripter
916
Posts
16
Years
yes, but u can change the colour again within the message.
an example:
[red_fr]This is a red message,\nbut [black_fr]this is a black one!

At least it should work like this xD
 
3
Posts
15
Years
  • Seen May 11, 2011
Hi, I am new to hacking and I am a little confused.
Why if I put this...
#dynamic 0x71A514

#org @start
lock
faceplayer
Message @tutorial
boxset 6
release
end

#org @tutorial
= This is my first script!
in to XSE and press compile. It will change in to this...
'-----------------------
#org 0x71A514
lock
faceplayer
msgbox 0x871A639 '"This is my first script!"
callstd 0x6
release
end

'---------
' Strings
'---------
#org 0x71A639
= This is my first script!
when I press open script again?

Also I am using XSE in Advancemap 1.92.
Thanks in advance.
 

ZodiacDaGreat

Working on a Mobile System
429
Posts
17
Years
when I press open script again?

Also I am using XSE in Advancemap 1.92.
Thanks in advance.
Reply With Quote

that's perfectly normal, the script get decompiled is different, due to labelings and the @dynamic erased.
 

maximum911

Beggining Scripter
104
Posts
16
Years
  • Seen Nov 1, 2009
when i type this
givepokemon 25 5 0
xse gives me this error message
Error 13 Type mismatch on line 16 missing define or parameter
 
3
Posts
15
Years
  • Seen May 11, 2011
that's perfectly normal, the script get decompiled is different, due to labelings and the @dynamic erased.
Ok thanks, but if the script changes when it gets decompiled, why don't people just write the script the decompiled way?
 

Blitzballer

Sarcasm: now GMO-free.
215
Posts
17
Years
Okay, FLAMING MUCH?
Unless you're the one having to pay for the forum, don't worry about if you think it's a "waste of space."

Anyway...this is a good tutorial. It's good to have an XSE tutorial separate from the PokeScript and ScriptED ones seeing as someone trying to learn might not understand that the commands are relatively the same. Unfortunately, I've already learned everything covered in this tutorial. I was just looking at it because I saw the movement section at the top. For some reason I'm having a really hard time with them [but I know how to do it in PokeScript].


Once HackMew's all-knowing guide is out, these'll start to fade away and if one pops up, then you can get angry.
=)
 
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