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  #1    
Old April 8th, 2010 (03:11 PM). Edited May 12th, 2010 by PokemonPlatnum.
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PokemonPlatnum PokemonPlatnum is offline
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Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
Posts: 259

------------------------------------------------------------------------------------------------------------------------------------
Instructions:

  1. To use this script simply place it above main
  2. To call the script use Class_MysteryGift.new

If you can find some cool way you've used the script please post a screenshot
Any problems? Talk to me on this thread :D

-----------------------------------------------------------------------------------------------------------
Scripts
----------------------------------------------------------------------------------------------------------
Version 1.0 *OLD*
Spoiler:

Code:
#######################################################################
# Mystery Gift System v1.0 for Pokemon Essentials                          #
# By PokemonPlatnum for the PokeCommunity                             #
# Using ALOT of help from Wichu                                       #
# 8/04/2010                                                           #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift.new

=end
class Class_MysteryGift
def initialize
getPassword
end

def getPassword
  password=pbEnterText(_INTL("Enter the password"),8,8)
  case password
  when "PASSWORD" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    #You can insert your own items and messages here
  else
    Kernel.pbMessage(_INTL("Incorrect password..."))
  end
end
end

Version 2.0 NEW*
Spoiler:
It's here.
Mystery Gift System 2.0
Whats New:

  • You can select between different items which is then followed by a password unlock.
  • Slightly easier to add more than 2 items.

Code:
#######################################################################
# Mystery Gift System 2.0                                             #
# For Pokemon Essentials                                              #
# By PokemonPlatnum and Crazyninjaguy(Most by him :L)                 #
# Using ALOT of help from Wichu                                       #
# http://www.planetdev.net                                            #
# 12/05/2010                                                          #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift.new

=end
class MysteryGift
  def initialize(menu_index = 0)
    @menu_index = menu_index
    @sprites={}
    @sprites["spriteset"]=Spriteset_Map.new
  end
  def main
    commands=[
      _INTL("Potion"),
      _INTL("Elixir"),
      _INTL("Ether"),
      _INTL("Exit")
    ]
    @command = Window_CommandPokemon.new(commands, 160)
    @text = Window_UnformattedTextPokemon.new("Which gift would you  like?")
    @text.y = Graphics.height - @text.height
    @command.x = Graphics.width - @command.width
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    pbDisposeSpriteHash(@sprites)
  end
  def update
    @command.update
    if @command.active
      update_command
    end
  end
  def update_command
    if Input.trigger?(Input::B)
      $scene = Scene_Map.new
    end
    if Input.trigger?(Input::C)
    case @command.index
    when 0
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "PASSWORD"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::POTION)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 1
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "adhosdgf"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ELIXIR)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 2
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "pwnage91"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ETHER)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 3
      $scene = Scene_Map.new
    end
  end
end

What's going to be in 3.0?

  • Mystery gift background image.
  • Mystery gift BGM Audio.
  • Access from the 'New Game' screen
  • If you would personally like any features to be added reply on this thread

REMEMBER TO CREDIT CRAZYNINJAGUY, ME AND WICHU FOR THIS SCRIPT.
Thank you

Credits:
-----------
CRAZYNINJAGUY : Teaching me and making the bulk of the script.
ME : I'd like to thank me fro starting this project and making version 1.0
WICHU : Giving me some scripting help :p


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  #2    
Old April 11th, 2010 (08:12 AM).
キラキラ's Avatar
キラキラ キラキラ is offline
KiraKira
 
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Age: 23
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Posts: 48
Would it be possible to change the amount of characters needed? I can't use a 5 character password, or else it doesn't enter.
I'm fine with making the passwords have space at the end though, I'm just curious.

Thank you so much for the script, I'll be using it. :]
Credits to yourself and Wichu.
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  #3    
Old April 11th, 2010 (08:37 AM).
PokemonPlatnum's Avatar
PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
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Age: 21
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Quote originally posted by キラキラ:
Would it be possible to change the amount of characters needed? I can't use a 5 character password, or else it doesn't enter.
I'm fine with making the passwords have space at the end though, I'm just curious.

Thank you so much for the script, I'll be using it. :]
Credits to yourself and Wichu.
Simple
Go to this section of the script:
Code:
  password=pbEnterText(_INTL("Enter the password"),8,8)
This is what this can be translated as
Code:
def pbEnterText(helptext,minlength,maxlength,initialText="")
I used the underline and bold to help
So simply change the 8 to a 5
Like so:
Code:
  password=pbEnterText(_INTL("Enter the password"),5,5)
Done
-PP
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  #4    
Old April 11th, 2010 (08:45 AM).
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キラキラ キラキラ is offline
KiraKira
 
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Gender: Male
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Posts: 48
I was looking at that, wasn't sure though. Thanks! Script works wonderfully and useful for events "pbAddForeignPokemon".
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  #5    
Old April 11th, 2010 (08:51 AM).
PokemonPlatnum's Avatar
PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
Posts: 259
Quote originally posted by キラキラ:
I was looking at that, wasn't sure though. Thanks! Script works wonderfully and useful for events "pbAddForeignPokemon".
I'm glad I helped and that you enjoy the script
-PP
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  #6    
Old April 28th, 2010 (01:21 AM).
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Urugamosu Urugamosu is offline
Smiles are free, you know~
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Wow.. Amazing. Thanks to you, I can do this!
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  #7    
Old May 1st, 2010 (12:50 PM).
PokemonPlatnum's Avatar
PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
Posts: 259
Quote originally posted by westfieldfishblue:
Wow.. Amazing. Thanks to you, I can do this!
Glad to help If you need any help please reply on this thread.
-PP
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  #8    
Old May 5th, 2010 (02:53 PM).
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Umbreon Umbreon is offline
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i cant get it 2 work with 2 or more events help. well i mean i got it to work but not with more than 2 passwords it doesnt do the 2nd 1 srry this is on a psp so im lazy on it.
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  #9    
Old May 7th, 2010 (11:23 PM).
PokemonPlatnum's Avatar
PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
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Quote originally posted by hansiec:
i cant get it 2 work with 2 or more events help. well i mean i got it to work but not with more than 2 passwords it doesnt do the 2nd 1 srry this is on a psp so im lazy on it.
Emm...make a new event above main and put this in it It hasn't been tested so tell me if it works Remember now to call Class_MysteryGift2.new, this time
Code:
#######################################################################
# Mystery Gift System for Pokemon Essentials                          #
# By PokemonPlatnum for the PokeCommunity                             #
# Using ALOT of help from Wichu                                       #
# 8/04/2010                                                           #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift2.new

=end
class Class_MysteryGift2
def initialize
getPassword
end

def getPassword
  password=pbEnterText(_INTL("Enter the password"),8,8)
  case password
  when "PASSWORD" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    #You can insert your own items and messages here
  else
    Kernel.pbMessage(_INTL("Incorrect password..."))
  end
end
end
emm...might update this soon
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  #10    
Old May 9th, 2010 (08:18 PM). Edited May 9th, 2010 by Blinde.
Blinde Blinde is offline
 
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how do you make it go on the start up menu?
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  #11    
Old May 10th, 2010 (10:10 AM).
Umbreon's Avatar
Umbreon Umbreon is offline
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k it works, ty. oh and maki
g it on the titlescreen edit pokemonload script.
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  #12    
Old May 10th, 2010 (11:30 AM).
Blinde Blinde is offline
 
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ok... were on pokemonload do i put it? everyplace i put it it starts Immediately when i start the game.
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  #13    
Old May 12th, 2010 (11:06 AM).
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PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
Posts: 259
It's here.
Mystery Gift System 2.0
Whats New:

  • You can select between different items which is then followed by a password unlock.
  • Slightly easier to add more than 2 items.

Code:
#######################################################################
# Mystery Gift System 2.0                                             #
# For Pokemon Essentials                                              #
# By PokemonPlatnum and Crazyninjaguy(Most by him :L)                 #
# Using ALOT of help from Wichu                                       #
# http://www.planetdev.net                                            #
# 12/05/2010                                                          #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin

To call this script simply use this:
Class_MysteryGift.new

=end
class MysteryGift
  def initialize(menu_index = 0)
    @menu_index = menu_index
    @sprites={}
    @sprites["spriteset"]=Spriteset_Map.new
  end
  def main
    commands=[
      _INTL("Potion"),
      _INTL("Elixir"),
      _INTL("Ether"),
      _INTL("Exit")
    ]
    @command = Window_CommandPokemon.new(commands, 160)
    @text = Window_UnformattedTextPokemon.new("Which gift would you   like?")
    @text.y = Graphics.height - @text.height
    @command.x = Graphics.width - @command.width
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    pbDisposeSpriteHash(@sprites)
  end
  def update
    @command.update
    if @command.active
      update_command
    end
  end
  def update_command
    if Input.trigger?(Input::B)
      $scene = Scene_Map.new
    end
    if Input.trigger?(Input::C)
    case @command.index
    when 0
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "PASSWORD"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::POTION)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 1
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "adhosdgf"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ELIXIR)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 2
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "pwnage91"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ETHER)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 3
      $scene = Scene_Map.new
    end
  end
end

What's going to be in 3.0?

  • Mystery gift background image.
  • Mystery gift BGM Audio.
  • Access from the 'New Game' screen
  • If you would personally like any features to be added reply on this thread

REMEMBER TO CREDIT CRAZYNINJAGUY, ME AND WICHU FOR THIS SCRIPT.
Thank you
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  #14    
Old May 12th, 2010 (01:07 PM).
Cilerba Cilerba is offline
the hearts of lonely people
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Wow. This is really good
I had a script similar to this a while back, but your script is a lot better then mine. However, you should add comments in the lines just to maybe help people if they want to add new passwords, add new gifts, etc.
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  #15    
Old May 12th, 2010 (01:41 PM).
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Crazyninjaguy Crazyninjaguy is offline
I'm back.
 
Join Date: May 2008
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Posts: 663
Yeah, i'll add that in the next version
Customization is always important.
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  #16    
Old May 12th, 2010 (01:47 PM). Edited May 12th, 2010 by PokemonPlatnum.
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PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
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Quote originally posted by Cilerba:
Wow. This is really good
I had a script similar to this a while back, but your script is a lot better then mine. However, you should add comments in the lines just to maybe help people if they want to add new passwords, add new gifts, etc.
Thanks
Yeah I did that for Version 1 and I must of forgot :O
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  #17    
Old May 12th, 2010 (04:50 PM).
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Lucario_XP Lucario_XP is offline
 
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Posts: 10
I get error:
? 62? SyntaxError ??????
in line 62 where it says:
When 1 #on this is the line error
password = pbEnterText (_INTL ("Enter the password"), 8,8)
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  #18    
Old May 12th, 2010 (04:55 PM).
Cilerba Cilerba is offline
the hearts of lonely people
Silver Tier
 
Join Date: Feb 2010
Location: Massachusetts
Age: 18
Gender: Male
Nature: Quiet
Posts: 1,163
Quote originally posted by Lucario_XP:
I get error:
? 62? SyntaxError ??????
in line 62 where it says:
When 1 #on this is the line error
password = pbEnterText (_INTL ("Enter the password"), 8,8)
You shouldn't have a space between "pbEnterText" and "(_INTL"
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  #19    
Old May 12th, 2010 (05:06 PM).
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Lucario_XP Lucario_XP is offline
 
Join Date: Mar 2009
Gender:
Posts: 10
Quote originally posted by Cilerba:
You shouldn't have a space between "pbEnterText" and "(_INTL"
I'm sorry, I wrote wrong in the previous message.
but in the script so I have no spaces.
what which is not the problem.
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  #20    
Old May 12th, 2010 (05:23 PM).
Cilerba Cilerba is offline
the hearts of lonely people
Silver Tier
 
Join Date: Feb 2010
Location: Massachusetts
Age: 18
Gender: Male
Nature: Quiet
Posts: 1,163
Quote originally posted by Lucario_XP:
I'm sorry, I wrote wrong in the previous message.
but in the script so I have no spaces.
what which is not the problem.
Hmm...well then I cannot help you. Ask Pokemon Platnum for help with the script. :\
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  #21    
Old May 13th, 2010 (10:47 AM).
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PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 21
Gender: Male
Nature: Sassy
Posts: 259
Ok, i'm also having issues with this script Please do NOT use this script until CNG gets home and work on this script properly
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  #22    
Old May 23rd, 2010 (05:20 AM).
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majorgames majorgames is offline
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Quote originally posted by PokemonPlatnum:

------------------------------------------------------------------------------------------------------------------------------------
Instructions:

  1. To use this script simply place it above main
  2. To call the script use Class_MysteryGift.new
If you can find some cool way you've used the script please post a screenshot
Any problems? Talk to me on this thread :D
-----------------------------------------------------------------------------------------------------------
Scripts
----------------------------------------------------------------------------------------------------------
Version 1.0 *OLD*
Spoiler:

Code:
#######################################################################
# Mystery Gift System v1.0 for Pokemon Essentials                          #
# By PokemonPlatnum for the PokeCommunity                             #
# Using ALOT of help from Wichu                                       #
# 8/04/2010                                                           #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin
 
To call this script simply use this:
Class_MysteryGift.new
 
=end
class Class_MysteryGift
def initialize
getPassword
end
 
def getPassword
  password=pbEnterText(_INTL("Enter the password"),8,8)
  case password
  when "PASSWORD" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::MEMBERSPASS) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    Kernel.pbMessage(_INTL("Correct password!")) #This is the text after inputting the password.
    Kernel.pbReceiveItem(PBItems::OAKSLETTER) #You can change this item if needed.
  when "adhosdgf" #You can choose yor password on this line
    #You can insert your own items and messages here
  else
    Kernel.pbMessage(_INTL("Incorrect password..."))
  end
end
end

Version 2.0 NEW*
Spoiler:
It's here.
Mystery Gift System 2.0
Whats New:

  • You can select between different items which is then followed by a password unlock.
  • Slightly easier to add more than 2 items.
Code:
#######################################################################
# Mystery Gift System 2.0                                             #
# For Pokemon Essentials                                              #
# By PokemonPlatnum and Crazyninjaguy(Most by him :L)                 #
# Using ALOT of help from Wichu                                       #
# http://www.planetdev.net                                            #
# 12/05/2010                                                          #
#If you are having trouble with this script contact me on my profile, #
#by pm or on the thread, thanks                                       #
#######################################################################
=begin
 
To call this script simply use this:
Class_MysteryGift.new
 
=end
class MysteryGift
  def initialize(menu_index = 0)
    @menu_index = menu_index
    @sprites={}
    @sprites["spriteset"]=Spriteset_Map.new
  end
  def main
    commands=[
      _INTL("Potion"),
      _INTL("Elixir"),
      _INTL("Ether"),
      _INTL("Exit")
    ]
    @command = Window_CommandPokemon.new(commands, 160)
    @text = Window_UnformattedTextPokemon.new("Which gift would you  like?")
    @text.y = Graphics.height - @text.height
    @command.x = Graphics.width - @command.width
    Graphics.transition
    loop do
      Graphics.update
      Input.update
      update
      if $scene != self
        break
      end
    end
    Graphics.freeze
    pbDisposeSpriteHash(@sprites)
  end
  def update
    @command.update
    if @command.active
      update_command
    end
  end
  def update_command
    if Input.trigger?(Input::B)
      $scene = Scene_Map.new
    end
    if Input.trigger?(Input::C)
    case @command.index
    when 0
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "PASSWORD"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::POTION)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 1
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "adhosdgf"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ELIXIR)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 2
      password=pbEnterText(_INTL("Enter the password"),8,8)
      case password
      when "pwnage91"
        Kernel.pbMessage(_INTL("Correct password!"))
        Kernel.pbReceiveItem(PBItems::ETHER)
      else
        Kernel.pbMessage(_INTL("Incorrect password..."))
      end
      end
    when 3
      $scene = Scene_Map.new
    end
  end
end
What's going to be in 3.0?
  • Mystery gift background image.
  • Mystery gift BGM Audio.
  • Access from the 'New Game' screen
  • If you would personally like any features to be added reply on this thread
REMEMBER TO CREDIT CRAZYNINJAGUY, ME AND WICHU FOR THIS SCRIPT.
Thank you

Credits:
-----------
CRAZYNINJAGUY : Teaching me and making the bulk of the script.
ME : I'd like to thank me fro starting this project and making version 1.0
WICHU : Giving me some scripting help :p

Thanks dude i needed mystery gift in some way shape or form and you gave it to me, i have a request for V.3 and a question

request - would it be possible for you to make it so that mystery gift works only when i start say a particular server maby via a script or program that i start. then when the people find out about the event they can go to mystery gift and access the event without pass word but rather straight from the server that i set up.

question - when is V.3 comming out
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  #23    
Old May 24th, 2010 (03:22 PM).
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Neo-Spriteman Neo-Spriteman is offline
or goloog. that works too.
 
Join Date: Mar 2009
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Quote originally posted by PokemonPlatnum:

What's going to be in 3.0?[/SIZE]
  • Mystery gift background image.
  • Mystery gift BGM Audio.
  • Access from the 'New Game' screen
  • If you would personally like any features to be added reply on this thread

REMEMBER TO CREDIT CRAZYNINJAGUY, ME AND WICHU FOR THIS SCRIPT.
Thank you
I personally think you should allow the use of the sprites for items (ex. Enigma Crystal, Azure Flute ect.)
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  #24    
Old May 29th, 2010 (04:30 AM).
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PokemonPlatnum PokemonPlatnum is offline
nomnomnom.
 
Join Date: Apr 2008
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Quote originally posted by majorgames:
Thanks dude i needed mystery gift in some way shape or form and you gave it to me, i have a request for V.3 and a question

request - would it be possible for you to make it so that mystery gift works only when i start say a particular server maby via a script or program that i start. then when the people find out about the event they can go to mystery gift and access the event without pass word but rather straight from the server that i set up.

question - when is V.3 comming out
1. No problem
2. I'll look into your request
3. It'll be out when it's out atm V2.0 doesn't work :L

Quote originally posted by Neo-Spriteman:
I personally think you should allow the use of the sprites for items (ex. Enigma Crystal, Azure Flute ect.)
Yeah, good idea Thanks man
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