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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #426    
Old September 30th, 2015 (10:40 AM). Edited September 30th, 2015 by RichterSnipes.
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RichterSnipes RichterSnipes is offline
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Quote:
Originally Posted by SuperVolcano View Post
Hey Richter, found your hack when I was looking for a Fire Red hack to play a few days ago - like many people, I just want to be able to complete the Pokedex without significantly changing the overall experience. Your hack is, obviously, perfect for this - and luckily, your further changes only assist with the experience. I especially appreciate the change to TM behaviour, it's much more appropriate for a completionist to have one of each. Anyway, I'm around halfway through (may or may not be continuing due to forgetting to save for a few hours before closing the game) and I have a number of things I want to ask about and request.
I'm happy that you're enjoying the hack! I'll try to answer your questions as concisely as possible.

Quote:
First question: How do I obtain the second Hitmon from the Saffron fighting dojo? This is not accusatory - I'm just curious because I don't seem to be able to take both of them at this stage, and I don't believe they're otherwise obtainable?
Breed your chosen Hitmon with a Ditto, then raise that Tyrogue into the other Hitmon. Don't forget to do it again to also get a Hitmontop!

Quote:
Second: Are you sure giving the second fossil Pokemon to players in revived form before they've had the opportunity to revive the one they chose is a good idea? I quite like the event that you've set up, but I feel like the second fossil Pokemon should be obtained after the player reaches Cinnibar. The way it is, it feels like a strange reverse-choice of preference.
The reason I have the event occur in Fuchsia is because of a particular map event that occurs both there and the original games: Whichever fossil Pokémon you choose in Mt. Moon, the opposite will appear on display just outside the Safari Zone.

I could make the event more sophisticated and require sending the player to Cinnabar first before progressing in it in the future, if that's what you're thinking. I can see where you say that it'd make sense to get there first before enjoying any spoils of fossil Pokémon.

Quote:
Now, a few things on decapitalisation. When selling items at a Pokemart, the bracketed plural remains capitalised. Eg: "Turned over the Calcium(S) worth $4900."
The other main decapitalisation issue is that, when naming my character, I'm stuck either SHOUTING or having an ugly looking field menu. Given the menus are consistently in all-caps, the best solution I can think of would be to somehow make the player's name SHOUT in the field menu. Would that be at all possible? I'm sure you've already deliberated on this issue, but it's the kind of thing that will never stop bothering me.
On the first thing: I thought I corrected that awhile ago. Maybe there's a different ASM check for selling items than there is for receiving them. I'll put up a fix for that if I find it.

And on the field menu: I've already stated that that's how it is in the official games. Have you not played any of the more recent entries in the series on the (3)DS? It might seem weird, but that's how it is.

Quote:
Now, given your announcement of an overhaul, I'm curious as to what you're planning, and would appreciate it if you were willing to share some details. I understand if you don't want to say anything though. Though I'm not quite an 'obsessive' Pokemon fan, I'm an obsessive person by nature and I believe we have similar ideals (our major difference being my complete lack of Pokemon hacking skills). Feel free to consult me on anything - though you obviously know what you're doing and I don't expect you to care about what I have to say.

Anyway, here are a few things I would like to see in the future.
The only reason I've been so vague on details thus far is because I'm still not sure what all I'll be changing up until it's released. I'm still figuring out some new tricks with hacking these games, so it'll all depend on how far I develop my skills and understanding. Just don't count on me fully learning ASM for this! It'll be awhile before the overhaul is ready for release. All I can promise is that I'll have it out sometime before this calendar year is over.

I've finished the Wardrobe overhaul, though. Here's just a few highlights:
  • All retro sprites redone to look more professional.
  • Shoe colors changed to their original colors.
  • Badge patches removed from the player character's hat; they're a Red/Green development stage carryover, not part of the final look.
  • Flying sprites changed; you may have noticed that they are still the default FR/LG sprites even after using the Wardrobe/full patch.

Quote:
- An option for removal of trade evolutions
I understand that you want your hack to remain compatible with main-line games...
Unfortunately, I won't be faltering from this stance. Changing that not only breaks compatibility, it breaks series canon. That's something I will not do in any of my supported augmentations to the game... But, depending on if I can create a fully functional tool for it, I could offer an alternative for it. Just note that if I do, it'd be entirely unsupported by me. You'd have to use it at your own discretion.

The ideal fix for me would be to find a way to simulate trading in-game so that you can evolve those Pokémon as necessary. Since I don't think I'll be able to ever do that myself, I'll share my idea that I've had for a long time. Once you go to Bill's cottage on Route 25, help him, and get the S.S. Ticket, you'd be able to use his teleportation/transformation machine yourself with your own Pokémon. Putting most Pokémon in there would do nothing except for eject it on the other side, but putting a Pokémon that evolves via trade in there (with the right conditions in terms of Hold Items) would cause it to evolve, animation and all. It'd be read ingame as a trade evolution, so they'd also still be able to evolve via an actual trade.

Quote:
- An option for limited starter availability
I realise this goes against the design of every single Pokemon game (hence it being an optional patch) but it does bother me that the starters are supposed to be native to the Kanto region and yet are so totally unobtainable. Having them appear very rarely in logical late-game locations as an alternative to the events you've set up would be nice to have as an option.
Have you looked at the included Event Guide yet? If you have, you'd have seen that I've added events to make the other two Kanto starters obtainable. There's also a way to get all three Johto starters.

Quote:
- A battle with Professor Oak as the True Final Boss
I think this would be a good way to conclude the game. In fact, I think it would be a nice reward for completing the Pokedex. Given it was dummied out of Red/Blue during development, it's not an entirely baseless addition for Throwback, and makes at least some sense to include as part of your hack. It also doesn't hurt the game in any way to add this. The only question is what music should be used....
Someone else suggested this before. I personally believe that the leftover Oak battle in R/G/B/Y is a relic of earlier game development. The final battle in both games almost entirely replicates the same Pokémon team, so that suggests to me that Oak was either planned to be the Pokémon Champion instead of the person who is in the final game (yeah, yeah, I know everyone knows who it is by now, but I still don't like to spoil things), or that he was just used as a test battle. I could do something about that team, but I have no solid plans for it. One thing's for sure, though: You will not be battling Professor Oak.

Quote:
I think you should also look into setting up some kind of auto-patcher along the lines of Tiddles' Sonic 3 Complete hack - tiddles (dot) org (slash) s3c and click 'Customise' if you haven't seen it. This would really help with people who want their game customised exactly the way they want it (though I imagine it's a lot of work to set up, and would likely lead to all kinds of bugs). For example, I wouldn't mind having the various early tutorials restored.

Anyway, thanks for reading, sorry about the length and rambling, and I hope you make good progress on your hack soon. It really is wonderful work you've done so far.
A few things about that:
  1. Sonic 3 Complete is awesome, and I suggest that anyone who wants to play Sonic 3 (& Knuckles) look at that.
  2. My previous comment is biased because I actually contributed to S3C! I did so under the username "That One Jig." I was the one who brought in the "original" sprites for Sonic (both S1 and S2 styles) and made various other graphical fixes for it. It was actually my work on that hack that made me want to make a hack like that of my own. And thus Throwback was born. I haven't contributed to it or checked in on it - or even seriously played any version of Sonic 3, for that matter - for around two or three years now, but I hope Tiddles is doing well.
  3. It's (hopefully!) in the works, as I stated earlier in this post. Utmost customization of things is something I'm a huge fan of, and I really hope I can offer that for Throwback in the future. I don't have a lot of coding knowledge, so there's a lot of ways this effort can blow up in my face. Note that it'll have to be offline, unlike the one used for S3C. You don't want Nintendo to send a Cease & Desist to my doorstep, do you?
And don't worry about the rambling! I tend to do it, too... I'm happy to see your enthusiasm regarding my hack and that you've enjoyed playing it.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!

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  #427    
Old September 30th, 2015 (11:06 AM).
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Deokishisu Deokishisu is offline
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I love your work, and am currently using your basic patch (the one that only adds the music and GB Player functionality) as a base for a side project I'm working on sporadically. Could you specify exactly what this planned overhaul (which sounds amazing) entails? Are you somehow improving the authenticity of the music? Did you find a way to compress the old cries more so they take up less space?

Basically, are the changes going to be so significant that I should start porting resources out of my side project so they can easily be inserted into this new, overhauled base? Especially considering that I don't use any of your graphical assets, the wild Pokemon table changes, nor the decapitalization changes?
  #428    
Old September 30th, 2015 (11:21 AM).
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RichterSnipes RichterSnipes is offline
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Quote:
Originally Posted by Deokishisu View Post
I love your work, and am currently using your basic patch (the one that only adds the music and GB Player functionality) as a base for a side project I'm working on sporadically. Could you specify exactly what this planned overhaul (which sounds amazing) entails? Are you somehow improving the authenticity of the music? Did you find a way to compress the old cries more so they take up less space?

Basically, are the changes going to be so significant that I should start porting resources out of my side project so they can easily be inserted into this new, overhauled base? Especially considering that I don't use any of your graphical assets, the wild Pokemon table changes, nor the decapitalization changes?
Yeah, I'm doing some massive rewrites to the 8-bit music right now. I've found several subtle errors in certain songs. I'm also reworking stereo panning to something that fits on a per-song basis and redoing the voice table to best suit the music from the original games. A few "custom" tracks will be reverted to what they were in R/G/B/Y, and a couple more tracks from those games will make it into the patch. I'm hoping that, sans a few pesky things - modulation, arpeggiation via duty shifting, and pitch bending - will be as close to 100% accurate as possible given the GB Synth's slight differences from the way the Gen 1 games handle music.

I'll just put it this way: I expect save states using the GB Player patch as it currently is to gloriously break once the overhaul is released.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #429    
Old September 30th, 2015 (1:18 PM).
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Deokishisu Deokishisu is offline
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Quote:
Originally Posted by RichterSnipes View Post
Yeah, I'm doing some massive rewrites to the 8-bit music right now. I've found several subtle errors in certain songs. I'm also reworking stereo panning to something that fits on a per-song basis and redoing the voice table to best suit the music from the original games. A few "custom" tracks will be reverted to what they were in R/G/B/Y, and a couple more tracks from those games will make it into the patch. I'm hoping that, sans a few pesky things - modulation, arpeggiation via duty shifting, and pitch bending - will be as close to 100% accurate as possible given the GB Synth's slight differences from the way the Gen 1 games handle music.

I'll just put it this way: I expect save states using the GB Player patch as it currently is to gloriously break once the overhaul is released.
Sounds great. I hope you can also rip and port the minor sound effects, like jumping over ledges, for example. If you could, it would be really great if you were able to include some Yellow tracks as well (such as the intro track, encountering the Rocket Duo, the Pikachu Surfing minigame, the Game Boy Printer waiting screen, are there any other exclusives?) and hide them in there for people who want to use them, even if they don't have GBA counterparts. I'm pretty sure all the Yellow exclusive tracks are in the same soundbank in Yellow, so they'd be easy to track down. And I've said track so often in this post that it doesn't seem like a word anymore.

Anyway, psyched for the release and I appreciate your hard work, the eye for quality, and the desire to have the music sound as authentic as possible. Keep up the awesome job!
  #430    
Old September 30th, 2015 (1:40 PM).
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RichterSnipes RichterSnipes is offline
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Quote:
Originally Posted by Deokishisu View Post
Sounds great. I hope you can also rip and port the minor sound effects, like jumping over ledges, for example.
I'll see what sounds I can do that with. It'd only extend to OW sounds, though. I can't change the battle sound effects due to how the animations have changed.

Quote:
If you could, it would be really great if you were able to include some Yellow tracks as well (such as the intro track, encountering the Rocket Duo, the Pikachu Surfing minigame, the Game Boy Printer waiting screen, are there any other exclusives?) and hide them in there for people who want to use them, even if they don't have GBA counterparts. I'm pretty sure all the Yellow exclusive tracks are in the same soundbank in Yellow, so they'd be easy to track down. And I've said track so often in this post that it doesn't seem like a word anymore.
The Pikachu's Beach theme will play when doing one of the two minigames at Two Island (Wireless Adapter and friends required). The GBP tune will play while in the Mystery Connection screen. I've already finished work on the former, and I should be able to do the latter in a short period of time. I don't think I'll have a place for those other two themes in the hack. There is one more song exclusive to Yellow, but it's actually unused in that game.

Also, in technical terms, you should actually just say "song/tune/theme" instead. "Track" is used for the individually-compiled parts for each song. Each GB Synth sound channel used in a given song, for instance, typically constitutes as a whole track.

Quote:
Anyway, psyched for the release and I appreciate your hard work, the eye for quality, and the desire to have the music sound as authentic as possible. Keep up the awesome job!
Thanks! If you can't wait for too long for the full thing to be finished, I could always PM you a patch with the overhauled 8-Bit music. That's still not done, but I can get it in a fully-functional state with various (but not all intended) improvements done awhile before work on the entire hack is done.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #431    
Old September 30th, 2015 (1:52 PM).
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Will the overhauled hack be compatible with saves from the current version?


"All dreams are but another reality. Never forget..."
  #432    
Old September 30th, 2015 (2:01 PM).
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RichterSnipes RichterSnipes is offline
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Quote:
Originally Posted by DraconianWing View Post
Will the overhauled hack be compatible with saves from the current version?
Actual game saves? Yes. I will never make a modification that intentionally breaks those.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #433    
Old October 1st, 2015 (12:01 PM).
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Okay, so two things:

First, it turns out the capitalized "(S)" was just part of a text string after all. I fixed it, but I won't be uploading a bug fix yet. It seems kind of extreme to put up an update that changes only a single byte of the game's code.

And second, I learned that the Game Boy Printer music is, largely, just a slowed down version of the triangle wave track used for the Pikachu's Beach music.

Mind = Blown.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #434    
Old October 15th, 2015 (3:14 PM).
luism47 luism47 is offline
 
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Nice job. Could you make a patch of gb player for both versions of pokemon in Spanish version? Please, the people who spoke Spanish also want to feel this nostalgia
  #435    
Old October 17th, 2015 (6:53 AM).
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pkmn_trainer_david pkmn_trainer_david is offline
 
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Hey, I just discovered this rom hack and I can't play it. I noticed that you said it should work on actual hardware. Does that mean it doesn't work on emulators? I tried visual boy advanced on pc and my boy! on android, both crash immediately.
  #436    
Old October 26th, 2015 (4:13 PM).
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Quote:
Originally Posted by luism47 View Post
Nice job. Could you make a patch of gb player for both versions of pokemon in Spanish version? Please, the people who spoke Spanish also want to feel this nostalgia
I feel for those who can't read English and thus can't enjoy all the multitude of game hacks that are being made, especially for RPGs such as Pokémon. I don't know if anyone supports any non-English versions of Pokémon games besides those who are multilingual themselves (or don't speak English, for that matter). If I wanted to support the other versions, I'd have to make versions of my hack for the Japanese, Spanish, French, German, and Italian releases of the games. You could imagine that that'd take a lot of effort, time and reorganization on my end. Heck, I don't even support one of the English versions of the game! I'd have to add support for that, too! Even if it was selective support such as the case for the GB music, I'd need to keep in mind that that specific part of the hack needs to be updated for all languages if I make more changes to it. And don't forget the fact that I only speak English. You don't want me running these phrases straight through Google Translate, do you?

I won't say never to that, but it's definitely not a priority for me to support non-English versions of the game. I'm really sorry about that!
Quote:
Originally Posted by pkmn_trainer_david View Post
Hey, I just discovered this rom hack and I can't play it. I noticed that you said it should work on actual hardware. Does that mean it doesn't work on emulators? I tried visual boy advanced on pc and my boy! on android, both crash immediately.
Are you sure you applied the patch to the right ROM? Properly-made hash checkers should give you the following MD5 sum for the clean ROM:
Code:
E26EE0D44E809351C8CE2D73C7400CDD


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #437    
Old November 10th, 2015 (4:11 AM).
SuperVolcano SuperVolcano is offline
 
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Jesus, it's been so long since I meant to reply to this. Sorry, Richter. Usually I'm a lot better with speedy replies.

Quote:
Originally Posted by RichterSnipes View Post
Breed your chosen Hitmon with a Ditto, then raise that Tyrogue into the other Hitmon. Don't forget to do it again to also get a Hitmontop!
Ah yes. Somehow I always seem to forget about breeding in Kanto games. The Johto-introduced members of the Hitmon family also totally slipped my mind. That's probably because I've never actually played through a Johto game... Sorry for that question, it must've seemed a bit asinine. I guess I was also thinking of this mod as a "Kanto Dex completable within Kanto content" sort of thing, but I certainly don't mind that it's not, given it's still a complete game.

Quote:
Originally Posted by RichterSnipes View Post
I could make the event more sophisticated and require sending the player to Cinnabar first before progressing in it in the future, if that's what you're thinking. I can see where you say that it'd make sense to get there first before enjoying any spoils of fossil Pokémon.
That is essentially what I was thinking, yes. The fossil you choose at Mt. Moon should be the first fossil Pokemon you can obtain, otherwise the choice is used against you.

Quote:
Originally Posted by RichterSnipes View Post
And on the field menu: I've already stated that that's how it is in the official games. Have you not played any of the more recent entries in the series on the (3)DS? It might seem weird, but that's how it is.
I honestly did not believe you. Then I checked, and dear GOD you're right. How did I never notice that? Even so, it's not particularly bothersome on the 3DS because the menu items are far enough away that it doesn't catch my eye. On the GBA it drives me absolutely crazy, so I implore you to do something about it regardless of "series canon" in this instance.


Quote:
Originally Posted by RichterSnipes View Post
Unfortunately, I won't be faltering from this stance. Changing that not only breaks compatibility, it breaks series canon. That's something I will not do in any of my supported augmentations to the game...
Fair enough, I suppose. I can accept that we have different ideals.

Quote:
Originally Posted by RichterSnipes View Post
Once you go to Bill's cottage on Route 25, help him, and get the S.S. Ticket, you'd be able to use his teleportation/transformation machine yourself with your own Pokémon. Putting most Pokémon in there would do nothing except for eject it on the other side, but putting a Pokémon that evolves via trade in there (with the right conditions in terms of Hold Items) would cause it to evolve, animation and all. It'd be read ingame as a trade evolution, so they'd also still be able to evolve via an actual trade.
...Please make this happen. Somehow. This absolutely needs to happen.

Quote:
Originally Posted by RichterSnipes View Post
One thing's for sure, though: You will not be battling Professor Oak.
Damn :D This reminds me of the email conversations I had with Tiddles when S3C was being worked on. Many of them can be reduced to "I think you should do this!" "No." "But!" "No".
(Don't take that as a criticism of Tiddles, obviously. He always presented his reasons for not wanting to do it, and I don't consider "not agreeing with me 100% on everything all the time" a flaw in others. And of course, the same extends to you.)

Quote:
Originally Posted by RichterSnipes View Post
Have you looked at the included Event Guide yet? If you have, you'd have seen that I've added events to make the other two Kanto starters obtainable. There's also a way to get all three Johto starters.
Yes, I am aware of that. This request wasn't because the starters are currently unobtainable. I had three reasons:
1. Once again, I must admit I completely forgot about breeding. So the first reason I had is moot. Never mind.
2. It always felt a bit weird to me that the starter Pokemon families, supposedly "native" to the region, don't actually live anywhere in the region. There's a part of me that likes seeing that remedied.
3. The main reason I asked about this is actually because the best "catch 'em all" mods I've seen for Emerald also do this, and I'd like to have mods of both GBA adventures that behave consistently and are 100% completable. On that note...

Would you consider doing a version of your "Catch 'em all" mod (and the extras) for Emerald? There are some good ones out there, but I would love if you could make one consistent with Throwback. At least you wouldn't have to worry about wardrobe and GB Player mods :D
(And if you dare suggest I play ORAS if I want a proper Hoenn adventure, I will make an extremely annoyed face. Emerald is ten times the game ORAS will ever be.)

I hope this reply makes sense. I'm a bit sleepy right now...
  #438    
Old January 1st, 2016 (3:08 PM).
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RichterSnipes RichterSnipes is offline
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Originally Posted by RichterSnipes View Post
All I can promise is that I'll have it out sometime before this calendar year is over.
I didn't think that I made that statement so plainly. Well, allow me to apologize for that. There was no big release before the end of the year for this hack.

Life happens. Things have been changing greatly for me in the past few months. Frankly, I don't know how much I'll be able to keep thinking about or working on this hack in the future. It's getting to the point where work will be so sparse that updates could become an annual thing. That, or it might soon be time for someone else to continue the project. At the very least I owe it to everyone to get out this big release. When it will come out, I don't know. Hopefully kind of soon.

I'm sorry for any disappointment or underwhelming feelings this project has brought about.

************************

Now, time for an overdue response. Clearly you're still better than me when it comes to speedy replies!
Quote:
Originally Posted by SuperVolcano View Post
That is essentially what I was thinking, yes. The fossil you choose at Mt. Moon should be the first fossil Pokemon you can obtain, otherwise the choice is used against you.
I'll have to think about this event and how to treat it when I get to the Catch 'em All portion of the hack. It'll take the most amount of work of all of them, and I've been putting it off for awhile.

Quote:
I honestly did not believe you. Then I checked, and dear GOD you're right. How did I never notice that? Even so, it's not particularly bothersome on the 3DS because the menu items are far enough away that it doesn't catch my eye. On the GBA it drives me absolutely crazy, so I implore you to do something about it regardless of "series canon" in this instance.
This capitalization policy actually extends far beyond Pokémon. I'd say a good majority of video games have all caps for their menu items. It's to add extra emphasis to the major components that hold the game together. I'll be standing by my decision with the capitalization standards. This is something that is trivially modified, though.

Quote:
...Please make this happen. Somehow. This absolutely needs to happen.
The fact that this hasn't happened yet should tell you how plausible it is to implement into the game. There does exist a means to kind of simulate trade-based evolution, but not to my desires. I assure you I won't be able to do anything about that to advance this.

Quote:
Damn :D This reminds me of the email conversations I had with Tiddles when S3C was being worked on. Many of them can be reduced to "I think you should do this!" "No." "But!" "No".
(Don't take that as a criticism of Tiddles, obviously. He always presented his reasons for not wanting to do it, and I don't consider "not agreeing with me 100% on everything all the time" a flaw in others. And of course, the same extends to you.)
I guess some of his standards and practices rubbed off on me, then?

I only ever had one disagreement with Tiddles in terms of what direction S3C should take. Ironically, it was a set of options that my contributions probably had a direct influence on! I took the disagreement rather hard, and since then I've come to accept that content creators are free to change things as they please. Although being challenged by others and getting suggestions can make for a better product, you have to respect the wishes of the creator. If that person modifies something in a way you strongly disagree with, see if you can take the initiative to change it to your liking! This is especially true for ROM hacks.

Quote:
Yes, I am aware of that. This request wasn't because the starters are currently unobtainable. I had three reasons:
1. Once again, I must admit I completely forgot about breeding. So the first reason I had is moot. Never mind.
2. It always felt a bit weird to me that the starter Pokemon families, supposedly "native" to the region, don't actually live anywhere in the region. There's a part of me that likes seeing that remedied.
3. The main reason I asked about this is actually because the best "catch 'em all" mods I've seen for Emerald also do this, and I'd like to have mods of both GBA adventures that behave consistently and are 100% completable.
1. Alright then!
2. Game Freak and Nintendo consider starters to be special/event Pokémon. This designates them to one-only status. I agree that it makes sense in-universe to have starters in the wild. The same would even go for the legendaries! Unfortunately, that's just not how they were designed to function within the confines of the game. Much like the fossil choice, altering this would decrease the significance of getting one.
3. Ranking 'mon hacks is subjective by nature. Each one might have a different goal in mind other than making all Pokémon of a given classification available. Also, keep in mind that your idea of what is best in a 'mon hack is likely different from what my idea is. Who knows if I would personally agree with you on your evaluations of those Emerald hacks?

Quote:
On that note...

Would you consider doing a version of your "Catch 'em all" mod (and the extras) for Emerald? There are some good ones out there, but I would love if you could make one consistent with Throwback. At least you wouldn't have to worry about wardrobe and GB Player mods :D
(And if you dare suggest I play ORAS if I want a proper Hoenn adventure, I will make an extremely annoyed face. Emerald is ten times the game ORAS will ever be.)

I hope this reply makes sense. I'm a bit sleepy right now...
My whole reason for pushing OR/AS over R/S/E was because the base game was much better. The graphics hold the same odd distorted charm as the ones from the old games, all without the awkward perspective of the original Hoenn games (FR/LG fixed that). The music is no longer annoying, yet it is still faithful to the original compositions. And, most importantly, it's up to date in terms of Pokémon compatibility and metagame.

I noted in the OP that people who wanted the Battle Frontier or customization to their games should look at Emerald. That hasn't changed. I'm guessing the only reason the BF wasn't in OR/AS was because the game was rushed to completion so it could get put out on store shelves in time for the 2014 holiday season.

Also, I need to note the drastic art style change. Whereas Ken Sugimori's style was on the tail end of his Toriyama-esque phase at the time that Ruby and Sapphire came out, his style today personally screams something more generic. Kind of ironic given what it looked like before, even if there is certainly a personal edge to how it is now. There are stark differences with character designs that many fans of the old games might not like, and I'm inclined to agree with them somewhat.

We also can't forget that there are people who might not like the gameplay mechanics as they are now compared to how they were back then. And people might not like the ability to obtain the newer Pokémon because they don't like the newer Pokémon. And they might think that Exp. Share now beaks the main game. And they might not want polygons at all, but just sprites. And... oh dear.

Throughout my years of searching for "the best" version of games, I've come to realize one thing: Every future release of a game that is more than just a port or emulation of the original is bound to have some change that someone will object to over how it was in a previous release. Think about it. The 16-Bit versions of the Mario games in Super Mario All-Stars look and sound better in terms of fidelity (well, at least 2 and 3 do). However, there's a distinct charm that's missing without the 8-Bit music or simplistic graphics. Even so-called "HD Remasters" inevitably change things from the old releases that people might object to. Some of them crop the screen to give the player a "widescreen" view, while others widen the view and show things the player isn't supposed to see. Some remove features from the original games, sometimes erroneously. Some are just terribly done throughout. Some even replace certain assets of the game (textures, models, sounds, etc.) with revisionist elements.

It's making me come to terms with where my hack stands in the whole Kanto Pokémon game segment: a weird niche that fulfills some of the desires of the small number of people who check it out might like, along with things they never asked for. Ultimately, the only person who it fully satisfies is myself. This is why I value customization and what it brings in terms of making an experience that is truly your own. I'm going to double down on my hope to get a customization tool out for the hack. If I can't come time for the v4.0 release, I'll just put out the update and call it a day.

...Oh yeah, the Emerald request. I'll take a rain check on that, thank you very much!

Spoiler:
BTW, those two elements would still happen in my theoretical Emerald hack. The Wardrobe element would swap out the player characters' clothes in that game with the ones the characters wear in Ruby and Sapphire. The Music element would upgrade the music tracks to use the instrument samples and compositions used in OR/AS.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #439    
Old January 1st, 2016 (3:55 PM).
Klaronoufis Klaronoufis is offline
 
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Can someone tell me how long this is? If its completed then awesome!

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  #440    
Old January 1st, 2016 (4:28 PM).
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Originally Posted by Klaronoufis View Post
Can someone tell me how long this is? If its completed then awesome!
It's a series of modifications on top of the base FR/LG game that keep the whole of it intact. I wouldn't say that I'm done working on it yet.

But, it is complete in the sense that you can play through the whole story with it!


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #441    
Old January 3rd, 2016 (6:14 PM).
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When you get into your new version of this hack will you post updates to keep us up to date? (Not updates as in updating the hack, but updates as in letting us know what's up)
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  #442    
Old January 4th, 2016 (9:25 PM).
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RichterSnipes RichterSnipes is offline
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Originally Posted by BT View Post
When you get into your new version of this hack will you post updates to keep us up to date? (Not updates as in updating the hack, but updates as in letting us know what's up)
That's always been the plan. When I finished the Wardrobe refresh I put up some notes on that. I also said a thing or two about what was up with the 8-Bit music. I'll continue with this approach so long as the changes could possibly be of any interest to others. You know, like new features or fixes. I won't make any note of something like code cleanup until the big update is out.

Don't expect any sort of timing consistency in terms of when I'll be posting progress updates. It all depends on when I make time for Throwback.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
  #443    
Old 2 Weeks Ago (3:40 PM). Edited 2 Weeks Ago by RichterSnipes.
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RichterSnipes RichterSnipes is offline
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Over 100k views! Thank you everyone who's checked out and supported my hack! I never released Throwback with the intention of garnering interest. I'm happy to have made something that others have enjoyed.

...

Unfortunately, that only makes the timing for this news that I'm about to share worse than I could have ever imagined.

All of the files I used in the creation of Throwback were stored on an external drive. Yep, just there and nowhere else. Why? I don't know. I always worked on Throwback from the seat of my pants on a whim. There was never any sense of professionalism to it. I never saw it as something that needed to have another backup drive for it.

Well, guess what? The drive's not working anymore. All of those countless hours that I spent updating appear to have been washed down the drain. All I have access to now is exactly what you guys have access to: the most recent patches. I'll try to give one last-ditch effort to fix it. I'm not sure what means I'll use to recover it, and I'm not sure if it'll actually work.

For the foreseeable future, this marks the end of the Throwback run. I didn't expect for it to go down this way. If I wasn't so reckless about data preservation, I'd have been able to avoid this situation altogether. I'm incredibly sorry about this situation and to anyone who might be upset about this.

I'd like for this thread to stay open for the next few days or so in case anyone has anything to say regarding this update or anything regarding Throwback. What happens after that will depend on how successful my efforts to save my data are. If you have questions about anything related to this news or Throwback in general, PM me about them. If it's sometime this week, I'll probably get back to it. Otherwise, no promises. I'm not around here often to begin with, but this mishap will probably mark my departure from PokéCommunity. I've never seen myself as a part of this community proper, whether that be the larger PC mentality or the hacking scene specifically. I feel more like a member of the general emulation community. If I don't respond to your message, you can find me on Reddit and message me there (same username).

TL;DR: The upcoming release of Pokémon Throwback is delayed indefinitely. I am truly sorry about this.

EDIT: On second thought, it'd be easier for someone reading through the thread in the future if no one else posted between this announcement and a restart/recovery announcement should I make one.
  #444    
Old 2 Weeks Ago (3:55 PM). Edited 2 Weeks Ago by RichterSnipes.
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RichterSnipes RichterSnipes is offline
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I changed my mind. No posts in this thread. It's better for someone who's checking out the thread in the future if I decide to reboot it... which would be a huge undertaking that I don't see happening for now. If anyone has anything to say about Throwback, please PM me it. Either here or Reddit (I'll probably be more active there).

Mods, please lock this thread.


Who says hacks have to radically changes things up from their base games?
Click Red to check out a "definitive" version of his adventure in Kanto!
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