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  #51    
Old May 17th, 2014 (03:46 AM).
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Destiny.
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I prefer the smoothing filter. It fits in better with the metro style.
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  #52    
Old June 4th, 2014 (08:49 AM).
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Currently updating the first post as I've made a lot of progress over the last couple of weeks.

One of the features I wanted to complete before releasing a demo was PvP, which is now working 100% (both single and double battles).

Progress is really going steady now and I hope to have a demo out in the next couple of days.

There's also a forum over at: http://pokemonnox.com/
I encourage everyone who's interested in this project to register and say 'Hi'.
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  #53    
Old June 10th, 2014 (02:27 AM).
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Introducing Co-Op Battles!



Pokemon Nox Online now includes the feature to battle against trainers and wild pokemon, with your friends.
This feature is currently limited to a few select areas.
There will also be several Co-Op challenges in which you and your friends can earn several rewards.


Spoiler:




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  #54    
Old June 10th, 2014 (07:45 AM).
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Zeak6464
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This is looking better by the day !
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  #55    
Old June 20th, 2014 (07:35 AM).
ZainDx
 
Join Date: Mar 2014
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i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all
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  #56    
Old June 20th, 2014 (08:33 AM).
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khkramer
 
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Quote originally posted by ZainDx:
i register in the forum and im having problems with the verefication mail doesnt arrive to my mail i check everywhere even in the spam and all
Hmm, the site is not sending out verification mails it seems.
I've manually activated your account.
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  #57    
Old June 20th, 2014 (10:48 AM).
ZainDx
 
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mine is just like my name ZainDx
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  #58    
Old June 25th, 2014 (12:43 PM).
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Just a tiny update that I wanted to share anyways.
I created 'HD' versions of the battle bases:

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  #59    
Old July 7th, 2014 (07:55 PM).
Immorality
 
Join Date: Apr 2012
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would need to play game before giving full comments but would be good to keep the world expanding via boats and ect keep trading available (region only items would be nice fore trades p2p.)
currency! the world needs its currency for p2p trade (ohh you wanna buy a common pokemon it will cost xxxx oh you wanna buy a super rare pokemon it will cost xxxxxx)
unabtainable legendarys if has pvp it will need limits so someone cannot go catch unbeatable pokemon and ect

and i would really love to see a feature where if you beat the pokemon completely you can still catch youd only get one chance and the pokemon will hate you more. if you catch with out "beating" it will like you more gives better reason for catching but still helps in end result (or even have a custom ball that allows you to catch it and can only be bought from special areas or something )
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  #60    
Old November 24th, 2014 (09:07 AM).
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Still alive, first post updated.
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  #61    
Old December 11th, 2014 (07:59 AM).
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Zeak6464
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Quote originally posted by khkramer:
Still alive, first post updated.
Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!
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  #62    
Old December 12th, 2014 (09:56 PM).
TheGuyver
 
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Quote originally posted by Zeak6464:
Do you plan on releasing the "Online Kit" so we could see more Online Features for other games as well . I know you have done a lot for the community from the background , with Mark screwing things up.... I really hope to see an "Online kit" from you in the future after you release Nox :D
Also Can't wait to play NOX !!
There's a lot of custom stuff in his game like the co op battles. I don't really see an online kit being released for it. It's being made with the open source rpg maker too.
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