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  #1876    
Old September 15th, 2014, 03:00 AM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
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Nature: Calm
Hello, pickaxe!



Works similar to the Axe, except you may or may not have noticed the coloured bar underneath the rock picture. This is a new mechanic im adding to both the axe and pickaxe.

The red icon will move on the bar and you must press enter to make it stop. Depending on the colour it stops at the faster you'll break the rock. Hitting on green will smash the rock(or chop the tree) instantly, while yellow will require 3 hits and grey, 7 hits.

But it also serves a secondary purpose. If you land on the yellow or green sections, you'll get items.
For the axe:
Yellow = 1 sawdust
Green = 3 sawdust

For the pickaxe:
Yellow = pebble
Green = iron ore

These items can be used in some sidequests or refined into more useful items. In any case, this adds a little bit more depth to a fairly mundane thing.
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  #1877    
Old September 15th, 2014, 01:58 PM
DonRichardo's Avatar
DonRichardo
 
Join Date: Oct 2013
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Age: 20
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DarkDoom please, as soon as you can reply to my message left here a while ago. Its the message #1848 in the page 74, and I really want a reply from you about the issue I report you there.

About the new stuff, well there is nothing i can say that hasn't already been said. Awesome stuff everywhere. In that picture you posted right above me, you smashed that rock so hard it transformed your espeon onto a umbreon.
  #1878    
Old September 16th, 2014, 02:47 AM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Ah! yes, i must've overlooked that comment.

Quote:
Originally Posted by DonRichardo View Post
It may be me, but I feel like the game can become too easy for 2 factors that you may consider changing: Too many powerful items and too much cash.

Agreed. I've reduced the amount of rarer items you get. Too much cash should be taken care of now that ive rebalanced the trainer battle bonuses which is often why people got lots of money.

I think the berries regenerate way too quickly and some have big healing abilities.

Agreed, i've toned down the berry regenerate rate. I've left their healing power intact for now. because, berries heal 100HP right now, and frankly, healing anything less than that would feel like a waste of a turn in a battle.

Items are maybe too common as well, tho there aren't an enormous amount, some of them are too powerful for the story-time you find them. What I mean with this is that you usually find pretty powerful items like revives (phoenix-type items) and super-hyper potions alike at the very beggining of the game, and while I know the mechanics of the game may make this logical based of the high amount of HP the pokemon have, it still looks like too much for me. I believe some items need a nerf, specially the healing items and even more so, berries. About the cash, well I am usually able to buy al the houses avaliable and 99 ethers plus 99 potions and go with that for the entire game while only keeping a few phoenixes and selling the rest of the stuff besides some super powerful items that heal or revive everything instantly (Which I think should be extremely rare, like 1-2 avaliable in the entire game).

Very good point about stuff like potions/ethers being too cheap. It's a hard thing to balance tbh, since I want it to be easy to buy in the early game, but then by the midgame, you can easily carry too much. I think the answer might lie in there being more expensive stuff to buy. In any case i'm gonna go increase the price of the items.

Lastly, about the ManMan, it should only provide junk. Making it able to find powerful potions and power-ups (HP up, attack up, etc) seems overpowered for me even if it takes a while. I think it could provide more junk and more often, but only that, specially since you can craft the power-ups and such by using such junk, and that will encourage people to use the refine system. Otherwise it should be extremely more expensive to buy it from the guy, 399$ is too cheap for what it does now, even 500$ is.

That is a good idea, manman only giving junk items is something I like. I want to keep manman cheap so players who don't know what it does will buy it. Increasing the price too much makes the barrier of entry too high for such a relatively useful item.
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  #1879    
Old September 16th, 2014, 06:53 AM
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
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I love the new mechanic as well as the actual action of cutting/breaking obstacles, it's a lot more fun than having it just happen.

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

  #1880    
Old September 21st, 2014, 05:24 AM
MadDeodorant
 
Join Date: Feb 2014
The gameplay looks really good and the game makes the gen 2 graphics feel better.
  #1881    
Old September 21st, 2014, 01:12 PM
DonRichardo's Avatar
DonRichardo
 
Join Date: Oct 2013
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Quote:
Originally Posted by DarkDoom3000 View Post
I've left their healing power intact for now. because, berries heal 100HP right now, and frankly, healing anything less than that would feel like a waste of a turn in a battle.
The normal berry is fine. I mean ones like that one that heals 1000 HP and 300 PP, or ones that work like a revive, etc. Those need to be rarer, or achievable with work. Maybe an idea could be that you can only get normal berries from trees, but with an specific method you can get better berries out of them.

For example, you get a normal berry, you fertilize it, you get Berry Pots, you water it, you plant it, you wait until it grows and you get better berries out of it; something like in HeartGold/SoulSilver (even though there you dont get better berries, but more berries like the one you planted instead). I'd have this rather than planting them on the floor, because barely anybody likes backtracking.

It'd take work and cash, but the berries gotten from that would be handy as they are now, or even better. The stuff you need (fertilizer, the pots and a small watering can) could be achieved like this: In the berry patch, the new area you created, after you complete the main mission that has to be there, the master could sell you the pots, the watering can and give you some fertilizer for free for having bought those items. After that you could buy more fertilizer from that guy for a cheap price so its worth going there and doing the planting process. Remember buying a lot of potions and ethers can be simpler. You probably could have maximum 4 pots planted at once as in HG/SS.

Last edited by DonRichardo; September 21st, 2014 at 01:17 PM.
  #1882    
Old September 21st, 2014, 01:51 PM
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
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What could be really cool, continuing with ‎DonRichardo's comment, you could have something like a berry planter in your home; possibly something like the flower pots but without those plants, and then you can plant certain mixes of berries to produce a hybrid or something along those lines to give the home system more usability and add another function to it.

You could also have a long troth like window box thing in the house that would limit the amount of berries, maybe 4 like ‎DonRichardo mentioned, and depending on what ones are planted, certain berries would also grow due to the cross pollination.

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

  #1883    
Old September 22nd, 2014, 11:28 AM
Dedenne1's Avatar
Dedenne1
Pokemon isnt life but its a fun part of it!
 
Join Date: Oct 2013
Location: Lumiose City, Kalos
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U mean like mutations like in x and y? That would be cool in your houses that say u wouldnt have to go to individual spots. I cant wait to see the new update i think dark doom is working like crazy trying to get this finshed this is prob one of the best games ive seen so i cant wait till its done the storyline alone is invigorating!
  #1884    
Old September 25th, 2014, 03:45 PM
DarkDoom3000's Avatar
DarkDoom3000
Super Pokemon Eevee Edition
 
Join Date: Jul 2004
Location: New Zealand
Age: 22
Gender: Male
Nature: Calm
Portus City is here.


If you've played 0.6, then it'll be familiar. With the exception of the Gym being missing. (Moved to chapter 6, because i've removed the desert warping sequence because it was really filler-ish).

Silph co is the tall building, where you can take a tour to get a ferry pass. You'll run into both Silver and Crystal who are also taking the tour. Unfortunately, while on the tour team rocket decides to try take over Silph Co. which will lead to some trouble.

I'm in the process of making "Crisis" events during Team Rocket takeovers. In which there will be a main task (ie; reach top floor of silph co) and a bunch of optional tasks (clear out team rocket members on each floor, save hostages, disarm bombs, encrypt sensitive data). You can just go to the main task if you want, but if you do optional tasks you'll be better rewarded at the end of the crisis event. If you have allies (ie; Silver and Crystal), you'll be able to send them to do specific tasks, cetain tasks are better suited for certain allies.

This is all still in my head, but sounds good on paper, If it works good, I'm gonna be reusing the mechanic. Likely for stuff like the Magnus City takeover in chapter 3. And later in the game, where you'll have lots of allies such as silver, crystal, oak, elm, cid, and....
Spoiler:
red and blue


---

Quote:
Originally Posted by Saving Raven View Post
I love the new mechanic as well as the actual action of cutting/breaking obstacles, it's a lot more fun than having it just happen.
Yeah, definitely, I wanted there to be a little mental exercise when using the axe/pick. Plus now theres some nice depth. I actually want to add a full mining system, so that using the pickaxe in different caves grants different ores, and you can smelt them into different metals and so on to get better armour.

Quote:
Originally Posted by MadDeodorant View Post
The gameplay looks really good and the game makes the gen 2 graphics feel better.
Thanks!

Quote:
Originally Posted by DonRichardo View Post
The normal berry is fine. I mean ones like that one that heals 1000 HP and 300 PP, or ones that work like a revive, etc. Those need to be rarer, or achievable with work. Maybe an idea could be that you can only get normal berries from trees, but with an specific method you can get better berries out of them.

For example, you get a normal berry, you fertilize it, you get Berry Pots, you water it, you plant it, you wait until it grows and you get better berries out of it; something like in HeartGold/SoulSilver (even though there you dont get better berries, but more berries like the one you planted instead). I'd have this rather than planting them on the floor, because barely anybody likes backtracking.

It'd take work and cash, but the berries gotten from that would be handy as they are now, or even better. The stuff you need (fertilizer, the pots and a small watering can) could be achieved like this: In the berry patch, the new area you created, after you complete the main mission that has to be there, the master could sell you the pots, the watering can and give you some fertilizer for free for having bought those items. After that you could buy more fertilizer from that guy for a cheap price so its worth going there and doing the planting process. Remember buying a lot of potions and ethers can be simpler. You probably could have maximum 4 pots planted at once as in HG/SS.
Quote:
Originally Posted by Saving Raven View Post
What could be really cool, continuing with ‎DonRichardo's comment, you could have something like a berry planter in your home; possibly something like the flower pots but without those plants, and then you can plant certain mixes of berries to produce a hybrid or something along those lines to give the home system more usability and add another function to it.

You could also have a long troth like window box thing in the house that would limit the amount of berries, maybe 4 like ‎DonRichardo mentioned, and depending on what ones are planted, certain berries would also grow due to the cross pollination.
Quote:
Originally Posted by Dedenne1 View Post
U mean like mutations like in x and y? That would be cool in your houses that say u wouldnt have to go to individual spots. I cant wait to see the new update i think dark doom is working like crazy trying to get this finshed this is prob one of the best games ive seen so i cant wait till its done the storyline alone is invigorating!
Great ideas, the berry master's current functionality will be allowing you to grind berries into berry juice which you can then refine into rare candies. But it's definitely gonna be expanded in later versions.

I do like the idea of only getting weaker berries from berry trees, but being able to get stronger ones by using something special. Berry pots in the house would be pretty cool too.

So possibilities (for 0.75)
-Harvest: berry master will basically pull berries from every berry tree in the region and instantly give them to you in bulk.
-Juice: turn berries into berry juice
-Buy Pots: Can buy berry pots to put in your room, can grow berries using an intial berry as a seed. usual payout will be 2-3 berries, but with fertiliser, you can get more, or sometimes even get powerful berries and such.
Beta 0.73 is out
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Last edited by DarkDoom3000; September 25th, 2014 at 03:51 PM. Reason: forgot to link the picture :O
  #1885    
Old September 25th, 2014, 04:04 PM
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 19
Gender: Male
Nature: Sassy
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I like the revised map, good work
As for the berries, what exactly do you mean seeds? is there a special process and a separate item altogether? or did you just mean plant berries?

And what do you mean exactly by "harvest" it sounds pretty intense, so I doubt it would be something you could do willy nilly, but on the other hand I suppose it makes things easier

I also love the idea of the mining thing, but you'd need to add a whole new mechanic to the game, blacksmithing, and it would be lame to only be able to create new items and not improve others. Going with that, you could add a village or a settlement of some kind to that ore mine area where you can become a blacksmith apprentice or something.

Regardless this is becoming pretty amazing, and very intense; I've got so much hype for this now.

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

  #1886    
Old September 25th, 2014, 05:50 PM
Dedenne1's Avatar
Dedenne1
Pokemon isnt life but its a fun part of it!
 
Join Date: Oct 2013
Location: Lumiose City, Kalos
Gender: Male
Nature: Brave
Portus City Revised is awesome and ya I really like that idea and its good its a possibility cant wait for .75!!!!
  #1887    
Old 3 Weeks Ago, 09:23 PM
DonRichardo's Avatar
DonRichardo
 
Join Date: Oct 2013
Location: Spain
Age: 20
Gender: Male
Quote:
Originally Posted by DarkDoom3000 View Post
Great ideas, the berry master's current functionality will be allowing you to grind berries into berry juice which you can then refine into rare candies. But it's definitely gonna be expanded in later versions.

I do like the idea of only getting weaker berries from berry trees, but being able to get stronger ones by using something special. Berry pots in the house would be pretty cool too.

So possibilities (for 0.75)
-Harvest: berry master will basically pull berries from every berry tree in the region and instantly give them to you in bulk.
-Juice: turn berries into berry juice
-Buy Pots: Can buy berry pots to put in your room, can grow berries using an intial berry as a seed. usual payout will be 2-3 berries, but with fertiliser, you can get more, or sometimes even get powerful berries and such.
I'd definitely implement 2nd and 3rd possibilities (the 1st looks very lazy even tho it could be very expensive). About the Berry Juice, an idea i have in my mind right now is that, as there are different berries, there should be different berry juices that can be made with them; and each of them will have an unique effect. Think about it with the same perspective of the refining method, you can use simple berries to make a decent berry juice, or you can work out some rare powerful berries and make a really powerful Berry juice.


A possible formula for weak berries could be:

3*Any Healing Berry = Berry juice that heals up to:
  • Ω*2.5+(Ω/60)*Φ HP
  • Δ*2.5+(Δ/10)*(Φ/7.5) PP

Variables:
  • Ω = Amount of health that the used Berry recovers by itself.
  • Δ = Amount of PP that the used Berry recovers by itself.
  • Φ = This variable will be calculated based on how well you elaborated the juice (explained later on).
With this ecuation , Φ has to be 30 or bigger so the berry juice isnt worse than the 3 berries altogether.

Example ->

Ω = 300
Δ = 25
Φ = 70

Ω*2.5+(Ω/60)*Φ -> 300*2.5+(300/60)*70 = 1100

Δ*2.5+(Δ/10)*(Φ/7.5) -> 25*2.5+(25/10)*(70/7.5) = 85.8 = 86

The Berry Juice would heal up to 1100 HP and 86 PP, the three berries altogether would have healed 900 HP and 75 PP.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For status berries could be:

3* Any status Healing Berry = Berry juice that removes your negative status and gives you immunity to said status for Φ/2 seconds once drunk. This applies as well to multiple-status healing berries (would give immunity to any status they can cure for Φ/2 seconds).
Φ = This variable will be calculated based on how well you elaborated the juice.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A possible formula for strong berries could be:

2* Any Berry = Berry juice that heals up to:
  • Ω*1.5+(Ω/75)*Φ HP
  • Δ*1.5+(Δ/10)*(Φ/8) PP
  • Regeneration for up to Φ/10 seconds (Φ/3 per second)

Variables:
  • Ω = Amount of health that the used Berry recovers by itself.
  • Δ = Amount of PP that the used Berry recovers by itself.
  • Φ = This variable would be calculated based on how well you elaborated the juice.
With this ecuation , Φ has to be 38 or bigger so the berry juice isnt worse than the 2 berries altogether.

Example ->

Ω = 1500
Δ = 200
Φ = 90

Ω*1.5+(Ω/75)*Φ -> 1500*1.5+(1500/75)*90 = 4050

Δ*1.5+(Δ/10)*(Φ/8) -> 200*1.5+(200/10)*(90/8) = 535

Regeneration for up to 90/10 seconds of 90/3 HP per second = 30 HP per second for 9 seconds (270 HP can be regened at max)

The Berry Juice would heal up to 4050 HP and 535 PP, the two berries altogether would have healed 3000 HP and 400 PP

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For even stronger berries the effects could vary. For example for berries that can revive a pokemon , the berry juice made out of two of them could be like this:
  • Ω+(Ω*Φ/100) HP

Variables:
  • Ω = Amount of health that the used Berry recovers by itself.
  • Φ = This variant would be calculated based on how well you elaborated the juice.

Example ->

Ω = 347
Φ = 85

Ω+(Ω*Φ/100) -> 347+(347*85/100) = 641,95 = 642

The Berry juice would revive the pokemon and leave it with 642 HP (Out of 694 total HP that pokemon has, ~92,5% total HP).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Other different berries can be posted to discuss the posible outcome if this idea can be accomplished in the future.

Φ Explanation:

Φ Is a variable that explains how well you made your juice. You know that picture that showed how with the pickaxe and the axe you can get more stuff and cut/pick faster depending on how closer you would get to the green part with that new mechanic? Here it'd be something similar but being more detailed. Making Berry juice should be like a minigame (I'll leave the posible mechanic for DarkDoom) from where you'd get Φ depending on how well you completed the minigame (Similar to how you make pokeblocks on Pokemon Emerald). The player could read diferent strings of text depending on how high the Φ is. Since Φ can have any value between 0 and 100, 5 strings of text, one for every 20 values sounds good for me (0-19,20-39,...,80-100). Similar to how the value of a pokemon's friendship can usually be known in most pokemon games, by talking to a NCP who will just say one string of text based on the value of your pokemon friendship (0-255). Possible strings could be ("This juice looks too good to be real") for 100-80 or ("Is that one hair on the juice?...") for 0-19. Gold's expresion should help realizing how good/bad it is. The difference between Weak and Strong berries can probably be a threshold of 1000 HP being healed, i'll leave that to DarkDoom. And the names to difference the different berry juices could be extracted from the original berries that were used.


------------------------------------------------------------------------------------------------

God what a wall of text i just wrote... Another thing i came up with is the fact that you find money when beating wild pokemon. It just looks really odd and i think a decent way to change this could be that all pokemon will drop one specific junk item that could be sellable to markets for like 2$ each or so, not sure what junk could be but would definitely make more sense than suddenly finding money. Stronger pokemon could drop bigger amounts of these junk, or a better one which you can sell for more cash.

I'll post another wall of text soon about my ideas on the berry pots (what i wrote about it a few posts ago was just a very small idea to get some feedback).

Last edited by DonRichardo; 2 Weeks Ago at 01:30 PM.
  #1888    
Old 2 Weeks Ago, 01:08 PM
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
I have a problem, my Diglett wont level up past evel 20. It says it does go to level 21 but it somehow resets to 20.
  #1889    
Old 2 Weeks Ago, 08:42 PM
Kenpokid's Avatar
Kenpokid
Hee-ho!
 
Join Date: Aug 2010
Gender: Male
Nature: Adamant
Wow, Beta 7 is out? I remember playing this a few years ago. I'll be sure to LP the new beta as soon as I get a good mic :D


Quote:
Originally Posted by Fastlane250
I really think the [ROBLOX] admins are not satisfied with breaking the game, they intend to break reality itself.
  #1890    
Old 2 Weeks Ago, 02:03 AM
alo.ra
 
Join Date: Oct 2014
Gender: Male
Nice work
You have done a great work!

Galaxymon Online - An MMORPG Game
A IOS/Android MMORPG game similar in style to Pokemon but with many changes.
The world is going to change. Who will be the the strongest trainer? - Train your beast - Fight all the trainers - Be the strongest!

  #1891    
Old 2 Weeks Ago, 09:04 PM
DonRichardo's Avatar
DonRichardo
 
Join Date: Oct 2013
Location: Spain
Age: 20
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Quote:
Originally Posted by DonRichardo View Post
I'll post another wall of text soon about my ideas on the berry pots (what i wrote about it a few posts ago was just a very small idea to get some feedback).
Allright time to do it.

So for the berry pots those are the possibilities i can see happening:

-Some sort of flower pots which you could place on your house.

-Some sort of small pots you would carry with yourself like in HG/SS.

-Both of the above.


Lets start from the begining, with the flower pots on your house.

What items would be needed?

-Something to water the plant (Some sort of watering can).
-Somewhere to plant the berry (The pots).
-Something to fertilize the plant.
-Fertile Dirt

Starting with the pots. I'd say you can either buy them from the berry master or create a NPC called the "Clay master". He could probably live in a random house in one city. I'd prefer the Clay master idea, he would have 4 pots in stock ready to be sold, and he would fabricate 4 more each day. A decent price could be 250$ each (considering the power the berries can achieve).
After you've bought them, you would go to your house's PC and go to the "Decoration" option. DarkDoom will need to implement this option. Once there, you could select items from your backpack that can be placed on your house (Only the pots for the moment, but this would open many possibilities for future decoration items) and a map of your house would pop-up like with a grid and you'd choose in which coordinate the item goes. Once placed you'd exit the menu and go back to the PC. This would be very similar to how secret bases worked on R/S/E. Each house will be diferent when decorating

After you've placed the pot, if you right-click it while looking at it, it'd open the backpack menu and it'd let you select the berry that you want to plant. But you wont be able to plant it unless you have Fertile dirt, the berry master would sell this to you in small pouches, you could use each pouch twice (so you would need 2 pouches to fulfill 4 pots). He would sell each pouch for 150$.

Once you have at least one pouch, when you click the pot that is already placed on your house, it will first fulfill the pot with said fertile dirt, and then it'll ask you to choose one Fertilizer(will be explained later) to use and one berry to plant.

From now it would work very similar to how berries grow on the outside. But since they are inside your house, you'll need to take some care of them. This means:

-They can only be placed near the window

-They need to be watered once per day.

This leads us to how to water them. A simple idea is that you can buy a watering can somewhere. As for "somewhere" I'd suggest a small florist shop in Magnus city (I think that was the city name). In that shop they can sell you a Watering can (Or they can give it to you for free after completing a sidequest) and they would also sell Fertilizer.

Once watered the berry will start growing, since you can bypass the day/night by sleeping , they will grow based on steps. But if you sleep you'll still need to rewater them.

There would be 3 types of fertilizers (someone think of good names for them) :

-Type1 : Applying it will make the berries grow faster, but the water will also dry out faster.
-Type2 : Applying it will make the berries grow slower, but the water will also dry out slower.
-Type3 : Applying it will make it so a better berry grows , it will grow at normal speed but the water will dry out faster.

You can only apply one type of fertilizer to a pot, and only before you plant the berry.

The pseudocode-formula for their growth would be something like this:

Code:
int RefreshedDirt(int Ԑ, int Ω){
        /*If we water the dirt,this function will change the value from Ԑ to Ԑ+Ω.If we dont, it will return Ԑ*/
        If true 
        /*This will need something external that will tell this function when we have watered the dirt*/
                Ԑ=Ԑ+Ω;
return Ԑ;
        If false
return Ԑ;
}

int Loop(int Φ, int Ԑ){
        int Δ = 1;
        int Ω = 0;
        while (Δ <= 5){ /*Until we have done 4 cycles*/
                while (Ω != Φ){ /*This while counts each cycle's loop*/
                        if (Ω = Ԑ){
                        /* Every 'Ԑ' steps, the water will dry out (3000 steps = 1 day)*/
                                Ԑ=RefreshedDirt(Ԑ,Ω); /*'Ԑ' will double if we have watered the dirt*/
                                Ω--; /*This will cancel the step increase if the dirt dried out*/
                        }
                        Ω++;
                }
                Δ++; /* One cycle completed, the plant leveled up*/
                If (Ω = Φ)
                        Φ+=Φ; /*After the level up,Φ will increase so its harder to grow to the next level*/
        }
return Ԑ-Ω;
}

void main(){
        int WhatsLeft0 = 0;
        int WhatsLeft1 = 0;
        int WhatsLeft2 = 0;
        int WhatsLeft3 = 0;
        While(1) /*Forever*/{
                Switch (Ɣ) /*Ɣ Will be 0,1,2,3 depending on the Fertilizer type (0 = No fertilizer used)*/
                        Case '0':
                                WhatsLeft0=Loop(250,3000-WhatsLeft0)/*After the loop we will have 5 berries identical to the berry we planted*/
                        Case '1':
                                WhatsLeft1=Loop(210,2000-WhatsLeft1)/*After the loop we will have 5 berries identical to the berry we planted*/
                        Case '2':
                                WhatsLeft2=Loop(300,4000-WhatsLeft2)/*After the loop we will have 5 berries identical to the berry we planted*/
                        Case '3':
                                WhatsLeft3=Loop(250,2000-WhatsLeft3)/*After the loop we will have 2 berries better than the berry we planted. It will be the next in the healing berries tier(If we use 1 normal berry, we'd get 2 Gold berries, if Gold berry is the 2nd weakest berry).*/
        }
/*After we pick up the berries, each WhatsLeft will save the amount of steps that we walked after watering the water depending on the fertilizer. If we plant a new berry, we will need to step the same amount as before minus 'WhatsLeft'.*/ 
}
Ω Increases by 1 each step you make
When Δ reaches 5 the berry plant has fully grown
Φ Increases every cycle.
Ԑ is a sentry value that will make it so the function stops counting steps once the water dries out.
ß is the value that increases Φ each cycle by a Φ=Φ+Φ/ß.
WhatsLeft(0,1,2,3) Will contain the amount of steps that you took after the last watering.

(This pseudo-code was made mixing C and Pascal)

This code explained for no fertilizer:

You need to take an specific amount of steps so the berry increases his grown level. Each level will be seen by the size of the sprite of the plant that is over the pot when you see it in your house and the string that Gold would say when right-clicking over the pot. We enter the 'while' loop with Ω and Δ being 0, and Φ being 300. After 300 steps the condition from the 'while' breaks so Δ becomes 1 (The plant is at level 2 now). Since Ω and Φ have the same value we satisfy the 'if' condition so Φ becomes itself plus itself, since Φ = 250, now it is 250*2 = 500.
Δ isnt 5 yet so we go back to the 'while' loop, but now we need 400 steps so the plant grows to level 3. The same thing will happen as before and Φ would increase like this (from the beggining):

With No fertilizer -> 250-500-1000-2000 = 3750 steps needed

With Type1 Fertilizer -> 210-420-840-1680 = 3150 steps needed

With Type2 Fertilizer -> 300-600-1200-2400 = 4500 steps needed

With Type3 Fertilizer -> 250-500-1000-2000 = 3750 steps needed

About the Watering:

With No fertilizer -> Every 3000 steps you need to water the dirt. After 1 plant as grown completely, you must have walked 3750-3000 = 750 steps after watering the dirt, so you will need to water the plant 2250 steps after you plant another berry. (3750-2250= 1500 , now you will need 1500 steps after planting the 3rd berry. And so on...).

With Type1 Fertilizer -> Every 2000 steps you need to water the dirt. After 1 plant as grown completely, you must have walked 3150-2000 = 1150 steps after watering the dirt, so you will need to water the plant 950 steps after you plant another berry. (3150-950= 2200 , now you will need to water it twice after planting the 3rd berry. And so on...).

With Type2 Fertilizer -> Every 4000 steps you need to water the dirt. After 1 plant as grown completely, you must have walked 4500-4000 = 500 steps after watering the dirt, so you will need to water the plant 3500 steps after you plant another berry. (4000-3500= 500 , now you will need 3000 steps after planting the 3rd berry. And so on...)

With Type3 Fertilizer -> Every 2000 steps you need to water the dirt. After 1 plant as grown completely, you must have walked 3750-2000 = 1750 steps after watering the dirt, so you will need to water the plant 250 steps after you plant another berry. (3150-250= 2900 , now you will need to water it twice after planting the 3rd berry. And so on...).

In short: We buy the pot, buy the dirt, place the potin our house, put dirt on it, put the fertilizer, put the berry, walk, harvest.


For the pots that you carry yourself. It will work exactly the same, but since they are smaller, they are way cheaper, you can fulfill the 4 pots with 1 poucher of dirt. The plants produce less berries tho, 3 berries for the Type1, Type2 and No Fertilizer and 1 berry for the Type3 Fertilizer.

Of course the code wouldnt work like that anywhere, its made to explain how it could work the system easierly than with just plain text.

If you didnt understand certain parts of the code or you think there are important errors that may deliver misunderstandings, please ask.

I think i went too far with this...

Last edited by DonRichardo; 2 Weeks Ago at 09:32 PM.
  #1892    
Old 1 Week Ago, 09:16 PM
looneyman1's Avatar
looneyman1
The Psycho Pokemon
 
Join Date: Sep 2013
Gender: Male
Nature: Jolly
I have a suggestion regarding moves. Is it at all possible to have Hidden Power work as it does int he main pokemon games? It's supposed to change type depending on the pokemon so even on two of the same species it isn't ever gonna be an identical type. I bring this up because when in the Flareon form it'd be nice to have a grass element attack for water, rock, and ground types and Jolteon could do with grass or ice similarly.

Even if that's not possible to do with this battle system I think there should be some revision of some of the moves currently learnable by a pokemon, especially in the case of Umbreon who once I got him had Shadow Claw, which is questionable since it is a dark type and has physical dark moves usually (Payback would be way better over Shadow Claw, as it's part of the Curse set in the main games for example). It kinda makes no sense to have it use Shadow Claw, even when facing fighting types since Umbreon can learn Psychic which will hit harder than Shadow Claw on a fighting type anyway.

Also some moves are using the wrong class, Swift is a physical attack when it's supposed to be special for example.
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