i was wondering whther anyone can help me with some block data:
i want to add water to my tileset, the palette is working correctly, but it wont animate
behaviour byte is 15 04 and bakcground byte is 00 02
that are exactly the values from the original water tiles.
might it have something to do with where in the tileset i place the water tiles?
if anoyne knows the answer, pls tell me
I got my answer for the Wild Battle Script, but my other question still stands. I have done a bit of research and found out what the PokeScript Trainer Battle Script is. I would like someone to please tell me the Trainer Battle Script for the XSE Program. I am using a Emerald Rom right now so if someone could find a script for one that works on Emerald that would be great as well!
Thanks a lot!
Okay, I know I just asked like a billion questions, but here's one more.
So I've got my .rbc file. When I right-click it, though, there's no Compile option. Does anybody have any suggestions?
So I donwloaded a FR Rom, the ShinyGold patch and the GBA emulator and I put everything into the right place, and I can get the ShinyGold game to almost load, but right when its supposed to come up with the "Start New Game" screen a message comes up that says:
"The 1m Sub-Circuit Board is not installed"
..I'm pretty much a complete noob when it comes to roms and what not... what can I do to fix this?
hm...
you inserted a new water tile?
if you did, then I guess the ROm doesn't recognizes it and it won't animate.
tried in Ruby, not quite sure with FireRed. :\
well, for scripting help, use and post in the script workshop in the scrapbox. :\
maybe you missed to install something. :\
have you tried reading and doing the instructions in the Before Playing a Hack thread in the Hack Showcase? :\
maybe you missed to install something. :\
Set the trainer's id to a flag that you set in a script. Eg: person id: 0200
#org $begin
setflag 0x200
release
end