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  #301    
Old June 29th, 2015 (7:32 PM).
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Zeak6464 Zeak6464 is online now
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Quote:
Originally Posted by Erassus View Post
I'm working on MMO Pokémon Game based on lastest Pokémon Essentials (15.01) with Luka EB System, shiney570 BW Menu, minor overhaul's and HUD made by me. Full trade support based on RMX-OS.
Were can we see more :D It looks great ! Might want to ask JV about his pvp script he made , he might be willing to help out
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  #302    
Old June 30th, 2015 (7:40 AM).
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Erassus Erassus is offline
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Quote:
Originally Posted by Zeak6464 View Post
Were can we see more :D It looks great ! Might want to ask JV about his pvp script he made , he might be willing to help out
My main game is still in only internal development, so i will publish when is very polished. (This will take months)

However now i'm making a little MMO Pokemon Game, and probably the first game online with debug available functions, i think in july or august will be available in PokeCommunity.

Hint:
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  #303    
Old July 17th, 2015 (2:03 AM).
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Mellan Mellan is offline
Pokémon Chion Developer
 
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At the moment I'm working on my protagonists' sprite and personality... it's hard to build an appealing character. This is kinda slowing me... specially because I hate to draw people. xD
Spriting takes a lot of time.



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  #304    
Old July 17th, 2015 (5:33 AM).
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rigbycwts rigbycwts is offline
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At the moment, I am coming up with character designs for the villainous teams in my fangame (Pokemon Collective and Mercantile), and planning to find someone to do the OW sprites and the Gen 6-styled mugshots.
Coming soon: Pokemon Collective and Mercantile Versions.

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  #305    
Old July 17th, 2015 (6:20 AM).
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Aljen Aljen is offline
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Im currently drawing Custom Trainer sprites and translating my project to my local language ~~
Here is one of them xD xD:

What do you guys think?
"The war never ends, the battlefield just changes."
Pokémon Lost Story - Arrived...
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  #306    
Old July 17th, 2015 (10:32 AM).
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Mellan Mellan is offline
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Quote:
Originally Posted by Aljen View Post
Im currently drawing Custom Trainer sprites and translating my project to my local language ~~
Here is one of them xD xD:

What do you guys think?
Wow! It's very good! Particularly I like the color of her eyes.
Will she be a psychic gym leader?



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  #307    
Old July 17th, 2015 (10:20 PM).
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TBM_Christopher TBM_Christopher is online now
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Quote:
Originally Posted by Aljen View Post
Im currently drawing Custom Trainer sprites and translating my project to my local language ~~
Here is one of them xD xD:

What do you guys think?
Personally I think the trainer sprite is better than the profile sprite. The shading doesn't look consistent on the latter.


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  #308    
Old July 17th, 2015 (10:23 PM).
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Yes i still working on some update of her profile sprite and she will be the Evil team leader xD not gym leader
"The war never ends, the battlefield just changes."
Pokémon Lost Story - Arrived...
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  #309    
Old July 22nd, 2015 (12:10 PM).
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crispybacon1234 crispybacon1234 is offline
Pokémon Infernal Red / Natural Green Developer
 
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Still working on my remake of Firered, Pokémon Infernal Red.

Mapping the S.S. Anne was crazy. There were over 25 maps involved, each of which I had to connect to other maps through transfer events. Pls send help

That being said, I'm close to releasing a playable demo, so hopefully bug spotting won't be too hard...


Developing Pokémon Infernal Red and Natural Green! (links below)
Demo 1.2.0 Trailer!: https://www.youtube.com/watch?v=vjyre_UmMGg
Game Jolt: http://gamejolt.com/games/pokemon-infernal-red/81423
Pokécommunity: http://www.pokecommunity.com/showthread.php?t=350900
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  #310    
Old October 21st, 2015 (6:17 AM).
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Worldslayer608 Worldslayer608 is offline
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Working on my Advanced Mapping Tutorial
Been wanting to work on this for a while, but things have kept me from doing so. Just starting to flesh it out and break down some concepts to cover. It will take a different approach than my Mapping Tutorial for Beginners, in that it will be formatted to build maps from the inside out - rather than the outside in. This will also focus on a larger mapping area, where my Mapping Tutorial for Beginners was aimed at mapping in a much smaller space.




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  #311    
Old October 25th, 2015 (9:24 PM).
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scotchkorean27 scotchkorean27 is offline
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Quote:
Originally Posted by greenOak View Post
I've always been annoyed at how bad the AI is in Pokemon games, and while it was improved in the newer versions of essentials it still didn't satisfy me. I've been working on coding a better AI in the last couple of weeks and while there is still a lot of work to do, I am happy with the progress I have made. I actually uploaded a youtube video of a test battle I had with it, but I can't link it here because I don't have enough posts to post the link.
Oh neato! I've also been working on an AI for pokemon. Although I think I have a slightly different approach than you. I'm doing a tree-search style algorithm using nodes generated by a predictive forward model type algorithm. It's a computational nightmare, but it allows my AI to predict a few turns ahead. I've been building it around making it compatible with Pokemon Showdown so I can test it easier (and get some good training in if I ever do an evolutionary algorithm), which...has been a bit of a nightmare. I've had to build my forward model from scratch, and it's taking weeks. T_T
I'd be really interesting in seeing yours in action though!
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  #312    
Old October 25th, 2015 (9:38 PM).
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VisualJae VisualJae is offline
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Working on a Pokemon visual novel, something that I don't think really exists at all.

I feel like the medium has been growing in popularity lately so I think it's going to be an interesting project. Steady progress each day, in a mix of writing everything myself, compiling all the assets, coding, audio mixing, working with artists to design characters, original backgrounds, etc.

Less than six weeks into the project and there's about two hours of story content implemented (if you decide to replay using alternate character choices). Single route should be around half an hour at this point, and this is just the prologue. I'm estimating 20-30 hours based on my outlines for a single playthrough when it's all said and done, but who knows.
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  #313    
Old October 28th, 2015 (11:52 PM).
Riyaan Riyaan is offline
 
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My first project
Working on a Pokemon RPg, But proving to be much difficult than i thought,
Need a senpai xD
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  #314    
Old December 12th, 2015 (4:08 PM). Edited December 23rd, 2015 by Mr_Esquire.
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I'm currently working on an rpg maker XP project currently titled "pokemon-Total Eclipse". More specifically, putting some fine touches on a few things, getting encounters set up, including a holiday event, and making sure I have permission from people who made resources I grabbed and made some recolors to(Probably not as necessary, but it's good to make sure). Still putting them in credits if I don't get a reply, still plan on replacing with original content as progress goes on, will remove early if a definite "no" is given.
I do plan on taking a different route with the story line a little bit so it will probably be a bit more hit-or-miss with some people. I plan on releasing a demo in a week or two and would love comments and constructive criticism on it.
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  #315    
Old December 14th, 2015 (8:30 PM).
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TBM_Christopher TBM_Christopher is online now
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Working on GSC-style sprites of Mega Evolutions for Chromatic. It's an interesting job since most weren't designed with the color limits of the original games in mind. Some of 'em are proving pretty difficult(Looking at you, Mega Venusaur!)


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  #316    
Old December 21st, 2015 (12:18 PM).
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WriterRaven WriterRaven is offline
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Finally finished the last bits of code for a new ability that the player (and some AI) can use in battle. Next on the to-do list is design and development of all the maps the game will use... going to have to do some research on recommended map sizes. I remember that being a design flaw in my first attempt.
Restrictions Breed Creativity
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  #317    
Old January 10th, 2016 (12:53 PM).
Borbland Borbland is offline
 
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I am starting my Pokemon fangame and I'm learning RMXP and Essentials.

Meanwhile I'm drawing the region map, a really mountany region with no borders to the sea in DPPt style.
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  #318    
Old January 10th, 2016 (7:54 PM).
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EternalSeekerX EternalSeekerX is offline
 
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I actually just got into building pokemon game. Currently just testing all the moves and figuring out which ones I want to change in terms of its damage, accuracy, and some battle effects. My main goal is to be able to develop my own version of a pokemon game for a lets play and to share with people.
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  #319    
Old January 11th, 2016 (11:59 AM). Edited January 11th, 2016 by Mellan.
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Mellan Mellan is offline
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I'm making mugshots, mugshots and nothing but mugshots... I'm sick, but I'm sure it will give a different feel to my game.



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  #320    
Old January 11th, 2016 (4:54 PM).
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Alababal Alababal is offline
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Quote:
Originally Posted by Mellan View Post
I'm making mugshots, mugshots and nothing but mugshots... I'm sick, but I'm sure it will give a different feel to my game.
Yeah, if you want a unique game one of the most important thing is unique character graphics, but at the same time they tend to be pretty time taking. I'm working on a throwing sprite for one of the rivals in my game. Luckily this is the last one I'll have to do, at least for a while.
Creator of the fangame Pokemon Alabaster
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  #321    
Old January 15th, 2016 (11:03 AM). Edited January 18th, 2016 by Ashedragon.
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Ashedragon Ashedragon is offline
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Currently making sprites of some Pokemon I came up with, designing a region map and starting on the soundtrack. Next up I have to actually make the battle system functional.
|
"Trees don't grow in straight *#$&^)@ rows."
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  #322    
Old January 17th, 2016 (8:45 PM).
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Crystal Noel Crystal Noel is offline
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Right now I'm finishing mapping my region (the Kronos region). I just have to do the post game areas, underwater, in the sky and the interior. I kinda running out of stuff to do at the moment because I put out a form for forum members to post ideas for thing like the Gym Leaders, mainly the gym typing, which I am waiting to get a good number of responses to move forward to avoid have to go back a considerable amount to test to make sure the new Gyms are beatable.


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  #323    
Old January 24th, 2016 (12:33 AM).
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Vincent Vincent is offline
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Working on a small platformer for practice and experience on Construct 2. Practice Practice.
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  #324    
Old February 12th, 2016 (9:25 AM).
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TBM_Christopher TBM_Christopher is online now
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For the most part I've been working on the music for my game lately. For anyone who hasn't really tried to do so before, I highly recommend playing around with Famitracker or Anvil Studio since they have the merits of being free and(in my opinion; your mileage may vary) relatively easy to use, especially if you have even elementary experience with reading sheet music.


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  #325    
Old February 12th, 2016 (10:24 AM).
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LMB10 LMB10 is offline
 
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Currently sorting out a Pokedex & Fakemon for my region.
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