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Sierra's MEGA-HUGE XSE Scripting Tutorial

7
Posts
15
Years
  • Seen Apr 2, 2016
Flags :/

I don't understand the flags at all :(
I just want my trainer to dissappear after battle
actually, i want it so he gives you an item after the battle, then dissappears. Everything works except i cant get him to dissappear :(:(:(
this sucks :(
 

PI Hudson

Can be random for hugs> PIE!!!
33
Posts
14
Years
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
I PM'ed Diego about a week ago to ask him if I should make this into a downloadable item, but Diego has't replied. This was to help combine the mess that the multiple posts in different areas had into one document. I took the liberty to make it anyway because Diego hasn't replied.

It was copied and pasted WORD FOR WORD, so there is no comments from me or anyone else in there
Thanks for making it, anyways. Sorry I didn't respond. I had stuff to do, like working on my hack and modding my Wii.
 
67
Posts
15
Years
  • Seen Jan 24, 2015
When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
When I do any wildbattle script, it freezes at the cry part.
I got the cry to work later, but then it freezes at the wildbattle.
Can you help me?
Here is the script:
Spoiler:
There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.
 
67
Posts
15
Years
  • Seen Jan 24, 2015
There is no Pokémon, fake or otherwise, numbered 404 that is programmed or can be programmed into the game. I think you mean 0xC0.
And don't use effect number 0x2. Just to be safe, use 0x0.
Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
Well, I tried what you said, but it still froze on the Wildbattle.
Also, C0 is the number for Sunflora...
I believe that 383 in Hex is 17E...
What number Pokémon do you need?
EDIT: It may be a messed-up sprite.
That's what happened to me. Just re-insert the sprite at an offset that ends in 0.
 
3
Posts
14
Years
  • Seen Oct 2, 2009
Can Someone Help Me With this script?

#Dynamic 0x000001

#org @start
lock
faceplayer
msgbox @blah 0x6
cry 0xF5 0x0
wildbattle 0xF5 0x32 0x0
hidesprite 0x1
release
end

#org @blah
= GYAOO!


everytime i stop fighting the pokemon the sprite dissapears but then immediately reappears after I move. Help Please.
 

Excalibur

Sorry for my english...
19
Posts
15
Years
  • Age 31
  • Seen Jan 11, 2015
Tacoman4rmsj94, you have to set a flag on sprite and then use command setflag after hidesprite.
 
3
Posts
14
Years
  • Seen Oct 2, 2009
i keep encountering the same problem
i battle then he keeps re appearing
can you give me an example please?
 

Excalibur

Sorry for my english...
19
Posts
15
Years
  • Age 31
  • Seen Jan 11, 2015
#Dynamic 0x000001

#org @start
lock
faceplayer
msgbox @blah 0x6
cry 0xF5 0x0
wildbattle 0xF5 0x32 0x0
hidesprite 0x1
setflag 0x<your flag>
release
end

#org @blah
= GYAOO!

And then in A-Map choose your sprite and where is Person ID, write the same flag.

There is an image
img520.imageshack.us/img520/2349/examplef.png
 
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