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  #151    
Old 2 Weeks Ago (09:24 PM).
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Quote originally posted by leyn09:
About the patch, Where offset does it write? I'm using MDS rom base w/ JPAN hacked engine so it might overwrite something, i guess? I was wondering if I could just manually apply the patch so It will be safely applied? I dont actually know. Please enlighten me. )

and about the build.bin, is it necessary to write it starting from 0x1000000? It seems that it is the end of the rom, and consists of 1 byte only.

Thanks and sorry for troubling you.
The patch only changes engine things. It does not add anything on; that's what the build does.
The build is necessary to go exactly at 0x1000000 because it was compiled to that offset specifically. It contains the gameboy player routine, as well as the data from hgss
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  #152    
Old 2 Weeks Ago (09:42 PM).
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Quote originally posted by GoGoJJTech:
The patch only changes engine things. It does not add anything on; that's what the build does.
The build is necessary to go exactly at 0x1000000 because it was compiled to that offset specifically. It contains the gameboy player routine, as well as the data from hgss


So, I opened my rom and checked 0x1000000. Apparently, beyond that byte is empty. should I pastewrite it there? meaning, it will make my rom expand?


EDIT: My image link does not work sorry. try this instead http://postimg.org/image/mbmuq2vmf/
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  #153    
Old 2 Weeks Ago (09:43 PM).
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Quote originally posted by leyn09:


So, I opened my rom and checked 0x1000000. Apparently, beyond that byte is empty. should I pastewrite it there? meaning, it will make my rom expand?
Your rom will expand but it will not be 32mb like you're saying it will lol
And yes, paste it there.
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  #154    
Old 2 Weeks Ago (09:46 PM).
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Quote originally posted by GoGoJJTech:
Your rom will expand but it will not be 32mb like you're saying it will lol
And yes, paste it there.
Oh I see. Thanks! Just to ask, is expanded rom not bad? i mean it will be compatible with tools or whatnot?
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  #155    
Old 2 Weeks Ago (09:48 PM).
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Quote originally posted by leyn09:
Oh I see. Thanks! Just to ask, is expanded rom not bad? i mean it will be compatible with tools or whatnot?
It will be compatible with all tools, and you won't even touch that area so there is no reason it will break anything at all.
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  #156    
Old 2 Weeks Ago (04:18 PM). Edited 2 Weeks Ago by Criminon.
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Edit: Looks like everything is functioning properly. Did a mix of your patch and the Kanto HGSS music. Works well!
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  #157    
Old 2 Weeks Ago (02:04 PM).
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Quote originally posted by Criminon:
Edit: Looks like everything is functioning properly. Did a mix of your patch and the Kanto HGSS music. Works well!
Well the Kanto HGSS music patch is an old version of this one.. so I'd hope it works well.

This is still really outdated but in due time I'll update stuff and things.
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  #158    
Old 2 Weeks Ago (02:28 PM).
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Quote originally posted by GoGoJJTech:
Well the Kanto HGSS music patch is an old version of this one.. so I'd hope it works well.

This is still really outdated but in due time I'll update stuff and things.
Yeah, it seems to be working correctly. Regardless thanks for this. My only suggestion is to swap vermillion city with lavender town.
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  #159    
Old 2 Weeks Ago (02:34 PM).
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Quote originally posted by Criminon:
Yeah, it seems to be working correctly. Regardless thanks for this. My only suggestion is to swap vermillion city with lavender town.
Swap it? What's the problem with its placement?
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  #160    
Old 2 Weeks Ago (02:38 PM).
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Quote originally posted by GoGoJJTech:
Swap it? What's the problem with its placement?
It sounds really happy, haha.
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  #161    
Old 4 Days Ago (09:18 AM).
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MAJOR UPDATE
As you all know it's been a long time since there was an update. But the project is far from dead. (Copy and paste from last time)

So soon and stuff and things like soon I'll be updating the download. This update will have:
  1. Ipatix's Mixer ~ High Quality Sound from now on
  2. Fixed Loops ~ No more bad looping
  3. GameBoyPlayer Songs ~ Yep, this patch comes built in with the GBP. You just have to set a flag and play a song, then all of your music is GBP
  4. More Accuracy ~ Instruments now play the same way they do on the DS, meaning that they sound 1:1 with HGSS songs
  5. Fixed Volume Errors ~ Songs like the title screen now play at the correct volume
  6. No wasted space. 0. ~ All assembled in one click, from SoulSilver to FireRed. All automated, so no space is wasted at all.
  7. Compatibility for ROMs in progress

Just an update, you still have to give me time to import the rest of the GBP.
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  #162    
Old 3 Days Ago (11:15 AM).
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This>>>>>>>>>>>>>>>>>>>>>>>

Love you bro, I was about to patch it on my ROM but I'll wait a bit in order to have a much better version of it. Thanks for the hard work
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  #163    
Old 3 Days Ago (12:03 PM).
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Quote originally posted by BLAxTOISE:
This>>>>>>>>>>>>>>>>>>>>>>>

Love you bro, I was about to patch it on my ROM but I'll wait a bit in order to have a much better version of it. Thanks for the hard work
Honestly it shouldn't take too long.. bro

I've only got left to import the GBP songs (If what I just said accounts as English)
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  #164    
Old 2 Days Ago (11:56 AM).
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Here's a very quick example of the new version: http://www.romhack.me/music/823/hgss-rocket-encounter/

The recording got cut somewhere around the beginning the point stands, it's extremely close to HGSS. Leave feedback if you wish
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  #165    
Old 1 Day Ago (12:09 PM).
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Are you sure you haven't take that from an NDS game?? xD. It sounds pretty good, nice job
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  #166    
Old 1 Day Ago (12:11 PM).
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Quote originally posted by BLAxTOISE:
Are you sure you haven't take that from an NDS game?? xD. It sounds pretty good, nice job
I have take from an NDS game??

It's all ported from HGSS so..
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  #167    
Old 1 Day Ago (12:14 PM).
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Quote originally posted by GoGoJJTech:
I have take from an NDS game??

It's all ported from HGSS so..
I wanted to mean if you have recorded that directly from an NDS xD

I do know it is ported from HGSS but not all the ports have the same quality, but this is wonderful
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  #168    
Old 15 Hours Ago (11:42 AM).
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May I ask what RAM offsets you used for the extended tracks and the hq mixer?
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