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  #1    
Old July 19th, 2013, 12:47 PM
xGal
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I'm in the mood for making tutorials

Anyway, hi.

Arrgh, those annoying braille texts on the caves that no one could understand what the heck is there:


Anyway, i've been doing some tests on XSE and I figured out how to do that :>

Okay, let's begin.

The pointer to the Braille should be like that:
Code:
braille @[pointer]
Let's say my pointer is 1, so I am going to change the script to:
Code:
 braille @1
Okay, now, let's create the "#org @1".

In order to make a Braille message, under the "#org @1" line, you gonna put:
Code:
#raw 0x[left position] 0x[top position] 0x[msgbox left position] 0x[msgbox top position] 0x[braille msg left] 0x[braille msg top]
If you know what I mean by writing those stuff up there in the code...okay, but if you haven't just set it to the default (When I say default, I meant the default from R/S/E's Regi caves) . The default is:
Code:
#raw 0x3 0x0 0x1B 0x13 0x5 0x3
Now, create another line.

In the line you've just created, we are going to put the message.

It will be like that:
Code:
#braille [message]
Example, if I want the message "HAI PC", I am going to put that:
Code:
#braille HAI PC
Simple, isn't it?

Now, to release the script, you're going to put in:
Code:
waitkeypress
hidebox 0x0 0x0 0x1D 0x13 (If you did the default)
Unless, it won't close

Okay, here's an example for a script:

Code:
 #dynamic 0x800000

#org @start
lock
braille @1
waitkeypress
hidebox 0x0 0x0 0x1D 0x13
release
end

#org @1
#raw 0x3 0x0 0x1B 0x13 0x5 0x3
#braille HAI PC
Now, let's move to the Braille alphabet. This is if you wanna make a "real" message:


Last but not least....The result:


You should get this!

The message will close when you press the "A" key or another key, simply because we put the:
Code:
waitkeypress
hidebox 0x0 0x0 0x1D 0x13
After the braille pointer!

The end!

- Gal
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Last edited by xGal; July 23rd, 2013 at 03:16 PM.
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  #2    
Old July 23rd, 2013, 02:21 PM
Synchronous's Avatar
Synchronous
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Great job.

I'm surprised that someone actually did a tutorial on this -- or even thought about it.

I was actually planning myself to figure out how it worked so I could use it in my hack, haha.

But thanks for doing this, it would make a really good puzzle.
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  #3    
Old July 23rd, 2013, 03:08 PM
xGal
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Quote:
Originally Posted by DeltaSalamence View Post
Great job.

I'm surprised that someone actually did a tutorial on this -- or even thought about it.

I was actually planning myself to figure out how it worked so I could use it in my hack, haha.

But thanks for doing this, it would make a really good puzzle.
Quote:
Originally Posted by DeltaSalamence View Post
or even thought about it
Hahahaha, I was planning to do this tutorial a long time ago but I sort of forgot

Then, when I was in the mood for doing tutorials, I thought about it xD

And I am suprised someone commented here, because braille scripts are not something you see on any hack xD

Thanks =)

EDIT: I updated the script, because I forgot something important. If I didn't update, the braille box won't close...xD

If you already did the script of that, I recommend you to update it

Sorry xD
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Last edited by xGal; July 23rd, 2013 at 03:18 PM.
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  #4    
Old July 23rd, 2013, 11:59 PM
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Satoshi Ookami
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While the command "braille" is pretty easy to use, this is pretty nice tutorial you have there
People might even start using it in hacks.
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  #5    
Old July 27th, 2013, 07:23 AM
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Seeing this makes me wonder if it's possible to hack the braille text boxes in RSE to put in regular text, then allow the hacker to adjust the position of it and allow for textboxes on the top and bottom of the screen like the 5th Generation allow for.
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  #6    
Old July 27th, 2013, 07:54 AM
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Quote:
Originally Posted by Team Fail View Post
Seeing this makes me wonder if it's possible to hack the braille text boxes in RSE to put in regular text, then allow the hacker to adjust the position of it and allow for textboxes on the top and bottom of the screen like the 5th Generation allow for.
I think DavidJCobb managed to alter the x and y coordinates of textboxes.

Anyway, this is a nice tutorial, nothing new, it's been in XSE's manual for ages, but it's useful for beginners I guess.
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  #7    
Old July 27th, 2013, 09:49 AM
xGal
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Quote:
Originally Posted by Team Fail View Post
Seeing this makes me wonder if it's possible to hack the braille text boxes in RSE to put in regular text, then allow the hacker to adjust the position of it and allow for textboxes on the top and bottom of the screen like the 5th Generation allow for.
If I am not wrong, it is possible doing that on RSE, because you just need to control the X/Y of the text box, just set it to the "default", and yup!
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  #8    
Old August 5th, 2013, 04:54 PM
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daigonite
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More of a curiosity about R/S/E's system than necessarily your tutorial, but does it support contracted characters? There are some braille characters that are contractions of two letters.
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  #9    
Old August 5th, 2013, 05:12 PM
xGal
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Quote:
Originally Posted by Corvidae View Post
More of a curiosity about R/S/E's system than necessarily your tutorial, but does it support contracted characters? There are some braille characters that are contractions of two letters.
I don't really know hahahaha...

You can test it by yourself and tell me the results if you want
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  #10    
Old August 6th, 2013, 03:42 AM
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Eren Jaeger
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Finally, a tut about this braille thingies. Worth my time reading and
it seems like it's very easy to understand. Helpful, maybe I could
use this?
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  #11    
Old August 6th, 2013, 04:22 AM
xGal
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Quote:
Originally Posted by kaedearagaki View Post
Finally, a tut about this braille thingies. Worth my time reading and
it seems like it's very easy to understand. Helpful, maybe I could
use this?
Do you meant using this on your hack?

Sure, hahaha, it's a tutorial!

But, I will be glad if you give me credit anyway :D
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  #12    
Old August 9th, 2013, 04:04 AM
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Eren Jaeger
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Quote:
Originally Posted by galooloo View Post
Do you meant using this on your hack?

Sure, hahaha, it's a tutorial!

But, I will be glad if you give me credit anyway :D
I'm not sure, but yeah I'll give you credit
still confuse on the events in the game, but yeah, this would be good.
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